Hell Let Loose

Hell Let Loose

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SophiaBella Aug 18, 2022 @ 2:51am
Your top 5 - top 10 tips for a rookie
New to the game. Community so far was very friendly and helpful ingame.

Now I would like your top 10 tips that would be useful to me just starting out.

Top 5 - top 10 tips do not include:

- Use a mic / communicate
- Stay with your squat

Because that is a must from what I have heard.
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Showing 1-15 of 17 comments
Gibber1sh Aug 18, 2022 @ 3:12am 
Join a squad with a good squad leader:
- One with a mic
- Who understands the game
- Who is willing to explain things.

IME Typically higher ranked SL's are generally a better bet for good SL's, but there are no guarantees.

I would also recommend monoespacial's you tube videos.
Especially this one:
https://www.youtube.com/watch?v=fN7ZRudI0SI
kingsbishop7 Aug 18, 2022 @ 3:41am 
I have posted this before, Hopefully it can be helpful to you or someone else, and dispel some of the illusions about HLL.

Please read the following:

I recommend watching a few videos on HLL, at least the one(s) below. Cuz life in the WW2 Gaming World has changed. Your the "Freaking New Guy"(FNG), you have literally been conscripted yesterday and sent to the front lines today. You know what you know, good luck... HLL is brutal, unforgiving. You get head shoted, Its black screen. You try to redeploy you get Punished. This game will force you to change the way you play WW2 games and FPS(s) in general. You have been warned.

If your still interested in HLL at this point, Welcome. If Not, Hit the Road...

Pro Tips:
1. Get a Mic
2. Join a squad with a Veteran Squad Leader. Look for a Level 25 at least, The Higher the better. Generally speaking the 100+ level guys are something to behold.
3. Stick with a Rifleman until you understand the "World of ♥♥♥♥" you have just entered. Then get a feel for whats going on. It's been said that's about 50 to 100 Hours and I agree.
4. Do NOT drive the HALF TRACKS, if you just turn on the Engine with out orders, I know several Commanders who will personally come and Shoot You in the Head, regardless of Server TK Rules. They are mobile garrisons (aka Spawn Points), turning on the engine stops the garrisons spawn.
5. When you join a squad, tell your squad your new to the game. They will figure it out soon enuff anyway, but it shows your initiative. And they are sizing you up.
6. The longer you have been playing FPS WW2 games the more you have to UNLEARN.
7. Good Luck, God's Speed, and Keep your Head Down, and for God's sake run from cover to cover.

So sum up the Attitude and Feel for HLL, check out the following video. (Its really a must watch)

YouTube™ Video: Why YOU should be playing Hell Let Loose
https://www.youtube.com/watch?v=ae3vaa1cOhU


YouTube™ Video: The Very Basics Guide for Hell Let Loose
https://www.youtube.com/watch?v=F3gTYbsaLWE


YouTube™ Video: The 2022 Complete Guide to Hell Let Loose
https://www.youtube.com/watch?v=5HQ6JXgIROw
Caelib Aug 18, 2022 @ 3:47am 
- Garrisons and garrison placement/location is what wins games, not kills. This means placing garrisons (correctly) for your team or eliminating the enemy's garrisons has more impact on result of the battle than any other action you as an individual can perform.
https://www.youtube.com/watch?v=YfHuDafFgro

- Most games are lost because nobody ever wants to defend their own front line strong point. Or when they do, they sit inside the strong point and wait for the enemy to get there. Good defense means protecting your flanks from being controlled by the enemy. Depending on the map, this can be as far as 200 meters away if there are a lot of open fields. Once the enemy surrounds you, it's just a matter of time until they wear you down (this plays into my previous point about garrison placement).

- Don't be a lemming. The maps are huge and running from Point A to Point B is what gets you killed over-and-over-and-over again. Fighting inside the meat grinder is a waste of time ... if you want to help your team, flank the enemy and take their OPs and garrisons.

