Hell Let Loose

Hell Let Loose

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cinoryn Aug 23, 2020 @ 4:45am
Capture Circle count/positioning.
Look at this screenshot for context.
https://i.imgur.com/12MApLe.png

Sharing some thoughts here, but perhaps gameplay could potentially benefit by adding additional capture points between the current ones where appropriate.
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Showing 1-10 of 10 comments
Ruskul Aug 23, 2020 @ 5:25am 
You don't have to stand inside the circle to capture it.
DuckOnBow Aug 23, 2020 @ 5:40am 
Originally posted by Wuskul:
You don't have to stand inside the circle to capture it.
+

You have influence on cap when you are in the "zone"
The zones are the 4 squares around. Precicely the zones are always two squares left to right and bot to top, counting at one corner on the grid system.

In the strong point, as good i know, your "man power" for capping is doubled.
Saturn Aug 23, 2020 @ 5:55am 
The Strong Point only doubles your capping weight (not speed, as many still believe), but It doesn't initiate the actual capping. That's why so many people rush for the Strong Points, It's to get +1 value for each soldier inside the point (Officers may be counted as +2, not sure how it is now after Update 7).
But simply by being in the sector is enough to potentially capture it.
Last edited by Saturn; Aug 23, 2020 @ 5:58am
Lexy Aug 23, 2020 @ 6:26am 
Officers Count as +2 regardless if they are in the strong point or not,the Commander counts a 4 Infantrymen btw
and this capping power then gets doubled inside the strongpoint on top of that
D R E W D R E W Aug 23, 2020 @ 6:46am 
+ as mentioned above.

Although I'm curious, when and where would additional points be "appropriate"? When you're controlling an area that's not a strong point? So everything could potentially be a strong point? Just funny lol.
Lexy Aug 23, 2020 @ 6:48am 
strongpoints are the black striped circles .. the actual objective so to speak
D R E W D R E W Aug 23, 2020 @ 6:54am 
Originally posted by LordCommissar Fennek:
strongpoints are the black striped circles .. the actual objective so to speak

No one's questioning what a strong point is...
Lexy Aug 23, 2020 @ 6:57am 
so whats your question then?
DuckOnBow Aug 23, 2020 @ 7:14am 
Originally posted by BDSQ Saturn:
The Strong Point only doubles your capping weight (not speed, as many still believe), but It doesn't initiate the actual capping. That's why so many people rush for the Strong Points, It's to get +1 value for each soldier inside the point (Officers may be counted as +2, not sure how it is now after Update 7).
But simply by being in the sector is enough to potentially capture it.

I heard everybody has double weight and some classes count more:
Commander 10
Officer 6
Rifle 1
...
Whatever this was exactly. Would be nice that we have precisely informations about that because this is important.
DuckOnBow Aug 23, 2020 @ 7:29am 
When we have additional points in between it will reduce the amount of freedom, thus reduce the amount of play able strategies and tactics.

Image there would be a point between the points:
Flanking no more possible since this guys dont cap.
No more clear defence and offence since you just walk 100m.

Game got very arcadish since player constantly concentrated on one point.

I dont think this is the right thing for that game.
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Date Posted: Aug 23, 2020 @ 4:45am
Posts: 10