Hell Let Loose

Hell Let Loose

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Triarii Oct 23, 2023 @ 6:59am
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Improve the flamethrower
Its a joke right now.

URGENTLY NEEDED:
1- Range is too short
2- Add instant full suppresion to anyone near the flame stream
3- Remove the slow bracing speed, maybe add it only when actually firing
4- Add instakill. People on fire should not have those 1-2 seconds to shoot back

NOT ESSENTIAL BUT STILL NEEDED:
1- Screaming. Immersive and needed to have a confirmation of a kill. Essential for house/bunker clearing
2- Burned corpses need textures
3- It should be able to destroy trucks and at least recon vehicles if not light tanks. Medium and heavy tanks should at least have the engine disabled.
4- Add a soviet flamethrower. No reason why its missing.

With the pace the devs have maybe end of next year something will happen.
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Showing 1-15 of 22 comments
KalkiKrosah Oct 23, 2023 @ 7:07am 
Can already confirm that flamethrower can destroy enemy vehicles and nodes.

But my main gripe is that the fuel tank is very low and that it doesn't come with a reload. I think you got 30 seconds of sustained fire, maybe less. And the "running out of fuel" sound is very low which is a blessing and a curse. I can barely hear it when there is artillery sounding off and the comms are busy, but neither can the enemy. I just wish it wasn't so much of a niche weapon and was a little more practical in a real gun fight.
BanjoHappySailor Oct 23, 2023 @ 7:54am 
flamethrowers in games are either too op or a piece of sh... It's just too hard to balance this stuff. In Rising Storm 1 is super op (and realistic) and many cod/bf fanboys would cry really loud if they balanced it just like in rising storm 1
drongo Oct 23, 2023 @ 7:57am 
All solid points.

I worked so hard to get that flamethrower only to be disappointed at how useless it is. Don't get me wrong occasionally it can be used effectively but not very often. It's definitely a novelty and can be fun, but you really need a good squad to support you if you are using it.

It is extremely satisfying when you light up a trench and cook a whole bunch of people.

I also find it useful in clearing a road to allow for other team members to move forward, I have literally just walked down the middle of a road lighting up everything while my buddies roll in behind me.

It needs work but it's still fun. Not very useful, but definitely fun.
Triarii Oct 23, 2023 @ 10:14am 
Originally posted by KalkiKrosah:
Can already confirm that flamethrower can destroy enemy vehicles and nodes.

But my main gripe is that the fuel tank is very low and that it doesn't come with a reload. I think you got 30 seconds of sustained fire, maybe less. And the "running out of fuel" sound is very low which is a blessing and a curse. I can barely hear it when there is artillery sounding off and the comms are busy, but neither can the enemy. I just wish it wasn't so much of a niche weapon and was a little more practical in a real gun fight.
In my experience flamethrower does not do damage to any vehicle. I also tried it in the firing range and for what that is worth it dosent do anything there too.
You can reaload it by using a explosive ammo box, even if its a rare thing to find. Personally, I almost always die before running out. I did not find the ammo situation such a big problem, thats why I didnt add it to the list.
TheThunderBirds Oct 23, 2023 @ 10:35am 
Originally posted by Triarii:
Originally posted by KalkiKrosah:
Can already confirm that flamethrower can destroy enemy vehicles and nodes.

But my main gripe is that the fuel tank is very low and that it doesn't come with a reload. I think you got 30 seconds of sustained fire, maybe less. And the "running out of fuel" sound is very low which is a blessing and a curse. I can barely hear it when there is artillery sounding off and the comms are busy, but neither can the enemy. I just wish it wasn't so much of a niche weapon and was a little more practical in a real gun fight.
In my experience flamethrower does not do damage to any vehicle. I also tried it in the firing range and for what that is worth it dosent do anything there too.
You can reaload it by using a explosive ammo box, even if its a rare thing to find. Personally, I almost always die before running out. I did not find the ammo situation such a big problem, thats why I didnt add it to the list.
It can destroy trucks and halftracks.
Roovka Oct 23, 2023 @ 10:52am 
I agree with the urgently needed but on point 4, it does instantly kill on stream contact, but the problem is it takes a moment for that ball of flame to reach them, this tends to give people time to kill you before they too, die. Getting trades is VERY common with the FT.

