Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
45. Rubber/Canvas Assault Boats
Purple Heart Lane, Foy, and Kursk are very open, so they force (successful) flanking measures into a few channels, trenches, ditches and hedgerows. People like running straight to the circle.
People really like to play St. Marie, St. Mere, Utah, Omaha, and Carentan because on these maps there is usually one of the aforementioned obstacles every 80-120m making flanking manoeuvres not only possible, but easier from multiple avenues (in some cases literally) and by making more straight on approaches as well.
I feel the issue here with Remagen is that the finer points of pushing with multiple squads, coordinated with armour to eliminate forces on the bridge, and helping them eliminate enemy armour will be rare lol, but who knows?
Remember, the Germans get a mountain side to camp from which should be harder to see than the relatively flat farmland terrain of the Allies.
One of the biggest reasons isn't the one and only choke point but because HLL is a team game and it's rare that more than 10 of your 50 player team has their heads out of their asses long enough to be a team player.
They will do what they do on every map. Lemming train at the one point for 90 minutes and lose. Whoever controls the point first will win 99% of the time just lime this map in PS.
I would have preferred something with snow in it, preferably on the Eastern front. Lacking that, Bring in the British in Berma. Just my IMHO.
I'd like to see mortar units, replace artillery with a commander ability to call in rounds, different tanks for different uses, more complex armor (not quiet to PS, but a little heartier than we have today). A few, not minor, changes would enable a broader means of advance and counter.
Me for myself was disappointed. They promissed new weather conditions. Where they are? In the trailer i saw rain drops and falling snow. They came up with night maps now, which really suck IMO. I feel foold.
Next thing is in the trailer you could see a tank commander from the commander's hatch using the machine gun. I still can`t open the hatches, even as a tank commander. I don`t need a third MG, but a working hatch. Don`t get me wrong, a third mg would be ok for me.
They were talking about flame throwers....where are they?
They could say "OK wait guys, we can`t implement anything we loved to", it would be OK for me. But actually there are even a few bugs that make playing this game pretty crappy.
I am talking about non rendering objects regardless to which settings and launcher options you use or things like the loadout bug or very poor low resolutions mud where objects became mush while you use periscopes in a tank and can`t figure out were to shoot for, cause you don`t know if its a house with windows or a bunker or what else. Even the Azimut and the tower have a bug were they get stuck at the 12o clock position and i am still wondering why puma and tiger have got non working smoke pots or i can`t use single shot on weapons that had it in reality.
Another annoying thing is, that is dislike the colors on all german maps, Seems that it keeps up with Remagen. I can live with that but i love the Normandy Maps and Kursk for their colorsetting. I am looking forward to Remagen but I am still hoping for Nimwegen and/or Arnhem and of course tank interior and working game without these issues.
Aside form that they could make the gameexpereince so much more immersive letting the people jumping out of the plane. This should even be the case with the airheads.
Or better yet, allow us to mod the game. Then we'd have fixes for allll the ♥♥♥♥ they don't want to touch, along with top tier maps.
Smarter movement can be (and often needs to be) many things, or at least multiple approaches:
- moving quietly when flanking or behind enemy lines
- ensuring you're moving to specific points and under as much cover as possible
a) on Kursk that's likely trenches and some rolling hills on the far flanks.
b) on Purple Heart Lane, & Foy it's moving in the field dikes, berms, and limited cover from trees and/or hedgerows when available
- ensuring you fire and advance, and use smoke when needed to obscure the enemy's vision
- not moving through/into known arty locations, until they have been dealt with
The issue is that, often times, in a public match those aren't done with enough consistency to see the results.
However, just because you don't see it often, doesn't mean it can't be done. Ultimately it's up the player to rethink how they move in this game.
This game just requires coordination on a squad leader level. Coordinating marks for artillery, commander building garrisons, squads dropping supplies not relying on the commander only, tanks being supported by infantry, and tons more. If you can do all that or some of it, you will probably beat the Remagen map.
Just like Utah Beach. Allies only need to fire with machjine gunners non stop on the hills and bunkers to keep German heads down. Rush south and north, flank hard, smoke everything. Be brave, you can win.
+1