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Luckily this game is niche/pricey enough that hackers are pretty uncommon and alongside community banlists set out by the server owners, even if someone does get caught cheating, their ban on one server tends to be *mostly* universal although this is still something that needs the server owners to come together better to handle.
only one thing speaks, and thats the money
The other day my squad got wiped by a guy who head shotted all of us as fast as the trigger on the Garand could fire (think 8 pings in a row). I think people get in denial about it because the game has deliberately hidden ways to detect cheaters and like OP said, the Easy Anti-Cheat is a joke. Not saying there should be a kill cam, but without one its pretty easy to go undetected. The scoring system is also pretty hard to decipher, especially for newer people, so its hard to see when someone is hacking. I think of BF1 or games like that were you would see some guy with 900 kills and no deaths and it was obvious because the K/D ratio was there to see plain as day. In HLL its coded behind a mathematical formula so its hard to see on the surface.
Anyways, after the last few games of seeing this, Ive uninstalled the game and I dont plan on returning anytime soon. I really dont think the devs are going to do anything about it and I dont feel like wasting my time on their game anymore. My only consolation is that I got it for next to nothing and Ive been able to steer a few friends away from it as well.
Unfortunately hackers are quite advantageous and building AC systems are quite expensive. EAC offers a good foundation for non-AAA games like Hell Let Loose and Squad (even though Battlefield 2042 and Lost Ark also uses it). It's the responsibility of the game and anti-cheat developers to keep up with the development of new hacks, and detect vulnerabilities within their games source code. But as always, keep your common sense even when you get owned and don't default to ''it must be hackers''.
At this point people who insist this game isn't becoming increasingly populated with cheaters must be intentionally obscuring the reality of it, either because they're themselves cheaters or they don't want to have the games reputation tarnished
It's kind of funny because speed hackers and autoaimers are legitimately the easiest things to spot, and as an admin, the easiest to ban. The anticheat is a joke, there's no point in denying that, but in many blatant cases like this one if you alert admins (A !admin in the chat with a reason) they can remove/ban the individual and pass that information along to other servers to spread that ban.
We can have a discussion about why admins are forced to attempt to coordinate like this and how hard it is for all server owners to work together but as of right now, the community is having to do the legwork for removing these bad actors. A lot of cheaters are bypassed by playing on community servers.
On your topic about just looking at the KD, you can make a lot of assumptions based on someones class/score. If you see a Rifleman with 1k combat eff at 30-40 minutes into the game, you can kind of deduce that something fishy is going on but if you see an AT with the same score, that is far more possible, just a matter of understand the limits of the roles.
And I know this is going to sound like "defense of the devs" but what exactly do you want them to do? Even an "upgraded"/"premium" EAC is easily bypassed. There's not a single anticheat on the market that works 100% of the time, even the privately made/operated ones.
This is about as pessimistic as I get when it comes to the games industry, there's zero incentive for any developer in any space to develop an anticheat that actually works 100% of the time because it will cost any dev an arm and a leg to have something that valuable and it cuts into sales anyway due to cheaters notoriously having poor impulse control and just buying the game again. Not to mention the massive privacy concerns from having an anticheat that advanced because it would HAVE to have full access to your pc to even get close to being foolproof.