Hell Let Loose

Hell Let Loose

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CRAGNAR Apr 25, 2022 @ 11:41am
Remagen Map
While it looks cool, this game has shown that wide open maps with choke points are not necessarily fun. For example, the 2 Russian maps could be considered poor and a missed opportunity to not have the Japanese instead of the Russians.

Will be interesting to see the map in action, but it also appears that one only needs to install AT guns and no one is crossing that bridge.
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Showing 1-15 of 19 comments
kingsbishop7 Apr 25, 2022 @ 11:46am 
[HLL Thread] How to make HLL more Lethal.

45. Rubber/Canvas Assault Boats
Teh_Diplomat Apr 25, 2022 @ 12:51pm 
I think the larger issue is that the maps that typically require smarter movement are also the least liked by the community, or most hated.

Purple Heart Lane, Foy, and Kursk are very open, so they force (successful) flanking measures into a few channels, trenches, ditches and hedgerows. People like running straight to the circle.


People really like to play St. Marie, St. Mere, Utah, Omaha, and Carentan because on these maps there is usually one of the aforementioned obstacles every 80-120m making flanking manoeuvres not only possible, but easier from multiple avenues (in some cases literally) and by making more straight on approaches as well.

I feel the issue here with Remagen is that the finer points of pushing with multiple squads, coordinated with armour to eliminate forces on the bridge, and helping them eliminate enemy armour will be rare lol, but who knows?

Remember, the Germans get a mountain side to camp from which should be harder to see than the relatively flat farmland terrain of the Allies.
Last edited by Teh_Diplomat; Apr 25, 2022 @ 12:52pm
Doomed Apr 25, 2022 @ 1:47pm 
The map is gonna suck harder than PHL.
One of the biggest reasons isn't the one and only choke point but because HLL is a team game and it's rare that more than 10 of your 50 player team has their heads out of their asses long enough to be a team player.
They will do what they do on every map. Lemming train at the one point for 90 minutes and lose. Whoever controls the point first will win 99% of the time just lime this map in PS.
kingsbishop7 Apr 25, 2022 @ 4:31pm 
If I was going to put out a new map Remagen would have been way down on the list.
I would have preferred something with snow in it, preferably on the Eastern front. Lacking that, Bring in the British in Berma. Just my IMHO.
tsoL Apr 25, 2022 @ 6:19pm 
We also don't have the luxury of massively outnumbering the Axis forces in these engagements, so we have to kind of arcade it a bit.

I'd like to see mortar units, replace artillery with a commander ability to call in rounds, different tanks for different uses, more complex armor (not quiet to PS, but a little heartier than we have today). A few, not minor, changes would enable a broader means of advance and counter.
Paulchen Panzer Apr 26, 2022 @ 1:22am 
Originally posted by kingsbishop7:
If I was going to put out a new map Remagen would have been way down on the list.
I would have preferred something with snow in it, preferably on the Eastern front. Lacking that, Bring in the British in Berma. Just my IMHO.

Me for myself was disappointed. They promissed new weather conditions. Where they are? In the trailer i saw rain drops and falling snow. They came up with night maps now, which really suck IMO. I feel foold.

Next thing is in the trailer you could see a tank commander from the commander's hatch using the machine gun. I still can`t open the hatches, even as a tank commander. I don`t need a third MG, but a working hatch. Don`t get me wrong, a third mg would be ok for me.
They were talking about flame throwers....where are they?

They could say "OK wait guys, we can`t implement anything we loved to", it would be OK for me. But actually there are even a few bugs that make playing this game pretty crappy.
I am talking about non rendering objects regardless to which settings and launcher options you use or things like the loadout bug or very poor low resolutions mud where objects became mush while you use periscopes in a tank and can`t figure out were to shoot for, cause you don`t know if its a house with windows or a bunker or what else. Even the Azimut and the tower have a bug were they get stuck at the 12o clock position and i am still wondering why puma and tiger have got non working smoke pots or i can`t use single shot on weapons that had it in reality.
CRAGNAR Apr 26, 2022 @ 5:35am 
The rendering thing has gotten a lot better, but it would be nice to see it go away forever. Bushes blocking your shots at 200M+ is silly.
Paulchen Panzer Apr 26, 2022 @ 6:23am 
Originally posted by CRAGNAR:
The rendering thing has gotten a lot better, but it would be nice to see it go away forever. Bushes blocking your shots at 200M+ is silly.
Of course it is silly but when you drive through carentan and getting stuck somewhere in the air or can`t see the house but the tank behind it, i don`t really feel that this is an improvement. They better spend their time fixing this than baking a few more lightmaps.