I'll also throw in on point 1, that the range wouldn't be so bad if it didn't have everything else working against it, bracing, slow movement, time for the stream to reach targets, etc.. Tbh I've gotten *very* good with the pistol due to how much I have it out in attempts to reach places that the FT shines and I personally think this is an acceptable compromise if the FT gets additional buffs.

I do also agree that it should damage tanks in some way. Engine break down would be the best option. The damage to vehicles should also be raised overall, it should take 1/4 to 1/2 a tank to destroy a truck/halftrack rather than nearly the whole thing.

The fire should also spread larger and last longer, especially on wooden textures, hay, grass, etc.
Triarii Oct 23, 2023 @ 11:32am 
Originally posted by Roovka:
I agree with the urgently needed but on point 4, it does instantly kill on stream contact, but the problem is it takes a moment for that ball of flame to reach them, this tends to give people time to kill you before they too, die. Getting trades is VERY common with the FT.

I'll also throw in on point 1, that the range wouldn't be so bad if it didn't have everything else working against it, bracing, slow movement, time for the stream to reach targets, etc.. Tbh I've gotten *very* good with the pistol due to how much I have it out in attempts to reach places that the FT shines and I personally think this is an acceptable compromise if the FT gets additional buffs.

I do also agree that it should damage tanks in some way. Engine break down would be the best option. The damage to vehicles should also be raised overall, it should take 1/4 to 1/2 a tank to destroy a truck/halftrack rather than nearly the whole thing.

The fire should also spread larger and last longer, especially on wooden textures, hay, grass, etc.
It happens to me very, very often that people being directly hit are able to turn 180 degrees and shoot. Accurately. Not always, but too many times. The lack of suppression worsen the situation. Enemys should not be able to fire when caught in the flames.
Another thing that hurts the range of the flamethrower is all the small objects that get in the way and stop you from hitting an enemy. Such as small branches, wooden poles or things like that.
Cole Oct 23, 2023 @ 12:38pm 
Originally posted by Banjo:
flamethrowers in games are either too op or a piece of sh... It's just too hard to balance this stuff. In Rising Storm 1 is super op (and realistic) and many cod/bf fanboys would cry really loud if they balanced it just like in rising storm 1

Yeah I concur, in Rising storm it's balanced by the fact that the US can only utilize two of them in a team of 50. I wouldn't mind something similar here. But I know that will never happen. I also believe that adding, screams, like in Rising Storm would greatly improve the "feel" of the weapon and make players feel more powerful when using it. (FT don't hear dinks, or see blood from a body shot for example). This psychological effect alongside a few minor buffs would greatly improve the weapon in my opinion. especially when using it to clear a building or bunker where there may or may not be threats.
Last edited by Cole; Oct 23, 2023 @ 12:44pm
Cole Oct 23, 2023 @ 12:46pm 
Originally posted by Triarii:
Originally posted by Roovka:
I agree with the urgently needed but on point 4, it does instantly kill on stream contact, but the problem is it takes a moment for that ball of flame to reach them, this tends to give people time to kill you before they too, die. Getting trades is VERY common with the FT.

I'll also throw in on point 1, that the range wouldn't be so bad if it didn't have everything else working against it, bracing, slow movement, time for the stream to reach targets, etc.. Tbh I've gotten *very* good with the pistol due to how much I have it out in attempts to reach places that the FT shines and I personally think this is an acceptable compromise if the FT gets additional buffs.

