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Start of the game, move over the first big hill just before that small town area and hold that position to pick off german soldiers and try to capture windmills first and have a light tank ready to defend.
Use the trenches, never run in an open field, use defensive tactics like place mines for tanks and block roads.
Have a great tank crew in a Russian heavy tank. That tank will destroy every German tank in sight because of the many shots it can handle. Even better when you are about to lose and have the tank(s) stay in the forest with an engineer in the back to repair.
Also katyusha strikes are much more devastating than a regular airstrike.
Only downside is the weak AT, sniper and not having a medium machinegun.
HLL is Brutal. FOY, Kursk, Stalingrad, and Omaha reward expert play and punish anything less. NO "Redeploy Punishment" necessary. Do stupid action, get stupid reward as many times as it takes for you to learn.
1) This is a tank’s map, all 3 sets of nodes should be built immediately after game started. Tank crews must have 3 men each.
2) The key point on this map is MILLS, no matter if middle point is Yamki or Oleg’s house. If you controlling the Mills - you are controlling the game. At least one full squad should be there permanently.
3) More AT weapons! If you play for Germans, you should have 2-3 AT weapons on Mills and other hills. If you play for USSR and you saw these AT weapons in Mills, then install 2-3 AT weapons at C1!
4) Stop crying about enemy tanks. You saw one? Mark it down, install AT weapon and destroy it.
Problem in HLL is people have lack of interaction. Install garrison in red zone using supports, install AT weapon, build nodes by one man switching roles from support to engineer for most of players feels like miracle.