- If you're within 300 meters of the front line strong points, assume that somebody from the enemy team sees you (even if you're not taking fire). With 50 people on each team, it's very likely that somebody from the enemy team has spotted you and is just waiting for a good shot.

- Shoot to kill. Just because you can see an enemy 200 meters away does't mean you should open fire on them. If you're stationary and they are advancing on your position, wait until you have them dead-to-rights to open fire.

- If you're moving on the enemy flanks or encounter an enemy soldier in a remote area, always assume that they are not alone.

- The recon/sniper team is best suited for going behind enemy lines, finding their garrisons and giving advance warning of enemy armor to the command channel. Avoid the temptation to "rack up kills" with the sniper because the recon team's special ability is that their output can be placed anywhere on the entire map without restriction and does not disappear when control points flip.

- Never solo-tank, it's a waste of a valuable team resource and you're not going to be effective in any way other than providing somebody with a free/easy kill.

- Listen to your squad leader. If they or others in your squad aren't communicating, start talking and ask things like "Squad lead, where do you want us?". If nobody in your squad is communicating, create your own squad and be a leader! All it takes to be an effective squad leader is placing down an Outpost and giving some basic direction to your squad - such as "we're defending the point" or "we're attacking".
Last edited by Caelib; Aug 18, 2022 @ 4:02am
Uncle Supplies Aug 18, 2022 @ 4:50am 
If you think you are in a cover, you aren´t. If you think you know the maps, you don´t. The mg spraying you from 300 meters away isn´t using wallhax, the wall you are behind isn´t rendering for him. Hiding in wheatfield only works against enemies on same altitude closer than 150 meters. Hedges are usually solid, but don´t render to great distances. So enemy from 300 meters will see you coming, even if they can not hit you. Your eyeline is your chest level, not your head. If you think you are in cover, your head is sticking out.

Always shoot first. Most of the times the guy firing first, wins the engagement. If you are young, you may choose sensitive mouse. Older players may choose accuracy over reaction time.
Tomus Aug 18, 2022 @ 4:50am 
- Do not run across an open field ever.
- Look at the map it will show trenches and small streams these are excellent ways of getting around with cover.
- If you get shot at when behind cover - do not poke your head up in the same position always relocate.
- Look at the map again red garrisons/OPs show where the enemy are coming from.
- DEFENCE DEFENCE DEFENCE!
[PBS]RustyFork Aug 18, 2022 @ 5:33am 
press Z to win any gunfight.
Victory Aug 18, 2022 @ 3:17pm 
For easy XP, build nodes and switch classes.
Cookiemonsta Aug 18, 2022 @ 4:49pm 
1. Do your research before you play the game. Learn some of the basics before you start. Downloading HLL is not an instant download. You have free-time while waiting for the game to be available to play. Use that time and take the initiative.

2. Do not run and gun. Utilize many of your senses. Hopefully you have a headset. Move from cover to cover. Every once and a while stop, scan, listen, and then proceed.

3. Utilize available resources. Occasionally check your map. Identify strategic areas and the location of your team and map markers.

4. If you don't fully understand the game and its mechanics you should not be a Commander. You should try to progress at a steady pace and learn from the ground up. If you have never played a support role you shouldn't play Officer. If you have never played Officer don't play commander.

5. It does not hurt to ask. Ask about certain game mechanics. Ask to join a locked squad before you whine there is no squads available to play in. In my experience, the majority of locked squads I request to join typically let me in. Now, this is not always the case but it does not hurt to ask.

6. This game is objective-based, not ticket-based. FOCUS OBJECTIVES. Either by defending or assaulting. The majority of individuals prefer to assault or play in a linear fashion. Sometimes moving forward is not the wisest choice. This also brings me back to my (3rd) tip; check where your teammates are. If the majority of your team is assaulting you may want to defend your objective in case the enemy flanked or deployed behind your line.
Roy Aug 18, 2022 @ 5:05pm 
- For starters medic role is an easy way to be helpful as a noob, only thing to remember is to prioritise reviving, but don't run too far from your squad or objective to do so.
Also do not bother reviving people who are too exposed to reach alive.
Try to leave more complex roles like Engineer or Anti tank for later.