I do also agree that it should damage tanks in some way. Engine break down would be the best option. The damage to vehicles should also be raised overall, it should take 1/4 to 1/2 a tank to destroy a truck/halftrack rather than nearly the whole thing.

The fire should also spread larger and last longer, especially on wooden textures, hay, grass, etc.
It happens to me very, very often that people being directly hit are able to turn 180 degrees and shoot. Accurately. Not always, but too many times. The lack of suppression worsen the situation. Enemys should not be able to fire when caught in the flames.
Another thing that hurts the range of the flamethrower is all the small objects that get in the way and stop you from hitting an enemy. Such as small branches, wooden poles or things like that.

I've been playing with the flame thrower quite a bit lately. You can certainly destroy trucks/jeeps/half tracks. also the flamethrower goes through walls, floors, branches, poles, and other things "like that" So this also hasn't been an issue for me. The FT doesn't go through stone walls however.
Last edited by Cole; Oct 23, 2023 @ 12:47pm
Triarii Oct 23, 2023 @ 2:34pm 
Originally posted by Cole:
I've been playing with the flame thrower quite a bit lately. You can certainly destroy trucks/jeeps/half tracks. also the flamethrower goes through walls, floors, branches, poles, and other things "like that" So this also hasn't been an issue for me. The FT doesn't go through stone walls however.

I dont know what to say. On Foy multiple times I got blocked by those wooden poles for the fences along the roads. I did not test it but I'm sure about what I saw.
For vehicles on the firing range nothing happens at all, not sure maybe its bugged or something. During games those times I managed to spray trucks I guess I didnt keep it up enough then, nothing changed visually so I thought it was not working. How much fuel is needed? Half or more?
Originally posted by Triarii:
How much fuel is needed? Half or more?
75% for a truck
Hugh G Rection Oct 23, 2023 @ 6:05pm 
I find the flamethrower is pretty good as is , but there are a lot of draw backs that could be removed . I mean the range is handicap enough , do we really need all the others ?

Suppression is a must though , no idea why it doesn't suppress .

Also if you want to use the flamethrower more effectively only select it when you're spawning on an OP close to a point you're assaulting or use it while you're defending a point that has cover . All other times run a rifle.
Chris Nov 12, 2023 @ 11:18am 
I finally got around unlocking the flame thrower and wow, it's probably one of the worst version in a video game i've used. Slow dpi when you aim, limited ammunition (I don't believe you can refill with a ammo crate), slow TTK compared to ballistics, lack of AOE fire spread and limited range doesn't justify any of the drawbacks listed. Not to mention once you fire that gun everybody's got eyes on you, it's a giant "please shoot me" sign, which would be okay if the gun actually posed some sense of danger.

It feels like a weapon that got stuck in concept limbo and was force-ably pushed out. :eli:
Delicia Suprema Nov 12, 2023 @ 12:14pm 
Originally posted by Triarii:
Its a joke right now.

URGENTLY NEEDED:
1- Range is too short
2- Add instant full suppresion to anyone near the flame stream
3- Remove the slow bracing speed, maybe add it only when actually firing
4- Add instakill. People on fire should not have those 1-2 seconds to shoot back

NOT ESSENTIAL BUT STILL NEEDED:
1- Screaming. Immersive and needed to have a confirmation of a kill. Essential for house/bunker clearing
2- Burned corpses need textures
3- It should be able to destroy trucks and at least recon vehicles if not light tanks. Medium and heavy tanks should at least have the engine disabled.
4- Add a soviet flamethrower. No reason why its missing.

With the pace the devs have maybe end of next year something will happen.
Yes, yes and yes.
Bleepie Nov 12, 2023 @ 12:44pm 
i agree with these changes, but also make the flamethrower noisy and explodable like in Day of Infamy. When you heard the flamethrower running towards you everyone started panicking and trying to kill it. Everyone was scared of the flamethrower including the flamethrower himself.
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Date Posted: Oct 23, 2023 @ 6:59am
Posts: 22