Hell Let Loose

Hell Let Loose

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fufu Jun 27, 2023 @ 10:30am
Seeding rules, why ?
Over 2800 hours in the game, for context.

I have been waiting for a long time to say this. Seeding rules are detrimental to the spirit of this game.

Making people fight over the middle point just makes them think, this game is about running around and shooting stuff.

This game is about reading the map.

Moreover, this game is not about the strong points, it is about the spawn points. If you build Garrisons and OPs, destroy enemy OPs and Garissons, the strong point is gonna get captured effortlessly.

Seeding rules banning tanks, recon squads (looking at you WTH server), or commander abilities, just turn this game into a COD runaround shoot fest.

Give people an opportunity to learn the important game mechanics.

Point and shoot is the last thing that wins battles in this game.

Let the people experience the true nature of the game. Even when it is 10 vs 10 players.

Thats my opinion on the "seeding rules" anyway...

Cheers.
Last edited by fufu; Jun 27, 2023 @ 10:33am
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Showing 1-14 of 14 comments
Roovka Jun 27, 2023 @ 10:39am 
You're missing the entire point of seeding. Seeding isn't about playing the game optimally. It's about getting in as many players as possible to get a server going. You would think with 2800 hours you'd be able to recognize that by now.
fufu Jun 27, 2023 @ 10:45am 
I understand the idea of seeding, I just don't see how seeding rules are helpful. Even if the battles cycle faster while seeding, because some players are taking advantage of their experience, it is still a learning experience for the others. As long as someone is willing to learn...
TasteDasRainbow Jun 27, 2023 @ 10:49am 
Having 10 vs 10 in any respect is nothing close to the 'nature of the game'.

Further, the entire point of seeding is so that there is time for people to join the lobby so it can fill and actually be played.

There have been many a server I've played on that otherwise would just roll an opposing team and everybody starts to leave, killing the server.

Seeding rounds are not and should not be taken seriously until the point where the lobby is relatively full. You wouldn't track the points on a sports game that doesn't have the necessary number of players on the field/court.
fufu Jun 27, 2023 @ 12:20pm 
All fair points. Funny thing is, one of the most populated and popular servers is 82nd AD, and it the most prone to constant steam rolls, and therefore no fun to play ;) I still don't get why you disallow people to play the game how it was designed to, 10 vs 10 be it. You actually can make significant tactical coordinated effort with low numbers. It even might be a more satisfying one then trying to get 50 ppl to actually talk to eachother. ]

I'm not taking seeding rounds seriously, I just don't get how the seeding rules are supposed to help seed the server. They are detrimental to the learning curve of the game :)
TasteDasRainbow Jun 27, 2023 @ 12:35pm 
Because any lobby under 50 players will die as soon as the round ends, bar none. People will not continue playing.

Having a small lobby steam roll means the server will die, and there will be no play in the subsequent round.

If you are saying you prefer to play smaller games, akin to the skirmish mode that was announced, that's just fine. That being said, it doesn't mean servers are going to change the purpose of their seeding rules.

Not many players really values small lobby play, and are not going to intentionally stunt a full lobby in order to play in a smaller lobby that will soon become an empty lobby.

Sounds like you should wait for the skirmish mode to drop.
fufu Jun 27, 2023 @ 12:47pm 
None of my actual points were answered. Also, I am pretty sure I will not like the skirmish mode, just like I don't ever play Offensive battles. The best elements of the game, like flanking, or planning, are gone in offensive, and will be gone on a small death match map. But thats just me. Thank you for your contributions to the discussion. Have a GG guys.
Last edited by fufu; Jun 27, 2023 @ 12:48pm
[☆] Bardamus Jun 27, 2023 @ 12:52pm 
The whole point of seeding is to get the server to a critical mass of players (around 40) such that people on the server browser join rather than waiting in a queue.

How effectively the server seeds entirely depends on how many players are in your initial "seed" and how long you can keep players in the game. The longer they are in game the higher the total population of the server and the more people will be inclined to join the server. It has a snowball effect.

Seeding rules aim to keep the game running in a fair and balanced manner. for as long as possible, to keep people in the server. Hence, boosting the population.
Fighting over the centre point focuses action to a smaller area increasing the chances people run into each other, ensures that maps are not rolled and ensures that garrisons can be built and kept alive allowing people to find a fight while the server gets up and running.

All servers have there own rules but they are designed with the aim to encourage fun game play over the full 1.5 hours if needed with a fraction of the normal players while the server gets up to capacity where people browsing the server browser want to join.

Seeders and Seeding rules are why there are any servers to play on.
Cain Jun 27, 2023 @ 1:09pm 
Admins come in, spend their own time and place a few garrisons on each side. You end the map in 6 minutes before anyone has a chance to join. Admins have to do it all over again and you cant see the problem with that? Do you think its fun to place garrisons instead of playing on another server? Do you think we like to waste our time so you can be a troll? You cant be this blind.
fufu Jun 27, 2023 @ 1:17pm 
The first thing I do when I come in on a seeding server is build garris. But I get it. It is hard to seed a server. I just got triggered for being kicked just for picking a recon squad tonight...

And one more thing. I just play recon or tanks. Infantry is kinda boring for me :) If I do infantry, I only do squad lead. Sometimes I play commander, the most rewarding stuff, 5% of the time.

Sorry for all the fuss, nothing more to see here. Keep your seeding rules, I will adjust my attitude. No harm done, I hope.
Last edited by fufu; Jun 27, 2023 @ 1:24pm
Abacus Jun 28, 2023 @ 10:27am 
Originally posted by Roovka:
You're missing the entire point of seeding. Seeding isn't about playing the game optimally. It's about getting in as many players as possible to get a server going. You would think with 2800 hours you'd be able to recognize that by now.
just want to reiterate the obvious.
=7CAV=SPC.Henson.K Jun 28, 2023 @ 10:54am 
Without seeding rules, lone wolf players would just roam about the map seizing points with only one player. The match would dissolve into chasing players around the map without any combat. This is a favorite tactic (besides jumping on artillery and blasting away with no targets specified) of XP miners who want to level up without learning the combat skills required to be successful in this game.
Bookjans Jun 28, 2023 @ 5:30pm 
Originally posted by fufu:
The first thing I do when I come in on a seeding server is build garris. But I get it. It is hard to seed a server. I just got triggered for being kicked just for picking a recon squad tonight...

And one more thing. I just play recon or tanks. Infantry is kinda boring for me :) If I do infantry, I only do squad lead. Sometimes I play commander, the most rewarding stuff, 5% of the time.

Sorry for all the fuss, nothing more to see here. Keep your seeding rules, I will adjust my attitude. No harm done, I hope.
I agree with you, you are not alone. :)
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Date Posted: Jun 27, 2023 @ 10:30am
Posts: 14