Hell Let Loose

Hell Let Loose

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RedHunter Jul 28, 2023 @ 1:52am
Shooting mechanics why is it so difficult to aim in this game?
First of all, I don't come with the typical skill problem that many of you like to point out.

I am aware that my aim is bad unlike the thousands of FPS gods that I'm sure you all are,

But I have a lot of experience in FPS, this is not my first game: Battlefiels, Call of duty, Arma,Halo,Medal of honor, Raimbow Six, Couter strike, Red Orchesta 2, you name it and I've probably played it.

However, even though I am not able to say what it is, I feel that the shooting mechanics of this game are strange or wrong.

No matter what situation I am in, I can't hit anything beyond maybe 50 meters or less.

The only weapons I can defend myself with are heavy machine guns like the mg42 or submachine guns like the mp40.

Any other weapon and there's no way to hit anything, I feel like I can't aim at anything with bolt action or semi-automatic rifles, and they're actually my favorite in other games like Red Orchesta 2.

So I don't know what to think, normally you will say that I'm bad, but only in this game I have this feeling of not being able to aim at anything no matter how hard I try.

And it's not that I hate the game, actually I love it, but also the aiming mechanics of this shooting game are different from everything else.
Last edited by RedHunter; Jul 28, 2023 @ 2:16am
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Showing 1-15 of 18 comments
Ratz | Zak Jul 28, 2023 @ 2:14am 
With rifles this game does not lend itself well to shooting at range whilst moving. It might be habit you have picked up in the games you mentioned. Most weapons need a fairly good lead. Stop, lead, steady, aim, fire.
Pan_de Jul 28, 2023 @ 2:25am 
Skill issue. it is common conception that shooting mechanics are very easy in this game compared to others of the same type.

CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.

Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.

RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD
Last edited by Pan_de; Jul 28, 2023 @ 2:31am
TWB*Clell_Miller Jul 28, 2023 @ 10:57am 
Your aim is what it is. The game mechanics are essentially a constant. You can adjust some things. One thing that folks don't often think about is adjusting mouse speed and smoothing. That may help.
the random stuttering alongside the new sonic speed without any momentum and added dolphin diving make shooting anyone with a bolt action a crapshoot. You can make an informed guess where they might be but you'll never feel 100% like, "I got this shot"
Last edited by Valentine Michael Smith; Jul 28, 2023 @ 11:26am
Sapass Jul 28, 2023 @ 1:46pm 
Are you holding your breath before shoot ?
RedHunter Jul 28, 2023 @ 3:10pm 
Originally posted by «X» ZakMcKracken:
With rifles this game does not lend itself well to shooting at range whilst moving. It might be habit you have picked up in the games you mentioned. Most weapons need a fairly good lead. Stop, lead, steady, aim, fire.
If that may be part of the problem, the only way to use a bolt gun well is to be at full advantage, lying down and against someone who is not moving.

But even then it's a lot harder than it should be, I'm starting to think it may be a problem with the sights as such.



Originally posted by TAWPan_de:
Skill issue. it is common conception that shooting mechanics are very easy in this game compared to others of the same type.

CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.

Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.

RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD

This is the exact type of comment I wanted to avoid.

It is not a problem of skill, although I am not perfect I have enough experience to have an idea of how things work.

Besides Red Orchesta is like Hell let Loose in almost everything except class division. The maps are not as big as 2 x 2 kilometers, but the combat distances are also regularly 200 meters or more.

The only problem is that he only has 5 players now.



Originally posted by TWB*Clell_Miller:
Your aim is what it is. The game mechanics are essentially a constant. You can adjust some things. One thing that folks don't often think about is adjusting mouse speed and smoothing. That may help.

Consistent doesn't mean they're good, but at least they get the job done, but I still think they should be better for a shooter.

Well, I'll try to see if maybe that's it.



Originally posted by Valentine Michael Smith:
the random stuttering alongside the new sonic speed without any momentum and added dolphin diving make shooting anyone with a bolt action a crapshoot. You can make an informed guess where they might be but you'll never feel 100% like, "I got this shot"

Well it is also true that since the change of mobility things have worsened in everything, now the game even has consecutive stops when before it did not.



