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the problem with Heavy Machine Gunner is that the Bipod-Deploy system is utter garbage and thus you cannot really setup your gun on the fly or in actual good spots, making Machine Gunner extremely vulnerable and exposed, which in this game, in which it is super easy to get kills even on longer ranges, means you are setting yoruself up to get one-tapped
finding the spot is the harder part
best spots are:
- covered from both sides, so you only have a tight angle of line of sight to supress
and cant be taken out that easily
- if standing or crouching spot is your only choice, try to setup the MG in such a way, so you can hide left or right side behind the wall or even slightly downhill(when on the ground), for when you stop firing or reloading(this helps so your pos is not getting discovered that fast & also certainly to not getting killed/injured)
https://i.imgur.com/22KeicG.png >>> https://i.imgur.com/4GCI8bM.png
- also changing your positioning secretly, helps a lot and is confusing the enemies
- if you shoot out of your hip, best when defending yourself(from around 20m to 70m), do it with bursts
this helps a lot to control the shots/aiming
everything closer than 20m, dont ever release the trigger, give them hell
youre also no sniper as MG Gunner, dont use the highest spots you can find, youre easily discovered, especially/also from very far away
youre also no assault/close combat unit, best is you are always behind your advancing mates, if you want supress the enemies in front of them, lay down, shoot slightly over their heads(max. around 5-10m), its enough to supress the enemies
with this you also see flanks better, and youre able to lock down a whole flank, while your mates have the time to react to your markers, while youre firing at the flanking enemies
always remember, as soon as you start firing, youre public enemy number 1 for the whole enemy team in front of you, so always have something to retreat to and always use a spot to hide as much as possible
well i cant confirm that a 100 %. The deploy system is wonky, thats true, but it works way better than in other games ive played. how exposed you are as a gunner is mainly dependand on the choice you make yourself. i prefer using spots with a relativly narrow field of view, where i cant be shot from an wider angle. doesnt mean that i dont get shot though lol. however i often find spots where i survive more than a couple of seconds, sometimes up to minutes and didnt even get killed.
yes, which make sense, but mgs have the highest capacity to maintain continous suppression fire. however my question goes in a slightly different direction. lets say one attack a point, maybe a little farm with 4 houses. as a m-gunner i have to cover all the potential spots where enemys could pop up, which means i have to spread my fire. i cant really tell if i suppress effectivly, because i have no feedback. sometime i think i suppress a building but get shot from that direction nonetheless, which shouldnt be possible, or should be at least very hard due to the suppression effect. but i cant really tell how big the effect is on the enemy
Basically your job then is slowing down the enemies advance giving team mates time to flank and press. If you can hit anything other than the side of a barn you're doing well. Don't sweat the actual body count as that is secondary in that role..... think of it as a bullet smokescreen.
The best advice I can give is that like real estate it's all about location when setting up. As others have said you are a prime target for every enemy gun in range but a good prone position with side protection will help as does concealment in the grass.
When they are charging lay the fire on thick, other wise short controlled bursts help when team is pushing.
you have to shoot directly to the open windows/doors and the at the house corners
for houses i prefer to shoot in bursts, lets say we have 1 window, 1 door, 2 corners
then i shoot bursts to all these spots in a row and start all over again
supressing fire doesnt work when you shoot a wall, the bullets have to bypass the enemies close by
so if youre shooting the wall next to a window, you will only alarm the enemies inside without any supressing effect
if you shoot through the window, you supress them, you stop them for looking out and you will also scare them to look out later, if you dont stop doing it
expect them to run out and appear on the corners of the house or nearby
keep in mind, youre public enemy doing that, so have good cover and narrow angle to shoot at houses
If I see smoke I'm lighting it up. Long alley or road with enemy spotted down it? Light it up.
You can freeze entire squads and buy time. The trick is to be far, far away. MGs are long range weapons, you shouldn't be right in the middle of the firefight.
thansk, thats good to know, albeit a bit unrealistic
Now you may can denial a road by sending bullets down the line, but the moment you stop shooting, someone will pick around the corner and shoot you, if you not allready died, 2 sec. after you pulled the trigger...duh.
let tank mgs supress, just do like i do and cover a choke/narrower area of enemies advance.
in general the mg is worthless, they nerfed the sight range many patches ago and reduced its accuracy, gl with a mg..... its only good on certain maps with open fields of fire and then its barely usefull, anyone that says the mg is good is probably an aimbot / map hacker.....
when the game first came out my k/d ratio with a mg was fantastic, now its pathetic, nerfed into the dust cause all of the wendy whiners in this game that influence the devs, pathetic.