- Keep your eyes open, scan the horizon and try to recognise where enemies are or COULD be.
Asking nearby friendlies if they see anyone often gets you a lot of information too.
(Use your map a lot too, you'll see where your friendlies are spread, where they are facing and where enemies will most likely be).
It's also worth noting that sometimes you should waot for teammates to catch up if you're far ahead of them, if you get spotted the enemy will start covering that flank and cut them off before they can get to you.

- Avoid going into the open unless it's clear or unavoidable. Cover is great against bullets, but foliage or smoke could prevent you from getting shot at too (especially crucial on the move because you're a bigger target).

- Don't be afraid to take a long route.
Running directly at an objective is tempting to do but when you notice an area is pinned or dangerous it's often quicker to go far around and try to flank the enemy.
You'll spend less time dead and eventually end up on the objective sooner than you would sprinting head on.

- Always check your map before you throw a grenade.
Many times if you throw a grenade in the general direction of the enemy there could be one friendly who was just about to rush in and turn the tide and your grenade will blow him up.
Last edited by Roy; Aug 18, 2022 @ 5:08pm
Gristle Aug 18, 2022 @ 6:17pm 
1. Classes - Play your class rather than play the game as team death match. If you are the -
-- Commander: Enable the team. Build Garrys, supply unit demands and give direction
-- SL: Enable the squad. Build spawn points and give your unit direction
-- Recon: Destroy arty team and target spawn points
For many roles your KD ratio is less important than fulfilling their function.

2. Spawn points win game - Garrys, Half tracks and OPs are all on different timers and so the more spawn points that you have the quicker your team returns to the fight. Having multiple spawn points also results in attacks coming from many different directions making offence and defence more effective and more difficult to counter. It is also almost always more effective to locate and destroy an objective's spawn points prior to launching an attack on an objective as it deprives the point of reinforcements. This is doubly true of offensive mode where the base spawns are on a 10 second timer.

3. Poor defence loose games - If you're not willing to defend then you cannot complain when your team gets rolled over. It's 100% your responsibility to defend even if no one tells to head to the point.

4. Use your map - the map provides critical information about the potential direction and location of enemy forces. Use it regularly to give you a tactical advantage.

5. Cover and Concealment is your friend - This is a game of who sees who first wins. Sit in bushes, in trees or on house. Be careful about silhouetting yourself or running around in empty locations. Also assets don't spawn in at range - so on tank maps don't even think about trying to hide in long grass (or other soft cover) as the asset is unlikely to be rendered and you'll be a free kill for the tank (also you'll wonder what the ♥♥♥♥ is going on).

6. Your hit and vision box is weird - you can see around covers with no hit box and you can be shot while lying in a trench. Check some youtube videos on how to effectively
Last edited by Gristle; Aug 18, 2022 @ 6:18pm
mobucks Aug 19, 2022 @ 8:04pm 
I don't have many other than what already stated but I think this is a good one:
If you're defending vs close range enemies, lie down and stay dead still. Point your gun as far down as you can while still being able to see. You'll look like you're dead.
The reason this works is our eyes react to movement much better than a static object.
https://youtu.be/ZwDAajqX7RY
Lexy Aug 19, 2022 @ 11:23pm 
Originally posted by Caelib:
- Garrisons and garrison placement/location is what wins games, not kills.8 This means placing garrisons (correctly) for your team or eliminating the enemy's garrisons has more impact on result of the battle than any other action you as an individual can perform.
https://www.youtube.com/watch?v=YfHuDafFgro

- Most games are lost because nobody ever wants to defend their own front line strong point. Or when they do, they sit inside the strong point and wait for the enemy to get there. Good defense means protecting your flanks from being controlled by the enemy. Depending on the map, this can be as far as 200 meters away if there are a lot of open fields. Once the enemy surrounds you, it's just a matter of time until they wear you down (this plays into my previous point about garrison placement).

