Hell Let Loose

Hell Let Loose

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THENETWORK Jul 27, 2023 @ 12:46pm
Do not Remove Dive to prone
I really think dive to prone make sense in war and any soldier is trained for it, it is a good mechanic that just needs improvements there is no reason to outright remove it from the game when it makes the game feel more fluid, you need to just fix the way your game functions or you will never be able to add new features in the future its just really sad this game has done nothing to improve actual game play or mechanics and we finally get something but now its being removed because we cant figure out how to properly test our game its really shows a lack of talent when you have to outright remove the feature instead of making it just better
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Showing 1-15 of 16 comments
THENETWORK Jul 27, 2023 @ 12:49pm 
also for the love of god why do we have to wait so long for simple things that can be patched over night like why does it still take two shots to kill someone wtf
CoastalDog Jul 27, 2023 @ 1:03pm 
Originally posted by THENETWORK:
also for the love of god why do we have to wait so long for simple things that can be patched over night like why does it still take two shots to kill someone wtf

Two shots depends on the weapon and range.

Close range with a rifle, IE the 98, Enfield, Garand or Mosin is a one hit down with headshots being immediately fatal.

Past a certain distance it's two hit down, but its a pretty long range shot for that.
Roovka Jul 27, 2023 @ 1:26pm 
Originally posted by CoastalDog:
Originally posted by THENETWORK:
also for the love of god why do we have to wait so long for simple things that can be patched over night like why does it still take two shots to kill someone wtf

Two shots depends on the weapon and range.

Close range with a rifle, IE the 98, Enfield, Garand or Mosin is a one hit down with headshots being immediately fatal.

Past a certain distance it's two hit down, but its a pretty long range shot for that.

tbf I've encountered instances where I've shot people pointblank with a bolt action, blood was shown, enemy made noises indicating being damaged, and they had to bandage afterwards. I don't think it's as common as OP makes it out to be, but this is something that should be fixed.
CoastalDog Jul 27, 2023 @ 1:30pm 
Originally posted by Roovka:
Originally posted by CoastalDog:

Two shots depends on the weapon and range.

Close range with a rifle, IE the 98, Enfield, Garand or Mosin is a one hit down with headshots being immediately fatal.

Past a certain distance it's two hit down, but its a pretty long range shot for that.

tbf I've encountered instances where I've shot people pointblank with a bolt action, blood was shown, enemy made noises indicating being damaged, and they had to bandage afterwards. I don't think it's as common as OP makes it out to be, but this is something that should be fixed.

Yeah I've had that happen also. I suspect it's hit detection assigning the impact to something like a limb instead of center of mass
It's an issue that's been around since the bullet penetration rework, possibly even before. Something to do with the way player models behave between various states of crouching/sprinting/prone etc. coupled with how the game treats limbs vs. torso/head components, further complicated by the UE4 engine apparently sometimes treating a player's held weapon model as an extension of the player's physical body. Who knows. This title takes 8 steps backwards and falls down a flight of stairs for every one step forwards.
urseus Jul 27, 2023 @ 2:06pm 
Looking forward to everyone complaining about how slow the run speed is as well.
Pan_de Jul 27, 2023 @ 2:41pm 
Originally posted by urseus:
Looking forward to everyone complaining about how slow the run speed is as well.
It´s actually faster than u13
Serano E'Stabant Jul 27, 2023 @ 5:11pm 
Feature was first in Red Orchestra: Ostfront 41-45. You can watch how it is implemented there. We used to call it Dolphin dive for some reason. The problem is that you could rotate sideways while diving and thus reducing your silhouette. Though it can be fixed with 2 lines of code.
THENETWORK Jul 27, 2023 @ 6:47pm 
Originally posted by Serano E'Stabant:
Feature was first in Red Orchestra: Ostfront 41-45. You can watch how it is implemented there. We used to call it Dolphin dive for some reason. The problem is that you could rotate sideways while diving and thus reducing your silhouette. Though it can be fixed with 2 lines of code.
I dont think its fair the say it can be fixed in two lines of code, regardless yes I agree you they need to implement it better not remove it
Serano E'Stabant Jul 28, 2023 @ 6:41am 
a simple if statement:

if the player Pawn is in a dive, reduce the maximum "turn" rate aka horizontal aiming rate. Meaning you will be able to rotate at most at a maximum pre-defined angular velocity.

So even if you move your mouse half a meter across the desk, the player pawn will turn just a little bit.

Also, in addition to the velocity limit, a maximum angle limit can be added, so you can only turn lets say 5-10 degrees at most during the dive.

These are BASIC things and if a FPS game developer doesn't know how to implement them, he should be making games in the first place.
Cain Jul 28, 2023 @ 7:11am 
I dont like the dive 5M to prone, its silly and unrealistic like im on a slip n slide. I just want to hit the dirt right where i am.
Paulchen Panzer Jul 29, 2023 @ 12:26am 
Originally posted by Cain:
I dont like the dive 5M to prone, its silly and unrealistic like im on a slip n slide. I just want to hit the dirt right where i am.
Me personally like this amazing idea but i can understand, if players say the implementation is arcadish and needs a complete rework. I`m missing leaning while in prone too. don`t know why i can lean but not while i am in prone.
Last edited by Paulchen Panzer; Jul 29, 2023 @ 12:27am
Ans Jul 29, 2023 @ 1:01am 
Returning to the beginning of the topic, I completely agree with the fact that we have been waiting for changes for far too long.
Since the implementation of this solution we have had 2 dev diares, AMA, PTE and again a diary and maybe finally in a month we will get a patch that will undo the change and that's it - because in terms of stuttering we still have to wait with prapobly 6 dev diarys, two sessions of PTE and at least 6 months.
Cain Jul 29, 2023 @ 7:16am 
Im not totally against dive to prone but you shouldnt slide after hitting the dirt. There needs to possibly be something like a 5 second delay before you can do it again. I can see from the PTE that stuttering is still a huge problem. I like the return to the pre-update 8 original run speed, i think that was a good compromise or middle ground that most everyone likes.
Last edited by Cain; Jul 29, 2023 @ 7:17am
Paulchen Panzer Jul 29, 2023 @ 12:54pm 
Yes, Ans is right. Stuttering is the worst nightmare. I stopped playing cause of this and it`s a real shame they hav`nt released a hot fix till now. I´m just wondering how a company like t17 can survive. I actually always thought that my employer was the biggest idiot or the board and his. As far as I know, t17 is not financed by taxpayers' money. So in the future, who would be stupid enough to buy a game that doesn't work? It's still too early to call it a scam as I still have hope that it will be fixed. Until then, there may not be anyone who wants to play HLL anymore.
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Date Posted: Jul 27, 2023 @ 12:46pm
Posts: 16