Hell Let Loose

Hell Let Loose

Statistiche:
kоВ 8 dic 2022, ore 9:02
3
The flamethrower, the most frustrating weapon in the game
The days before the update I gave everything I had to get my level 10 support thinking that the flamethrower was going to be really fun .. and powerful.
But damn, my last 3 hours of flamethrower play have been the most painful of my life.
The TTK is just abused, you can send as many liters as you want in the face of an enemy, if this one is a minimum smart he will kill you without any problem. You really have to attack a noob from behind to have a chance of killing the guy without dying yourself.
I spent 3 hours trying to find cool places to use it, buildings or cramped places but... no it's crap. I agree that the game shouldn't become an indestructible flamethrower lair, but this is totally the opposite. THEY ARE NOT USEFUL
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This is the most confusing weapon addition I have seen to a multiplayer FPS in quite some time. A limited range where it will even do damage, and has literally the highest TTK of any gun in the game - and all of the other guns in the game not only can hit you from further than you can hit them and easily kill you, THEY CAN ALSO KILL YOU FASTER UP CLOSE.

Sorry, it needs to be RIsing Storm esque, touched by a flame, that's it, you're done. It also should clear any room you spit it in the window/doorway of basically.

Along with the addition of the BAFFLING garrison bug, and a map riddled with LOD and clipping problems.. man.

What is even going on with this game?
Ultima modifica da i dont want to be around anymore; 8 dic 2022, ore 9:39
2 times I've died to it:

1 - I touched the surface of something I burned for too long while experimenting with it.

2 - I was turned around (from the enemy) getting free shots at a Garrison, so he had all day to line up and brace and wipe me out.



Every other instance, I had the time (brutally long set up time) or distance (guy clearly out of range) to tap them before I was ever threatened.


As a silver lining it has been nice to see so many Support players on the field.

Not only have I been able to build garrisons with regularity, but been able to set up Repair stations and AT-Emplacement Guns because of the amount of Support players.
Messaggio originale di i dont want to be around anymore:
This is the most confusing weapon addition I have seen to a multiplayer FPS in quite some time. A limited range where it will even do damage, and has literally the highest TTK of any gun in the game - and all of the other guns in the game not only can hit you from further than you can hit them and easily kill you, THEY CAN ALSO KILL YOU FASTER UP CLOSE.

Sorry, it needs to be RIsing Storm esque, touched by a flame, that's it, you're done. It also should clear any room you spit it in the window/doorway of basically.

Along with the addition of the BAFFLING garrison bug, and a map riddled with LOD and clipping problems.. man.

What is even going on with this game?
Exactly, every weapon in the game is stronger than the flamethrower. To take the flame thrower is to die without killing people 9/10 time
Like, try and even step back and look at it from a decision making standpoint.

They invested dev time, effort, modeling, animation, sound, effects, all for a weapon that seems like it has been preemptively nerfed into uselessness AS it was added. Why even add it at all????

I WAS excited for it, ready to grind support, until I saw the feedback.

Why even add it? It's like.. I'm not accusing them because it makes no sense to actively troll your playerbase so I can't see it being that, but..

It still feels like a legitimate troll. It's almost incomprehensible, to have a decision making process arrive at this kind of outcome.
people have an arcadey version of what they think the flamethrower is and how it was used in the real world war 2.

it was really uncommon to see a front line squad with a flamethrower normally right behind it on all street to street fighting.

so the fact that all the kiddies are trying to level 10 to get it speaks volume as to just how much this game appeals to the "look pa, a new weapon! i'll like it for one week then ask for more weapons next week, lulz" kiddos (and some 20 somethings with the attention span of a child).

the reality is that it SHOULD be difficult to obtain, use, and easy to spot, and easy to kill. its a niche weapon that was mostly used for support (hence why the support role got it), in the clearing of major bunkers and structures. for a fire squad to be running with it in house to house combat was really not the case as most HLL kiddos would like.

sorry, but not sorry. :)
you keep saying 'kiddies' and you sound like a real creep
Messaggio originale di i dont want to be around anymore:
you keep saying 'kiddies' and you sound like a real creep

okay, why even bring that up unless you were thinking it yourself?

