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MGs already have a hard enough time just setting up their gun because of how jank the bipod can be and are generally weak due to being able to be put down extremely easily (Tracers, Sound, Static target) but you want to nerf them even harder by making the gun inaccurate too???
the pro of a machine gun is that is has the highes magazine capacity of all guns
the bipod thing can be solved
and no if youre good you cant be put down easily
MG's fire tracers. You can visually see the bullets flying through the air because they light up.
The pro of an MG is the instant suppression and volume of fire keeping enemy heads down. Having a high capacity is part of the kit but is hardly a defining factor.
The Bipod "thing" has been an issue for several years. It still has not been solved and I don't expect it to any time soon.
Being "good" doesn't make you get shot less when the entire functional parts of the kit are made to make you a glowing billboard of a threat.
All of this to say your suggestion/s would actually just make the game generally worse to play.
and now it wqould make the game much slower and less "i killed dude with headshot after i ran 200meters"
it would force the people to walk more and aim properly and not just laser beam guns
Why do you think the game needs to be slower? Is it not slow enough?
and it would also give the trucks bigger reason than just the first 5 minutes in a game
https://imgur.com/a/MGwYiYk
you encourage d&d dice rolls on a fps.
GTFO.
it does nothing but punish people who can aim at the expense of cry babies who cant so
NO.
So adding a random factor deciding where you aim at would be a skill expression? Thats unlogical by definition because you cannot affect anything which is random. Nowadays the factor deciding whether you hit or not is: your skill in terms of aiming a gun.
Sooo ... wheres the missing skill expression?
Besides that, you slow down games by simply adding more difficult spawn mechanics. Why? Because you get punished with boredom if you play too fast and too careless ... The easier it is to get back to the action the faster the gamepace will be.
E.g., if it took like 2 - 4 minutes to get CLOSE to the action (not directly back into it) i will make sure i wont die within 5 seconds of action.
Take a look at PS - a perfect example. Easy spawn mechanics and even stamina bars + weapon sway. Whats the gameplay like? Everyone drops the rally (outpost) as close to the action as possible in order to zerg until the match is over
Hell let loose was kinda there even with laser accuracy in the Alpha due to the punitive suppression mechanics.
During the Alpha, the suppression was so severe, that it became a very good tactic to shoot solely for the purpose of suppression. This created longer more drawn out firefights. Even though the larger maps with more live caps meant smaller numbers involved in the fights.
The firefights in the Alpha were the best hell let loose has ever seen.
https://www.youtube.com/watch?v=eggWAsYKhEQ
Watch from 5.25 for a good explanation.
Adding inaccuracy also aids that. It becomes a game of tactics, manoeuvre and suppression over quick reaction and pixel hunting
It's, also more accurate, as weapons of the time wouldn't be expected to achieve a level of accuracy greater than 4MOA.
https://drive.google.com/file/d/1uY_KQeadto4NMSKh402t1DoS5oLyV203/view?pli=1