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if its a software that AIMS your gun.. yes thats cheating
but if i plot 2 points on a map and it gets calculated for me and I myself aim it.. thats not cheating
because someone DID sit down and calculate it.. why would i put that much effort into a game when someone made a great site and easy UI for me to access
im not going to dedicate several hours of my life to recreate soemthing already made
thats what i assume the topic was.
cause anythign that aims for u is cheating and no one doubts that but it seemed like OP ment the latter. which anyone can use
the real issue is recon teams not doing their jobs and taking out arty more than anything
He suggested that artillery should be replaced with mortar teams that can deploy anywhere on the map.
This would be a massive improvement for the game, It would be so much better than a known fixed position being sniped all the time and let's face it, it sucks being a recon team when you need to be keeping artillery down for an entire game.
i would 100% agree with this.. but a lot of people would just say its squad but WW2
Doesn't really bother me that people use it
How could you stop them??
The only thing i wish was a thing was that when you switch arty seats to reload that the distance gauge was still visible when on the loader screen
https://ethw.org/Women_Computers_in_World_War_II
https://nigelef.tripod.com/sights.htm
There was a lot more tech, science and math involved in aiming arty than you apparently seem to think. Furthermore, there is enough janky, annoying time-consuming B.S. in this game, so please just stop already... aiming artillery in WWII wasn't nearly as difficult as you're making it out to be.
Considering we don't have ANY of the sighting equipment used to 'historically' aim artillery does NOT mean 3rd party software is 'cheating' ...it simply SMARTER people using "features" the game should already have baked in... like the bootcamp they never developed, or the new player guides the community has created that took years to get into the actual game.
what artillery in this game NEEDS is a bit more shot deviation, as it is still far too accurate, IMO.
Well the biggest issue with mortars is their effectiveness. Mortars dont have a large area of effect and are therefore weak if not useless against:
a) small targets
b) highly spaced targets
c) moving targets
I saw mortars in squad only being used on urban maps or maps with a rather small corridor. Why? Because the effort to place and supply them is quite high. On most maps the effort isnt worth the result. Same would apply to MANY occassions in HLL.
Not even mentioning the fact that countering these mortars is beyond easy - we already have recon squads looking for garisons in the back, so guess what that would mean to mortars. As im quite certain mortars would be built using supplies the effort getting supplies to the front just for the mortar to be instantly destroyed / camped is not even worth the time of THINKING about using a mortar.
Just look at fortifications as a perfect example - which sounds good in theory but in practice quite much nobody uses them
So we would rather add a replacement to a feature which still needs balancing and tweaking and perhaps even tweaking beyond the feature itself (refering to spawn mechanics and stuff).
So instead of making it more difficult to properly balance said weaponry we might as well just balance out the existing weaponry.
So what are the issues with arty?
You dont need to adjust accuracy with arty if you would simply reduce the amount of resources (ammo) given to you. Nowaways you can spam arty until the match is over, because you can simply spam ammo-nodes. Thats what you couldnt do in vanilla and thats how arty was balanced.
Nowadays that feature is gone and therefore arty causes issues.
So reduce the amount of ammo youre given to turn arty into a high value asset which mustnt be wasted
That running arty in HLL is basically an AFK job where you walk by every now and then just to see if enemy Recon got you.
Anyone who mains it constantly is a loser in-game and in real life. Studies show that people who constantly play arty have a micro penis and never amount to anything. That's a verified fact from all scientist across the world.
Decided to test my theory that arty was cheap as ♥♥♥♥ and required zero skill. Ended up getting the 50 kills without dying achievement in about 40mins. That's how broken it is. I was solo & everything I did was slow since I was learning on the fly. Insanely easy and so ♥♥♥♥♥♥♥ boring.
Also talk about immersion breaking for a community that defends every dumbass aspect of this game from a nonsense "realism" perspective. Some random soldier couldn't just jump on arty and start shelling away. It took training and a lot of team coordination + was often miles away, not within a short run from the battle.
If you use accuracy websites + scripts/macros + a loader + minimal effort you can very easily ruin the entire match and of course people do it all the time. The most fun matches are when there is little to no arty or tanks spamming the piss out of everything. Commander abilities already turn the tide of a battle and *can* feel cheap at times (like getting killed while deep in a bunker from a strafing run).
As anyone with a functioning brain knows, Arty needs a rework or removal entirely. Simple fix would simply make it cost way more to operate per shell & slow down the rate of fire ESPECIALLY when soloing.