- Don't be a lemming. The maps are huge and running from Point A to Point B is what gets you killed over-and-over-and-over again. Fighting inside the meat grinder is a waste of time ... if you want to help your team, flank the enemy and take their OPs and garrisons.

- If you're within 300 meters of the front line strong points, assume that somebody from the enemy team sees you (even if you're not taking fire). With 50 people on each team, it's very likely that somebody from the enemy team has spotted you and is just waiting for a good shot.

- Shoot to kill. Just because you can see an enemy 200 meters away does't mean you should open fire on them. If you're stationary and they are advancing on your position, wait until you have them dead-to-rights to open fire.

- If you're moving on the enemy flanks or encounter an enemy soldier in a remote area, always assume that they are not alone.

- The recon/sniper team is best suited for going behind enemy lines, finding their garrisons and giving advance warning of enemy armor to the command channel. Avoid the temptation to "rack up kills" with the sniper because the recon team's special ability is that their output can be placed anywhere on the entire map without restriction and does not disappear when control points flip.

- Never solo-tank, it's a waste of a valuable team resource and you're not going to be effective in any way other than providing somebody with a free/easy kill.
exception if theres literally no friendly Armor on the field. I'd prefer to have a solo-tank squad over having zero Armor at all, but you probably shouldnt do that as a beginner though.

- Listen to your squad leader. If they or others in your squad aren't communicating, start talking and ask things like "Squad lead, where do you want us?". If nobody in your squad is communicating, create your own squad and be a leader! (or jsut swap Squad in general) All it takes to be an effective squad leader is placing down an Outpost and giving some basic direction to your squad - such as "we're defending the point" or "we're attacking".


Originally posted by 82AD Uncle Supplies:
If you think you are in a cover, you aren´t. If you think you know the maps, you don´t. The mg spraying you from 300 meters away isn´t using wallhax, the wall you are behind isn´t rendering for him. Hiding in wheatfield only works against enemies on same altitude closer than 150 meters. Hedges are usually solid, but don´t render to great distances. So enemy from 300 meters will see you coming, even if they can not hit you. Your eyeline is your chest level, not your head. If you think you are in cover, your head is sticking out.

Always shoot first. Most of the times the guy firing first, wins the engagement. If you are young, you may choose sensitive mouse. Older players may choose accuracy over reaction time.

quoted for truth
these two posts are really all you need to know when starting
everything else (map knowledge / loadout specifics / tank weak points / etc) come with time

Edit:
i've bolded the important stuff
Last edited by Lexy; Aug 19, 2022 @ 11:27pm
[OTG] floss_uk Aug 26, 2022 @ 10:10am 
get a mic, join a clan/community, keep low, drink whiskey and listen to your commander/officer
Last edited by [OTG] floss_uk; Aug 26, 2022 @ 10:11am
The Flying Freja Aug 26, 2022 @ 12:15pm 
1. Have fun
2. Don't run around with your head up, crouch and keep your eyes open
3. Listen to your SL
4. If you have a mic, great, if not, don't let that put you off, type in chat and follow commands
5. Ignore trolls and toxic players, there's not too many, but you will meet them occasionally, don't let them goad you.
6. Play the objective and be a team player
7. Fulfill your role, drop supplies, build things, as requested etc.
8. Listen for squelching of muddy footsteps, look at your map, if there's no friendly pings near you, you've got company.
9. To minimise your squelchy footsteps, crouch, walk with your gun up looking down sights.
10. And most importantly, Have fun, it's a game. :)

As a new player you will die, a LOT, and you won't know where it came from, be patient, stick with your squad.
Last edited by The Flying Freja; Aug 26, 2022 @ 12:15pm
DunderDad Aug 26, 2022 @ 1:18pm 
One I almost never see mentioned is sound. Turn squad chat down to about 15% command to about 10% (they are always louder) then pump your system volume to the max. You have a little trounle hearing everyone while in the transport truck but the upside is that you can identify the direction of enemy fire, footsteps, and incoming vehicles long before they can identify you.
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Date Posted: Aug 18, 2022 @ 2:51am
Posts: 17