Originally posted by Sapass:
Are you holding your breath before shoot ?

Yes of course, it is almost a requirement in this game to at least do something.
Dokternik Jul 28, 2023 @ 6:37pm 
Originally posted by RedHunter:
Originally posted by «X» ZakMcKracken:
With rifles this game does not lend itself well to shooting at range whilst moving. It might be habit you have picked up in the games you mentioned. Most weapons need a fairly good lead. Stop, lead, steady, aim, fire.
If that may be part of the problem, the only way to use a bolt gun well is to be at full advantage, lying down and against someone who is not moving.

But even then it's a lot harder than it should be, I'm starting to think it may be a problem with the sights as such.



Originally posted by TAWPan_de:
Skill issue. it is common conception that shooting mechanics are very easy in this game compared to others of the same type.

CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.

Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.

RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD

This is the exact type of comment I wanted to avoid.

It is not a problem of skill, although I am not perfect I have enough experience to have an idea of how things work.

Besides Red Orchesta is like Hell let Loose in almost everything except class division. The maps are not as big as 2 x 2 kilometers, but the combat distances are also regularly 200 meters or more.

The only problem is that he only has 5 players now.



Originally posted by TWB*Clell_Miller:
Your aim is what it is. The game mechanics are essentially a constant. You can adjust some things. One thing that folks don't often think about is adjusting mouse speed and smoothing. That may help.

Consistent doesn't mean they're good, but at least they get the job done, but I still think they should be better for a shooter.

Well, I'll try to see if maybe that's it.



Originally posted by Valentine Michael Smith:
the random stuttering alongside the new sonic speed without any momentum and added dolphin diving make shooting anyone with a bolt action a crapshoot. You can make an informed guess where they might be but you'll never feel 100% like, "I got this shot"

Well it is also true that since the change of mobility things have worsened in everything, now the game even has consecutive stops when before it did not.



Originally posted by Sapass:
Are you holding your breath before shoot ?

Yes of course, it is almost a requirement in this game to at least do something.
The bolt actions do NOT require you to be laying down to be effective. Standing/crouching/ leaning out of cover.

No dig on you, I truly think you just need to play more
Moisture Jul 28, 2023 @ 6:40pm 
Are you having input/render lag?
What I liked about HLL is that its shooting mechanics feel pretty damn good and is more akin to less simulator type shooters.
Im assuming you are having some sort of issue. run the game and see what your render time is with whatever hardware monitoring your graphics card comes with.
Cain Jul 28, 2023 @ 7:08pm 
Try War of Rights if you think aiming on this game is difficult. Practice more and youll get it in no time.
Doctor Proctor Jul 28, 2023 @ 7:08pm 
turn your mouse and ADS sensitivity down low as hell it helped me a ton
Doctor Proctor Jul 28, 2023 @ 7:10pm 
this game is the polar opposite of a twitch reflex shooter like i was previously used to you want to be as smooth and steady as possible
CRAGNAR Jul 29, 2023 @ 6:10am 
You are not aiming properly.

150M+ MP40 kills.
Rifle kills.
400+M rifle kills.

It's all about appropriate bullet drop.

Don't shoot at the target at distance....
Undone Jul 29, 2023 @ 10:22am 
I haven't noticed any issues. Only with lag it is quite hard to hit. It's pretty much guaranteed shot with the rifle if you aim at an enemy and press fire, doesn't matter what the distance is. I don't think there's even any bullet drop.

Accurately aiming at someone at long distances is however quite difficult unless you take your time.
Ratz | Zak Jul 30, 2023 @ 12:57am 
Originally posted by RedHunter:
Originally posted by «X» ZakMcKracken:
With rifles this game does not lend itself well to shooting at range whilst moving. It might be habit you have picked up in the games you mentioned. Most weapons need a fairly good lead. Stop, lead, steady, aim, fire.
If that may be part of the problem, the only way to use a bolt gun well is to be at full advantage, lying down and against someone who is not moving.

But even then it's a lot harder than it should be, I'm starting to think it may be a problem with the sights as such.



