Hell Let Loose

Hell Let Loose

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Sneak0r Mar 9, 2023 @ 9:02am
EAC is a joke, why this game is using no better anti cheat solution?
There are many youtube vids out there showing/proofing, that EasyAntiCheat is doing nothing in any Unreal Engine based games.
Why is it still in use?
What other actions will be taken to get rid of or counter cheaters?
Last edited by Sneak0r; Mar 9, 2023 @ 9:14am
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Showing 1-6 of 6 comments
Roovka Mar 9, 2023 @ 9:08am 
From what I've heard it's the budget or free version of EAC as well.

Luckily this game is niche/pricey enough that hackers are pretty uncommon and alongside community banlists set out by the server owners, even if someone does get caught cheating, their ban on one server tends to be *mostly* universal although this is still something that needs the server owners to come together better to handle.
Ọmen Mar 12, 2023 @ 10:37am 
this will go on until players stop buying those games with eac and stop supporting them

only one thing speaks, and thats the money
Timber Mar 12, 2023 @ 11:09am 
I would say a decent amount of games Ive been in have had cheaters in them. Ive seen guys running around at 300 mph, people (including myself) getting shot inside houses when they arent looking out the window.

The other day my squad got wiped by a guy who head shotted all of us as fast as the trigger on the Garand could fire (think 8 pings in a row). I think people get in denial about it because the game has deliberately hidden ways to detect cheaters and like OP said, the Easy Anti-Cheat is a joke. Not saying there should be a kill cam, but without one its pretty easy to go undetected. The scoring system is also pretty hard to decipher, especially for newer people, so its hard to see when someone is hacking. I think of BF1 or games like that were you would see some guy with 900 kills and no deaths and it was obvious because the K/D ratio was there to see plain as day. In HLL its coded behind a mathematical formula so its hard to see on the surface.

Anyways, after the last few games of seeing this, Ive uninstalled the game and I dont plan on returning anytime soon. I really dont think the devs are going to do anything about it and I dont feel like wasting my time on their game anymore. My only consolation is that I got it for next to nothing and Ive been able to steer a few friends away from it as well.
Emil Mar 12, 2023 @ 12:52pm 
Originally posted by Emil:
If there's a multi-player to a game - there's hacks to it. It really should be one of the internet rules if it isn't already. Unity seems like one of the easier engines to reverse engineer and one of the more difficult engines to protect.

To be honest you can just search ESP (insert random MP game) and the top result will be videos blatantly showing hacks off in games like ARMA3, Mordhau, CS:GO, RDRO, Squad, Warzone and PUBG. Hell even an old MP game like Mount & Blade: Warband had an auto-block script going around for a while recently which we as server owners had some issues with detecting (unless having admins intensively staring at any duel) since the game pretty much lacks an AC.

These providers are not to be trusted though, not just because it's wrong to cheat, but also because hacking isn't far from scamming or hijacking with the help of viruses. You can't, to start off with, prove that these YouTube accounts aren't just re-using old footage of long gone hacks and that they're still working or undetected, or that you will just throw your money at someone that wasn't going to provide you with anything. Aside from YouTube, there's plenty of top Google results with sites that are using your search string to just swap out the title of their website/mass-produce sites to games of which they do not actually have any hacks for, just to scam you.

Just to point out another big flaw that exist/existed (idk since I don't play PUBG anymore), but people were intentionally causing lag spikes on their end in order to peak out of angles, like from trees or behind cover, without the other clients seeing them peak, as the game will freeze, but you will be able to move, but due to obvious reasons, without internet connection the opponent won't see you peak. It's not really a hack, but an exploit, and stuff like this will exist in every game you touch. Only the severity or perks of doing stuff like that will vary. HLL is pretty harsh when it comes to losing connection so I would assume stunts like this is unlikely as I've sometimes forgot to disconnect my VPN and whilst doing so in-game I pull a 50% card of also being kicked from the server.
And
Originally posted by Emil:
Naturally, you won't see EAC work since hackers will just disappear. Again, there are plenty of mechanics in work now. Server admins can see a laser-line-of-fire to detect aimbots or sussy people looking through foliage/buildings. There's a trust system on a few servers where ''admin'' (might be the server) will kick you if your Steam profile doesn't fulfill a certain number of criterias like account level and age, amount of games, game hours, and so forth. EAC is still one of the more advanced Anti-Cheat systems out there. Real crap is Punkbuster, BattlEye or the non-existent AC of GTAO.

