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Spawnkilling is also lame.
People that support spawnkilling have a skill issue.
There were a lot of suggestion to negate spawn killing or offer another chance for the other side being spawn killed to get back into the game but sadly there wasn't. It's all about forcing the other teams to quit and spawn kill none stop. I tried spawn killing before with an LMG yeah got a lot of kills but didn't make the experience a lot better.
Also arty should be a off map support for SL or commander and they should add other essentials to enhance the game play further and making each role more worthy, but sadly there isn't a recon can harass the whole HQ and camp.
In all fairness, you're all wasting your breath anyway. This feedback was given back when the game was in EA and was ignored then. It's even less likely anything will change this late in the games development life cycle. So just butch up and deal with it or find something else to do.
I like this idea, even better than the death timer I suggested. The HQs in the game look nothing like what I imagine an HQ would be. There should be piles and piles of supplies, vehicles, all surrounded by a barbed wire fence with towers manned by sentries. It shouldn’t be so easy to just walk right in from any angle.
This is the truth, recon running for 10 minutes just to spawn camp artillery is terrible game design.
Then we also have these gigantic maps that could probably fit 300+ players, but instead we have 100 players which results in dumb flanks around the world. The maps are way too big for the current player limit. If the game dynamically adjusted the out of bounds areas based off of the strong point layout we'd get more of that reverse tug-of-war gameplay. Instead most games are usually 1 team teleporting behind the enemy via redeploy and then ninja capping everything before the other team can react.
One of the worse offenders is when the strong points go all along 1 side of the map, so you're close to an out of bounds line on one side, and the other side has a ridiculous amount of space allowing for some really dumb flanks.
I enjoy the gunplay in HLL but the overall gameplay is just trash.
i disagree, 300 players would mean that flanking would be near impossible to do without being seen and likely taken out, and points are too small for 300 players
Yall just too stupid to do it.
Often times as well, a camped HQ is only there to deal with arty, people complaining about just wanting a truck Or a tank, ask ur commander to drop it off at a side HQ, it’s not hard