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It could use some sightline adjustments, such as for example, the British can currently see clearly into German mid spawn from the south from 400-500m away.
Right now the primary problem with the british is the odd quirks with their weapons currently. Hard to get a true feeling until those are fixed.
I'm telling you man they need to add more weather and Sky types in warfare which will be random.
Weather= Sunny, Cloudy, Rain, Thunderstorm, Snowfall and etc.
Skybox/Time= Dawn, Sunrise, Sunset
Night and Noon is already there for Warfare mode
They really change the feeling and gameplay man
It's too open, too much visibility, open spaces are a nono for the infantry. Rocks and covers have simple, not accurate collisions so you are constantly fighting against the game(eg. shooting at collisions instead of enemy, getting stuck, character stops on a rock that you cannot see, angle of the high ground is too big for the most parts). There are no creativity between the points, it's just 'sand and rocks.' I know it is the desert, but they still could go a for a lot of changes that would not break the 'vibe.' They changed the 200-400 meters encounters to 600-800. I am honestly surprised that UE4 handled it so far.
Maybe because of that the stuttering is that big of an issue here.
I'm not here to be toxic or anything. After this update I kinda lost interests since I had faith in the new team, but they underperfomed by a mile.
One could argue that they did the map especially for the tanks and MGs. Cool, but that doesn't mean ♥♥♥♥ the other guys. Even then tanks have some problems with collisions and MGs... Are MGs in HLL, so you cannot deploy everywhere and you are locked to a very risky offset.
So yeah, idk what happened during the development, but this map sucks balls.
The problem is a couple of tanks can dominate - and that can be annoying playing as infantry.