Another annoying thing is, that is dislike the colors on all german maps, Seems that it keeps up with Remagen. I can live with that but i love the Normandy Maps and Kursk for their colorsetting. I am looking forward to Remagen but I am still hoping for Nimwegen and/or Arnhem and of course tank interior and working game without these issues.
Aside form that they could make the gameexpereince so much more immersive letting the people jumping out of the plane. This should even be the case with the airheads.
Last edited by Paulchen Panzer; Apr 26, 2022 @ 6:25am
tsoL Apr 26, 2022 @ 8:32am 
Originally posted by CRAGNAR:
The rendering thing has gotten a lot better, but it would be nice to see it go away forever. Bushes blocking your shots at 200M+ is silly.

Or better yet, allow us to mod the game. Then we'd have fixes for allll the ♥♥♥♥ they don't want to touch, along with top tier maps.
Originally posted by Teh_Diplomat:
I think the larger issue is that the maps that typically require smarter movement are also the least liked by the community, or most hated.

Purple Heart Lane, Foy, and Kursk are very open, so they force (successful) flanking measures into a few channels, trenches, ditches and hedgerows. People like running straight to the circle.
What smarter movement? There is nowhere to go. The movement on those maps isnt "smarter". If anything its less deep cause 90% of the time there are only a few paths that arent suicide. The Remagen bridge will be a meatgrinder not some tactical canvas
Teh_Diplomat Apr 26, 2022 @ 11:56am 
Originally posted by NitoAndTheFunkyBunch:
Originally posted by Teh_Diplomat:
I think the larger issue is that the maps that typically require smarter movement are also the least liked by the community, or most hated.

Purple Heart Lane, Foy, and Kursk are very open, so they force (successful) flanking measures into a few channels, trenches, ditches and hedgerows. People like running straight to the circle.
What smarter movement? There is nowhere to go. The movement on those maps isnt "smarter". If anything its less deep cause 90% of the time there are only a few paths that arent suicide. The Remagen bridge will be a meatgrinder not some tactical canvas


Smarter movement can be (and often needs to be) many things, or at least multiple approaches:

- moving quietly when flanking or behind enemy lines
- ensuring you're moving to specific points and under as much cover as possible
a) on Kursk that's likely trenches and some rolling hills on the far flanks.
b) on Purple Heart Lane, & Foy it's moving in the field dikes, berms, and limited cover from trees and/or hedgerows when available
- ensuring you fire and advance, and use smoke when needed to obscure the enemy's vision
- not moving through/into known arty locations, until they have been dealt with



The issue is that, often times, in a public match those aren't done with enough consistency to see the results.

However, just because you don't see it often, doesn't mean it can't be done. Ultimately it's up the player to rethink how they move in this game.
Originally posted by Teh_Diplomat:

Smarter movement can be (and often needs to be) many things, or at least multiple approaches:

- moving quietly when flanking or behind enemy lines
- ensuring you're moving to specific points and under as much cover as possible
a) on Kursk that's likely trenches and some rolling hills on the far flanks.
b) on Purple Heart Lane, & Foy it's moving in the field dikes, berms, and limited cover from trees and/or hedgerows when available
- ensuring you fire and advance, and use smoke when needed to obscure the enemy's vision
- not moving through/into known arty locations, until they have been dealt with



The issue is that, often times, in a public match those aren't done with enough consistency to see the results.

However, just because you don't see it often, doesn't mean it can't be done. Ultimately it's up the player to rethink how they move in this game.
None of this is "smart" when there is only one way to do that. Thinking "Oh I should go through the one lane that has cover" isnt very tactical its just common sense.
CRAGNAR Apr 26, 2022 @ 12:21pm 
I see a lot of talk about tactics, but the reality is that attacking head on is a tactic. It works. I myself have taken the squad and attacked a singular direction to distract while the team outflanks.

This game just requires coordination on a squad leader level. Coordinating marks for artillery, commander building garrisons, squads dropping supplies not relying on the commander only, tanks being supported by infantry, and tons more. If you can do all that or some of it, you will probably beat the Remagen map.

Just like Utah Beach. Allies only need to fire with machjine gunners non stop on the hills and bunkers to keep German heads down. Rush south and north, flank hard, smoke everything. Be brave, you can win.
Last edited by CRAGNAR; Apr 26, 2022 @ 12:23pm
angrybetty Apr 28, 2022 @ 9:12am 
this map may tip the balance of HLL, we will have more bad maps than good ones..........
Last edited by angrybetty; Apr 28, 2022 @ 9:13am
Wolf.Enstein Apr 28, 2022 @ 10:17am 
Originally posted by tsoL:
Or better yet, allow us to mod the game. Then we'd have fixes for all the ♥♥♥♥ they don't want to touch, along with top tier maps.

+1
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Date Posted: Apr 25, 2022 @ 11:41am
Posts: 19