Hell Let Loose

Hell Let Loose

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Post GPU, CPU, RAM, Res and overall graphics settings, I wanna know what FPS you guys are getting.
Did a thread on this same topic a while back, wanna see if people overall have had an improvement with the performance of the game as new updates have been pushed. ill start:

CPU: 9900KS
GPU: RX 6800 XT (Gaming X Trio)
RAM: 32gb 3600mhz 4x8 config
Res: 1440p
FPS; 50-80 depending on map / zone

All low settings.
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Showing 1-15 of 36 comments
In B 4 Clell Miller says performance with this game is all hardware dependent. Again.
this thread is useless without monitor refresh rate, mulitple monitors?, operating system,

RTX 3080
i9-9900k
64gb ram (4 x 16)
1440p , 120hz monitor
single monitor
Windows 10 professional
FPS- other than some problem areas in a couple of maps , constant 90 FPS
Asus tuff Gaming RTX 3060Ti
I-5 10600kf
32 gb 3000mhz ram (4x8)
Asus 32" curved monitor 1440p 165 refresh
win 10
140 fps thos it may jump up and down a bit , Caratan can see drops once in a while to 50s
I also use the geforce experiance and use its optimization for this game I also keep drivers updated

in the launch options -refresh 165 -USEALLAVAILABLECORES -malloc=system -dx12
11600k
2x16gb ram
1070ti
Nvme ssd
Win 10.

1920x1080@mid settings gets me 40-120 fps.

Basically in bigger fights with many players nearby, the cpu and gpu usage goes way down and thus the drop to 40ish fps zone.

What does it matter what refresh rate people are using?
Windows 10
5800X
32gb 3600mhz CL16 2x16
RX 6800 XT
NVME SSD
144hz monitor

2560x1440 - Epic settings, shadows and SSAO on medium.

120fps average. Using command line switches -dx12 and -notexturestreaming.
Originally posted by ANGRY MALICE:

What does it matter what refresh rate people are using?
It dosen't.
Originally posted by 780 APM:
Originally posted by ANGRY MALICE:

What does it matter what refresh rate people are using?
It dosen't.
no, not if you cant exceed those in fps.
Well, thats what I thought. Just wondering why is refresh rate so important to pipi ls.
resolution is more important when comparing "performance"
I think you should be pushing more FPS than that OP your monitor might be your bottleneck, me I get an consistent 90 to 140 FPS with everything on 'epic' except for shadows which I have on low on my rig:

I7 9700k, 16 megs Corsair Vengeance LPX 16GB DDR4 DRAM 2666MHz, SSD drive
EVGA RTX 2080 XC
LG Ultragear 32 inch 1440p monitor running @165mhz
Originally posted by crackshot:
Originally posted by 780 APM:
It dosen't.
no, not if you cant exceed those in fps.

exactly why it matters.

people want more than 60fps , and only have an 60hz monitor then complaing about their FPS being low... also people buy 120hz monitors and expect 120fps, but want all the eye candy, and blame the game for it since their system cant even handle 120fps.

you'd be surprised as to how illiterate (as to pc specs) some PC players are.

frame capping and limiting (yes, related to hz) is so important, since the GPU can "overwork itself" in producing frames, that the monitor cant render. in effect causing a sort of buildup of wasted video card processing power.
Originally posted by Martubb:
In B 4 Clell Miller says performance with this game is all hardware dependent. Again.
Oh, Lord... gee, I think there just might be a correlation. :)
ryzen 3600
16gb 3200mhz
3080ti
1440p

fps varies a lot and get constant stuttering. fps averages 90 id say but feels like 40
CPU: ryzen 5600x
GPU: 3060TI
RAM: 32gb 3000mhz 16x2 sticks
Res: 1080p
FPS: mostly around 120-140 on all maps, dips around 90-100 when in big fights
settings are all epic except ssao off, shadows high, view distance high
5600x
5600xt
16gb 3200
165hz 1080p
FPS on epic 90-110 DX11
FPS on epic 90-130 DX12 but looks life less.



Originally posted by pipi long stocking:
Originally posted by crackshot:
no, not if you cant exceed those in fps.

exactly why it matters.

people want more than 60fps , and only have an 60hz monitor then complaing about their FPS being low... also people buy 120hz monitors and expect 120fps, but want all the eye candy, and blame the game for it since their system cant even handle 120fps.

you'd be surprised as to how illiterate (as to pc specs) some PC players are.

frame capping and limiting (yes, related to hz) is so important, since the GPU can "overwork itself" in producing frames, that the monitor cant render. in effect causing a sort of buildup of wasted video card processing power.

yes, as i said before you cannot update more "hz" to the server that you are getting in FPS.
so if the server is 128 tick, and you are struggling to maintain 60. you suffer immensely not only visually, but now your net code/networking is also suffering

what I find bizarre is the the hardware we go through and the ceiling for FPS in 1080p with monitor refresh rates like 144/165/240 that for you in order to enjoy your hardware at its peak performance (you'd be silly to run it on 1080p. but for sake of argument. ) which system would you use to get 165hz freesync on HLL a 5950x with 6900xt?
i still doubt that could never dip below 165fps. =(

see my point.

i went from a 2600 with 1060 to a 5600x with 5600xt. my fps increased by 15. =) but most games on ultra/epic now
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Date Posted: Apr 6, 2022 @ 4:20pm
Posts: 36