you sound like a complete idiot , really.
Messaggio originale di pipi long stocking:
people have an arcadey version of what they think the flamethrower is and how it was used in the real world war 2.

it was really uncommon to see a front line squad with a flamethrower normally right behind it on all street to street fighting.

so the fact that all the kiddies are trying to level 10 to get it speaks volume as to just how much this game appeals to the "look pa, a new weapon! i'll like it for one week then ask for more weapons next week, lulz" kiddos (and some 20 somethings with the attention span of a child).

the reality is that it SHOULD be difficult to obtain, use, and easy to spot, and easy to kill. its a niche weapon that was mostly used for support (hence why the support role got it), in the clearing of major bunkers and structures. for a fire squad to be running with it in house to house combat was really not the case as most HLL kiddos would like.

sorry, but not sorry. :)


House to house was a usage of the flamethrower in the war... charred earth tactic utilized it for burning potential encampment points while pulling back to the line as well as clearing the path back, it also was an engineer kit, not support.
Messaggio originale di pipi long stocking:
people have an arcadey version of what they think the flamethrower is and how it was used in the real world war 2.

it was really uncommon to see a front line squad with a flamethrower normally right behind it on all street to street fighting.

so the fact that all the kiddies are trying to level 10 to get it speaks volume as to just how much this game appeals to the "look pa, a new weapon! i'll like it for one week then ask for more weapons next week, lulz" kiddos (and some 20 somethings with the attention span of a child).

the reality is that it SHOULD be difficult to obtain, use, and easy to spot, and easy to kill. its a niche weapon that was mostly used for support (hence why the support role got it), in the clearing of major bunkers and structures. for a fire squad to be running with it in house to house combat was really not the case as most HLL kiddos would like.

sorry, but not sorry. :)
Precisely, I am not at all an "arcade" vision of the flame thrower. And so when you send 3 seconds of flamethrower in the face of an enemy at close range, he should not have time to empty his magazine on you.
In addition you mention the use in closed places like bunkers, but precisely using the flame thrower in a bunker, a house or a trench in the game will not make it more powerful, and you will always lose all your face duels that the guy is a thompson, a gun or a bath sponge
Yeah it really is useless, maybe if it could shoot 50 meters and have 3x the fuel for the pack it might be worth using
Fuel usage is fine, it's finding some place (safe enough) to be able to fire it for 25-30 seconds before you're shot.

Edit: the only time Ive been out of ammunition/fuel is when burning a transport/supply truck as it take 85%-90% of the fuel to do so.
Ultima modifica da Teh_Diplomat; 8 dic 2022, ore 12:29
It's a low range weapon in a game where most of the figthing happen at mid-range.
It's very situational.

Weak, yeah maybe.
we all agree, I do not question its use at long or medium range, but the fact that at one meter from the enemy and by blazing it hard first it is IMPOSSIBLE to win a duel . except if the guy is really bad. no, the flame thrower is not situational at the present time, it is useless.
and I'm very sad and disappointed
it needs its historical 40m range. the 27m or whatever is far too short. needs instant incap too. maybe ADS time reduction as well. rising storms flammen was way better, had much more accommodating terrain, and it still sucked. being caught on fire is going to make anyone completely unable to fight as they freak out from being on fire. that counts as an incap.
Ultima modifica da RoofKorea=BestKorea; 8 dic 2022, ore 13:25
Messaggio originale di L'homme qui te suit dans la nuit:
The days before the update I gave everything I had to get my level 10 support thinking that the flamethrower was going to be really fun .. and powerful.
But damn, my last 3 hours of flamethrower play have been the most painful of my life.
The TTK is just abused, you can send as many liters as you want in the face of an enemy, if this one is a minimum smart he will kill you without any problem. You really have to attack a noob from behind to have a chance of killing the guy without dying yourself.
I spent 3 hours trying to find cool places to use it, buildings or cramped places but... no it's crap. I agree that the game shouldn't become an indestructible flamethrower lair, but this is totally the opposite. THEY ARE NOT USEFUL
the most furstrating game is machingun
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Data di pubblicazione: 8 dic 2022, ore 9:02
Messaggi: 167