No system will instantly ban a cheater with the exception of a few games where devs actively involve themselves in the process, albeit quite a few games do allow you to send them videos and that sometimes quicken the verdict (I've sent videos from CS:GO). You may argue that VAC or EAC allowing hackers to continue until the ban wave is hurting the game, and I'd agree with you. Unfortunately, hack-developers would just rapidly change methods and find new ways to bypass the patched security if the game-developers immediately banned the new hacks. It's a game of economical damage, and they are basically just hurting each other.
Unfortunately hackers are quite advantageous and building AC systems are quite expensive. EAC offers a good foundation for non-AAA games like Hell Let Loose and Squad (even though Battlefield 2042 and Lost Ark also uses it). It's the responsibility of the game and anti-cheat developers to keep up with the development of new hacks, and detect vulnerabilities within their games source code. But as always, keep your common sense even when you get owned and don't default to ''it must be hackers''.
Last edited by Emil; Mar 12, 2023 @ 12:58pm
CoastalDog Mar 12, 2023 @ 2:27pm 
Originally posted by Timber:
I would say a decent amount of games Ive been in have had cheaters in them. Ive seen guys running around at 300 mph, people (including myself) getting shot inside houses when they arent looking out the window.

The other day my squad got wiped by a guy who head shotted all of us as fast as the trigger on the Garand could fire (think 8 pings in a row). I think people get in denial about it because the game has deliberately hidden ways to detect cheaters and like OP said, the Easy Anti-Cheat is a joke. Not saying there should be a kill cam, but without one its pretty easy to go undetected. The scoring system is also pretty hard to decipher, especially for newer people, so its hard to see when someone is hacking. I think of BF1 or games like that were you would see some guy with 900 kills and no deaths and it was obvious because the K/D ratio was there to see plain as day. In HLL its coded behind a mathematical formula so its hard to see on the surface.

Anyways, after the last few games of seeing this, Ive uninstalled the game and I dont plan on returning anytime soon. I really dont think the devs are going to do anything about it and I dont feel like wasting my time on their game anymore. My only consolation is that I got it for next to nothing and Ive been able to steer a few friends away from it as well.

At this point people who insist this game isn't becoming increasingly populated with cheaters must be intentionally obscuring the reality of it, either because they're themselves cheaters or they don't want to have the games reputation tarnished
Roovka Mar 12, 2023 @ 3:22pm 
Originally posted by Timber:
I would say a decent amount of games Ive been in have had cheaters in them. Ive seen guys running around at 300 mph, people (including myself) getting shot inside houses when they arent looking out the window.

The other day my squad got wiped by a guy who head shotted all of us as fast as the trigger on the Garand could fire (think 8 pings in a row). I think people get in denial about it because the game has deliberately hidden ways to detect cheaters and like OP said, the Easy Anti-Cheat is a joke. Not saying there should be a kill cam, but without one its pretty easy to go undetected. The scoring system is also pretty hard to decipher, especially for newer people, so its hard to see when someone is hacking. I think of BF1 or games like that were you would see some guy with 900 kills and no deaths and it was obvious because the K/D ratio was there to see plain as day. In HLL its coded behind a mathematical formula so its hard to see on the surface.

Anyways, after the last few games of seeing this, Ive uninstalled the game and I dont plan on returning anytime soon. I really dont think the devs are going to do anything about it and I dont feel like wasting my time on their game anymore. My only consolation is that I got it for next to nothing and Ive been able to steer a few friends away from it as well.

It's kind of funny because speed hackers and autoaimers are legitimately the easiest things to spot, and as an admin, the easiest to ban. The anticheat is a joke, there's no point in denying that, but in many blatant cases like this one if you alert admins (A !admin in the chat with a reason) they can remove/ban the individual and pass that information along to other servers to spread that ban.

We can have a discussion about why admins are forced to attempt to coordinate like this and how hard it is for all server owners to work together but as of right now, the community is having to do the legwork for removing these bad actors. A lot of cheaters are bypassed by playing on community servers.

On your topic about just looking at the KD, you can make a lot of assumptions based on someones class/score. If you see a Rifleman with 1k combat eff at 30-40 minutes into the game, you can kind of deduce that something fishy is going on but if you see an AT with the same score, that is far more possible, just a matter of understand the limits of the roles.

And I know this is going to sound like "defense of the devs" but what exactly do you want them to do? Even an "upgraded"/"premium" EAC is easily bypassed. There's not a single anticheat on the market that works 100% of the time, even the privately made/operated ones.

This is about as pessimistic as I get when it comes to the games industry, there's zero incentive for any developer in any space to develop an anticheat that actually works 100% of the time because it will cost any dev an arm and a leg to have something that valuable and it cuts into sales anyway due to cheaters notoriously having poor impulse control and just buying the game again. Not to mention the massive privacy concerns from having an anticheat that advanced because it would HAVE to have full access to your pc to even get close to being foolproof.
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Date Posted: Mar 9, 2023 @ 9:02am
Posts: 6