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Vehemently disagree. 10% even would be better. Perhaps other games are more to your liking. The majority of the playerbase was fine with it for years.
Yes, it does mean you'll have to get used to hitting targets again, if you could even do that in the first place.
But you're not sprinting around like you can in BF or COD. It's not going to change gameplay as much as people think it will.
The ACTUAL issue here is the total lack of supporting mechanics to go along with the sprinting function. There needs to be stamina, momentum, terrain based movement and even class differentiation for it to make more sense.
T17 will quite possibly cave on this change they made, but even if they didn't, they're never going to implement what is needed to see it be objectively better for everyone.
All of a sudden Tanks are now too slow, and you can run to satchel them easier. Is that fair? Shouldn't that only be an issue if they're stationary?
All of a sudden you get people (especially new players) running and gunning. Something that will impact gameplay overall for a team. Why think about careful movement when you can just speed on in?
I also just think visually its off. Like why am I running at such speeds? Is this battlefield? ; (
Game was fine for years, and I really feel they're just trying to cater to cod/bf players. The speed negatively impacts the gameplay of Hell Let Loose.
I don't think you can confidently say it will not impact gameplay negatively. How is it a positive other than getting to a point quicker? The negative aspects imho have more merit. The argument that people are complaining its hard to hit people... is ridiculous. Thats not the real issue.
It's amazing that even when armed with laser accurate weaponry that are capable of one-shotting to ridiculous ranges, a fair lot of HLL players will still complain and be so dramatic about not being able to hit targets now. It really goes to show these players' inability to adapt to a slight increase, because they don't want to learn, and because they don't want to improve their aiming, so of course they want the unnaturally slow speed to return.
The increase at 15% is fine as is, and one of the better decisions in the past years. The sprint speed is back to a similar level before the previous dev team made it slow as hell to appeal to players that are utterly incapable of hitting targets despite having everything in their arsenal to adapt to it. The absolute irony in those players that try to pit it as a movement towards "CoD/BF/casualification of HLL" while these same complainers are the ones having trouble aiming at targets that now happen to run slightly faster than before. The irony is actually embarrassing.
The increased sprint speed has brought back the level of maneuverability and combat dynamic that was neutered in Update 8 when the sprint speed was brought to a crawl.
The increased speed makes HLL a better FPS, and just because you're a bad shot doesn't make it more like the other games you try to vilify.
I've been on this game since it was in Kickstarter, from every iteration from closed alpha onward, and in all that time there isn't a single player, new or old, that legitimately thinks moving at a snails pace for several hundred meters at a time and getting one-shotted out of nowhere over and over is an experience worth clinging to like it's some golden-era version of HLL.
I don't have an issue hitting targets. This is not the issue people have with it...the issue is its a little too fast and promotes running and gunning... that you can catch up to tanks now... that it feels a little much for speed. It has nothing to do with hitting targets. You can spend one ♥♥♥♥♥♥♥ game if you have any skill to get used to hitting targets with certain guns now.
I have an issue with adding 15% for no other reason than to make it seem faster for new players. Terrain doesn't affect it? Classes don't? An MG'er can run at full speed the same as an assault player? It just seems rather untested. Same with the British guns. I dont feel the devs are thinking about the larger scope of what this game is about. I think people are generally a little worried as 15% speed increase could be the start of more arcadey vibes infiltrating into the game.
Its on console, its $5 more now too. Tell me its not about money. Tell me the 15% speed is to appease old fans. LOL.
Its too much man. 10% tops.
Slightly faster movement = "now i can't hit him as easily"
As opposed to what? Sitting stationary, and waiting for a spawn to pop up behind an objective so you can redeploy on it while not actually needing to physically cover that ground? When your 'sprint' is that of a slow jog, the gameplay is reduced to waiting around for a spawn beacon as that's the optimal way to advance on a position, to simply teleport there, because you sure as hell aren't going to run there with as slow as you are. God forbid you actually run and gun as a viable means to getting things done in an FPS game entirely about advancing and retaliating on enemy positions.
The increased sprint speed now actually brings back a dynamic level of combat that was lost when the sprint was slowed down to a crawl. The 15% increase makes HLL a much more interesting FPS as you are now able to make reasonable physical advancements on points of contention. Don't pretend like the game wasn't about simply waiting for an opportune spawn to show up and you just teleporting there with no traversal of your own, -because that's what your option is when your fastest way of moving on your feet is slow as hell.
HLL is a much better and interesting FPS with the speed increase.
Because as they nerfed the running speed by 15% in a previous update it impacted the gameplay negatively.
Defending became a lot easier.
Flanking and attacking became a lot harder.
Hitting moving targets became much much easier.
And by nerfing the movement speed, they indirectly buffed Artillery by a lot.
NErfing the movement speed back then was universaly hated and impacted the gameplay negative by a lot.
Reverting the nerf is nothing but a positive.
Besides, calling a small vocal minority on the Steam forums of all places "the vast majority of players!" is a stretch if anything.
Now, I found this more and more, that there is no experience and memorable moments. And I'm not talking this in terms of current updates, but overall, from quaite a few updates and becouse of that I play less and less.
The DEVS aren't going to change anything, which includes fixing the bugs introduced in Update 14, or Update 13, or Update 12 ... it's been 18 months and I haven't seen them fix anything except asset/model bugs. FFS, they can't even fix the bug in the audio settings that saves the volume for command chat ... it's been 8 MONTHS and they cannot fix even the most trivial problems.