Hell Let Loose

Hell Let Loose

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Puma vs Sherman
Four shots right into the engine block of a Sherman, from a Puma, straight from the rear doesn't knock out; let alone just disable the engine.

I love the game, but hate these devs. Who designed this? It use to be three shots to kill a tank with a recon from the ass.
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Showing 1-12 of 12 comments
TWB*Clell_Miller Jan 31, 2023 @ 9:31am 
Originally posted by L9 Rhinopotamus:
Four shots right into the engine block of a Sherman, from a Puma, straight from the rear doesn't knock out; let alone just disable the engine.

I love the game, but hate these devs. Who designed this? It use to be three shots to kill a tank with a recon from the ass.
I agree. The 50mm Long barrel should be effective on the lower sides as well as the engine compartment. I don't know what this weapon, vehicle and hit damage algorithm consists of, but it really is kind of a mess.
[BoA] Depadumama Jan 31, 2023 @ 11:03am 
Recon tanks used to be about as powerful as stuart, but their damage was slashed soon after mobility nerf for tanks was brought in. They were a bit too good with their mobility and firepower. Can't remember what update this was but was quite a while ago.
[L9] Rhinopotamus Jan 31, 2023 @ 2:26pm 
Originally posted by BoA Depadumama:
Recon tanks used to be about as powerful as stuart, but their damage was slashed soon after mobility nerf for tanks was brought in. They were a bit too good with their mobility and firepower. Can't remember what update this was but was quite a while ago.
The Greyhound and the Stuart should have exact same damage output. They have the exact same gun. The Puma should have a higher damage out put.

They are so obsessed with parity between the factions tanks, but give the Panther a 2 second faster reload. The Greyhound should be better at absorbing light tank guns, like the Luchs and Panzerschrekt rounds from the side as it has a sideskirts. The Puma should have higher damage and more frontal armor.

This is ridiculously dumb how recon tanks can't properly ambush an enemy tank.

Post Scriptum might be dead, but damn is tanking way more fun and reactive in that game. I say this a lvl 10 TankCommander and Lvl 10 Crewman who loves HLL.
Last edited by [L9] Rhinopotamus; Jan 31, 2023 @ 2:28pm
Shaman Feb 2, 2023 @ 2:25pm 
Gotta knock out the engine first so the driver cant turn it around. The ww2 story goes that a greyhound took out a king tiger from the back with 3 hits. In game it used to be 2, so 3 is not a bad balance.
Jive Ginseng Feb 2, 2023 @ 3:50pm 
Originally posted by TWB*Clell_Miller:
Originally posted by L9 Rhinopotamus:
Four shots right into the engine block of a Sherman, from a Puma, straight from the rear doesn't knock out; let alone just disable the engine.

I love the game, but hate these devs. Who designed this? It use to be three shots to kill a tank with a recon from the ass.
I agree. The 50mm Long barrel should be effective on the lower sides as well as the engine compartment. I don't know what this weapon, vehicle and hit damage algorithm consists of, but it really is kind of a mess.
Its simple the devs just throw whatever in the game then they "balance it" to hell, usually making it significantly better or worse than its real life counter part dependent on the fact if its an allied or axis weapon.
Jive Ginseng Feb 2, 2023 @ 4:00pm 
Originally posted by Shaman:
Gotta knock out the engine first so the driver cant turn it around. The ww2 story goes that a greyhound took out a king tiger from the back with 3 hits. In game it used to be 2, so 3 is not a bad balance.
yeah the greyhound pulled up behind the KT and fired multiple shots right in the back of the turret, taking it out without the KT knowing what happened. but it all boils down to armor values, shell type, distance ect. I've shot shermans in the back 4+ times without it dying so devs really dont understand the stuff they're putting in.
✚Panzerlang✚ Feb 3, 2023 @ 3:57pm 
I frequently see threads like this, where players seem to be completely unaware that the promised "historical accuracy" of equipment promised by the devs in the kickstarter was never delivered. What we ended up with is an arcade blaster, especially where the armour is concerned. With an emphasis on ubering the allied kit AND nerfing the axis stuff. The pathetic 20mm/30mm gun on a Greyhound that can knock out an axis heavy with enough hits, while the Puma's 50mm does the square root of f-all.

Skill-stealing trash for the console crowd is what HLL ended up as in my opinion. But hey ho, the devs turned out to be lying sell-outs (just my opinion)...what's new in video-gaming news?
Dan Feb 3, 2023 @ 4:13pm 
Yep tanks need a complete rework.
Magnum Feb 3, 2023 @ 4:52pm 
Originally posted by TFK Dan:
Yep tanks need a complete rework.
This and need to rework tank vs tank and tank vs infantry
They need to be at least like Red orschetra 2, Post scriptum or better like Enlisted
Tank in this game are better in every way
- 4 players in the tank (the 4th is next to the pilot with the MG)
- Physically present in the tank
- Multiple sights and open the tank cover for the pilot and commander
- Localized and new compartmentalized damage (ammunition)
- changing place does not take 10 years
Basically like Enlisted (the infantry gameplay is not realistic but the tanks are).
Last edited by Magnum; Feb 3, 2023 @ 4:53pm
Sydalesis (Banned) Feb 3, 2023 @ 5:12pm 
The game is abandonware. Get used to it. You can't even throw grenades properly for 4 years now.
(WTH) Critical Feb 4, 2023 @ 2:04am 
Originally posted by TWB*Clell_Miller:
Originally posted by L9 Rhinopotamus:
Four shots right into the engine block of a Sherman, from a Puma, straight from the rear doesn't knock out; let alone just disable the engine.

I love the game, but hate these devs. Who designed this? It use to be three shots to kill a tank with a recon from the ass.
I agree. The 50mm Long barrel should be effective on the lower sides as well as the engine compartment. I don't know what this weapon, vehicle and hit damage algorithm consists of, but it really is kind of a mess.

Algorithm? There is no algorithm. It's class based.

Heavy armour, medium armour, light armour, super-light armour.

Heavy gun, medium gun, light gun, recon gun.

Gun vs armour tells you if it penetrates that section of armour. Heavy gun pens all armour. Medium can't pen heavy armour but does pen everything else. Light gun pens light and super light armour but not medium armour. Get the idea?

If it pens, each gun does X damage depending on which class gun it has.
Roy Feb 4, 2023 @ 2:23am 
Originally posted by Osiris:
Originally posted by TFK Dan:
Yep tanks need a complete rework.
This and need to rework tank vs tank and tank vs infantry
They need to be at least like Red orschetra 2, Post scriptum or better like Enlisted
Tank in this game are better in every way
- 4 players in the tank (the 4th is next to the pilot with the MG)
- Physically present in the tank
- Multiple sights and open the tank cover for the pilot and commander
- Localized and new compartmentalized damage (ammunition)
- changing place does not take 10 years
Basically like Enlisted (the infantry gameplay is not realistic but the tanks are).
I agree on all points apart from the 4 player seats instead of 3 tbh.
It's already hard enough to get a proper full tank squad, i don't think there's a need to split up the driver's role to machinegunner tbh.

That, and it helps to be able to use the MG when standing still for longer amounts of time as a driver, taking that away might make it boring and have less people play as driver.
(It's already one of the least preferred roles of most players)

I'm afraid we'll never see a system as amazing as red orchestra's interior either, that was just wayy ahead of it's time.
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Date Posted: Jan 30, 2023 @ 8:50pm
Posts: 12