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You have influence on cap when you are in the "zone"
The zones are the 4 squares around. Precicely the zones are always two squares left to right and bot to top, counting at one corner on the grid system.
In the strong point, as good i know, your "man power" for capping is doubled.
But simply by being in the sector is enough to potentially capture it.
and this capping power then gets doubled inside the strongpoint on top of that
Although I'm curious, when and where would additional points be "appropriate"? When you're controlling an area that's not a strong point? So everything could potentially be a strong point? Just funny lol.
No one's questioning what a strong point is...
I heard everybody has double weight and some classes count more:
Commander 10
Officer 6
Rifle 1
...
Whatever this was exactly. Would be nice that we have precisely informations about that because this is important.
Image there would be a point between the points:
Flanking no more possible since this guys dont cap.
No more clear defence and offence since you just walk 100m.
Game got very arcadish since player constantly concentrated on one point.
I dont think this is the right thing for that game.