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>KwK 40 7.5cm, in a Panzer IV
Cannot damage Jumbos frontally
>7.5cm Pak-40
Can...for some reason?
Anyways I fully understand where you are coming from, but this is a game and It's most likely done for some form of balancing.
Here's the damage profiles(off of my memory, feel free to correct if wrong):
All rifles (bolt & semi, carbine not included): OHK up to 200m, two shot past
Sniper rifles(minus FG42): OHK up to 300m, two shots past
Bar/Stg/FG42(Auto rifles): OHK up to 75m, two shot past
SMGS(MP40, PPSH, Thompson): (I don't know the dropoff spot, 2-4 hit kill)
Carbine: OHK up to 50m, two shot past (Lol i hate this gun)
So the automatic firing capability gives the ability to provide easy suppression to support squad (it's not just about killing) and One shots up to 75m, giving a distinct advantage over rifles in the situation. If you are hitting enemies far away(stationary), it's easy enough to hit the head, and if they are moving in a field it's already easy to hit them twice.
Versus a rifle that one hits up to 200m, only holds six rounds. Not useful for suppression, but advantageous during most fights (as they are usually beyond 100m). However in close quarters it's hard to fight versus a bar or stg as they will down you in one body shot, and easily suppress you. (They can easily suppress you past 75m as well)
It's a tradeoff, and I think it's fine. However, some of these damage profiles make absolutely no sense, how does adding a scope to a rifle extent its one hit range by 100 meters? Either bring the rifle range up, or bring the sniper range down.
However, armor gameplay needs a rework, almost everyone will agree with that.
Edit: Two american classes have the BAR, AR and MG. The MG one has 14 mags. If you want ammo, sacrifice the grenades for the mags.
"Balancing" is a dumb argument from the devs perspective in this regard. Also Almost all of my hits recently with the BAR were within 75 meters, and I didn't one shot them... One was point blank in a trench. There are other ways to balance the game, and I know for a fact that the StG hits harder then BAR. It's also more accurate, more ammunition per magazine, and has better sights... as if those aren't forms of balance.
Previous poster has it slightly wrong. BAR and STG (and FG42) one-shot up to 100m so long as you hit them anywhere but below the knees. MGs (browning and MG34/42) are the same values as the autorifles, and Russian MG is OHK to 150m.
Your "fact" is incorrect. In the game, both of those weapons have the exact same damage profile, and have the same accuracy. All weapons in HLL shoot exactly centered aligned of the screen when ADS, and are all zeroed to 100m. Drop compensation is very minimal, and differences between weapons even less so.
Also, smgs are 2 body hits up to 75m , or 3 hits total if past 75m.
These values apply if you hit a "body-shot' on a target, which in HLL means if it's anywhere above their knees.
Gameplay > History lesson
What you're experiencing are one-off mishaps with something else unrelated to the weapons hardcoded damage outputs. It could be network related. The BAR shares the exact same damage output per round as the STG, this has been tested time and time again by myself and others.
Still mad about it? Test it with a friend, you'll get a one-shot down with the BAR so long as you shoot him above the knees and within 100m, ten out of ten times, I guarantee you that.
fg42 should be ohk up to 300m on both variants if the 762 can kill at 1km @39 you'd think a 57mm would toast you the same, it has and it should have the faster TTK
other than the bazooka/shrek etc and probably soon the piat, all need a re-work
also
RIFLE GRENADES? were highly effective, even against tanks would you believe.
they pen tank armor.
fox hole and not getting squished for touching the paint.
cant wait for the enfield.
Thanks for sharing, I've been on and off lately so I forgot the actual values on those. And yeah I suspect hit reg issues or leg shots with OP. Tested damage values can't be wrong, I'm sure there are thorough videos that go over it.
Hit reg issues are really odd, I've only had them under five times in the past six months, while others constantly have issues. It probably has to do with how well one's internet is and how the server handles that.
Again, and you'll ignore it because it doesn't fit your argument of the "the Devs can do no wrong, must be players." I've talked with plenty of people about it in game, and what's intended to happen and what is actually happening are not the same. No matter what the reason is for that; that's the case. Also 10/10 is a poor sample size.
I do like how you ignored the whole part about the StGs accuracy though cause it made you realize, "ooh yeah I was wrong, I guess it is more accurate due to less recoil."
Yes, it is as I said in the earlier response -the damage values of both the BAR and STG are identical in HLL. When you experience instances when this does not happen (OHK to 100m), it is something to do with something else other than the hardcoded damage values. This could be due to other reasons, like network issues, like I said. It could be something to do with animations also. No one knows for sure. However, the root cause for this damage discrepancy in what should or should not happen when you hit a target within X meters isn't rooted in the hardcoded damage values that are applied to any weapon, simply by reason that external less-than-ideal conditions aren't capable of changing any weapons' damage values.
Whether you think it should or shouldn't doesn't change the fact that in HLL the BAR and STG share the exact same per round damage output. I am telling you how this game works. Test it out yourself if you still don't believe what I've said.
'Network' issues can be along any point in the transmission of info to the server and the server interpreting that info. It's great you have fiber, but that doesn't make you immune to something else that may be the source of this particular problem. You think I'm blaming you for your problems? Weird.
Even if you haven't experienced these damage issues with other weapons, they have been seen occurring with basically every other gun, despite being within their hardcoded one-shot distances. Why you're so focused on the BAR, I have no idea. People have posted these damage discrepancies pretty steadily since several Updates ago.
What a presumptuous claim to make. I don't know how you've come to interpret what I've written to mean I am defending the devs in the handling with issues like damage discrepancies. I am telling you objectively what the damage values are, and you are getting upset over that as if I'm defending the devs? Again, very weird of you.
With as basic as the shooting is in HLL, the devs haven't done nearly as good a job as they should have, this game's infantry experience is far from decent. I've never said this game's shooting, hitreg, or hitboxes was good.
Then try it with 1000, even 10000 times on a target. That target will drop if you shoot him with a round from the BAR if within 100m and above the knees. I've told you this earlier, these damage values have already been tested. Deviations from this means there is something wrong happening elsewhere, and it isn't because of the BAR or any other weapons coded damage values. HLLs damage outputs are very simplistic, and I suggest you learn them so that you can better understand what is happening when things don't go as expected.
Again, you are conflating multiple issues you are currently having when you're making a comparison between two weapons. Earlier, I said the BAR and STG are identical in accuracy. People test weapon accuracy by their single shot, as you would with any weapon. The ease in which you are able to control any weapons' recoil doesn't change the weapons inherent accuracy, which as I said, wherever you are aiming that's where the bullet will travel towards, and zeroed to 100m.
I ignored your topic on recoil because it isn't related to your grievances. A players' ability to control any weapons recoil isn't indicative of a weapon accuracy.
Could a weapon be easier than another with staying on target through sustained fire? Of course, but that doesn't mean it's "more" accurate than another weapon. Every weapon in HLL is zeroed to 100m, and flies straight aligned with the center of the screen when it leaves the weapon. I told you this earlier.