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CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.
Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.
RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD
But even then it's a lot harder than it should be, I'm starting to think it may be a problem with the sights as such.
This is the exact type of comment I wanted to avoid.
It is not a problem of skill, although I am not perfect I have enough experience to have an idea of how things work.
Besides Red Orchesta is like Hell let Loose in almost everything except class division. The maps are not as big as 2 x 2 kilometers, but the combat distances are also regularly 200 meters or more.
The only problem is that he only has 5 players now.
Consistent doesn't mean they're good, but at least they get the job done, but I still think they should be better for a shooter.
Well, I'll try to see if maybe that's it.
Well it is also true that since the change of mobility things have worsened in everything, now the game even has consecutive stops when before it did not.
Yes of course, it is almost a requirement in this game to at least do something.
No dig on you, I truly think you just need to play more
What I liked about HLL is that its shooting mechanics feel pretty damn good and is more akin to less simulator type shooters.
Im assuming you are having some sort of issue. run the game and see what your render time is with whatever hardware monitoring your graphics card comes with.
150M+ MP40 kills.
Rifle kills.
400+M rifle kills.
It's all about appropriate bullet drop.
Don't shoot at the target at distance....
Accurately aiming at someone at long distances is however quite difficult unless you take your time.
It isn't a problem with sights, it does take practice.
you can literally hitscan people with rifles from 100 meters away...
this game has no real bullet physics... correct me if im wrong...
i think you need to adapt the playstyle mabe... its not shoot and run, you have to sit, wait and scan for enemies...
i just had ha 23 killstreak... i mean, im not saying that killstreaks are any important in this game, but this game rewards you for slow and steady gameplay...