Originally posted by TAWPan_de:
Skill issue. it is common conception that shooting mechanics are very easy in this game compared to others of the same type.

CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.

Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.

RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD

This is the exact type of comment I wanted to avoid.

It is not a problem of skill, although I am not perfect I have enough experience to have an idea of how things work.

Besides Red Orchesta is like Hell let Loose in almost everything except class division. The maps are not as big as 2 x 2 kilometers, but the combat distances are also regularly 200 meters or more.

The only problem is that he only has 5 players now.



Originally posted by TWB*Clell_Miller:
Your aim is what it is. The game mechanics are essentially a constant. You can adjust some things. One thing that folks don't often think about is adjusting mouse speed and smoothing. That may help.

Consistent doesn't mean they're good, but at least they get the job done, but I still think they should be better for a shooter.

Well, I'll try to see if maybe that's it.



Originally posted by Valentine Michael Smith:
the random stuttering alongside the new sonic speed without any momentum and added dolphin diving make shooting anyone with a bolt action a crapshoot. You can make an informed guess where they might be but you'll never feel 100% like, "I got this shot"

Well it is also true that since the change of mobility things have worsened in everything, now the game even has consecutive stops when before it did not.



Originally posted by Sapass:
Are you holding your breath before shoot ?

Yes of course, it is almost a requirement in this game to at least do something.


Originally posted by RedHunter:
Originally posted by «X» ZakMcKracken:
With rifles this game does not lend itself well to shooting at range whilst moving. It might be habit you have picked up in the games you mentioned. Most weapons need a fairly good lead. Stop, lead, steady, aim, fire.
If that may be part of the problem, the only way to use a bolt gun well is to be at full advantage, lying down and against someone who is not moving.

But even then it's a lot harder than it should be, I'm starting to think it may be a problem with the sights as such.



Originally posted by TAWPan_de:
Skill issue. it is common conception that shooting mechanics are very easy in this game compared to others of the same type.

CoD,Halo MoH R6 CS all have hitscan without delay. Meaning you have something in your reticle it will instantly hit it.

Arma and BF are using bullet travel time and drop but they are about very modern weapons. The weapons perform much better especially at high range. Bf especially probably even boosts weapon performances compared to real life.

RO2 dunno never played. But I think it was small map skirmishes? So likely similar to CoD

This is the exact type of comment I wanted to avoid.

It is not a problem of skill, although I am not perfect I have enough experience to have an idea of how things work.

Besides Red Orchesta is like Hell let Loose in almost everything except class division. The maps are not as big as 2 x 2 kilometers, but the combat distances are also regularly 200 meters or more.

The only problem is that he only has 5 players now.



Originally posted by TWB*Clell_Miller:
Your aim is what it is. The game mechanics are essentially a constant. You can adjust some things. One thing that folks don't often think about is adjusting mouse speed and smoothing. That may help.

Consistent doesn't mean they're good, but at least they get the job done, but I still think they should be better for a shooter.

Well, I'll try to see if maybe that's it.



Originally posted by Valentine Michael Smith:
the random stuttering alongside the new sonic speed without any momentum and added dolphin diving make shooting anyone with a bolt action a crapshoot. You can make an informed guess where they might be but you'll never feel 100% like, "I got this shot"

Well it is also true that since the change of mobility things have worsened in everything, now the game even has consecutive stops when before it did not.



Originally posted by Sapass:
Are you holding your breath before shoot ?

Yes of course, it is almost a requirement in this game to at least do something.

It isn't a problem with sights, it does take practice.
Wari Jul 30, 2023 @ 4:25am 
i think aiming in this game is SUPER easy compared to games like squad...

you can literally hitscan people with rifles from 100 meters away...

this game has no real bullet physics... correct me if im wrong...

i think you need to adapt the playstyle mabe... its not shoot and run, you have to sit, wait and scan for enemies...

i just had ha 23 killstreak... i mean, im not saying that killstreaks are any important in this game, but this game rewards you for slow and steady gameplay...
Last edited by Wari; Jul 30, 2023 @ 4:29am
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Date Posted: Jul 28, 2023 @ 1:52am
Posts: 18