Hell Let Loose

Hell Let Loose

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Birdy 22 avr. 2022 à 18h38
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Using an artillery calculator is cheating. Change my mind.
It's 3rd party software that gives players an advantage that is unfair.
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There is absolutely no way to enforce, "dont use a website". It's not like the game is going to kick you for cheating because you have a google chrome window open. Hell, I could open it on my phone... You may not "like" it, but that is you placing your opinions on the game. You don't like it, ok, good. Thank you for sharing.
"Allakhazam should be illegal" -- every battleground pvp min-maxer, circa 2006
Luchs 1 févr. 2023 à 16h04 
Summerdreams a écrit :
Luchs a écrit :
"If I am an AT rocketeer, and I have a program that gives me the exact elevation I need to shoot the rocket to hit a target, that would be cheating. I defy you to say otherwise."


so every modern AT irl or in games are cheatign because they come with range finders lmao
In a certain way - yes and no. If youre using a software which elevates your weapon without you doing anything than - lets say - looking at the target, thats cheating for sure. Thats an advantage you get by using scripts or something.
Using the range finder HOWEVER and elevating / adjusting the gun YOURSELF is not cheating - thats using tools youre given the way you should.

Same as on arty: if i have a damn calculator - whether its a simple script or something like that - which needs my input, thats not cheating in that case. Why? Because its quite much doable by EVERYONE out there - otherwise using my brain would be cheating in that way too. Why? Because everyone could do the calculations easily on paper, on a calculator (yes there are calculators which support functions and several inputs like X, Y, A, B, C and so on), or using a calculation software which does exactly the same what you would do.

So using the given rangefinder input is not cheating as im using a tool within the game MYSELF actually. I use another tool to speed up my calculations. I dont use a tool to play the game for me - like scripts in LoL or aimbot hacks in FPS, or anything like this do. Everyone out there can simply take out their calculator or use a piece of paper to calculate this stuff. As far as i remember the given range-tables of arty ingame are linear as well ... (or almost linear).
I would even argue that if the devs add range-tables on arty like that, or ranges within weapon-sights WANT you to use them this way, because otherwise they would be useless right? If im not allowed to use a calculator / paper to properly calculate the mils and stuff, then you couldnt use these mils anyways - heck any info about guns angle / range / whatever could be used for "cheating". You could simply make a test which angle is used for what distance and make these tables on your own.

Summing up: that argument in itself is just not logical ...


if its a software that AIMS your gun.. yes thats cheating


but if i plot 2 points on a map and it gets calculated for me and I myself aim it.. thats not cheating

because someone DID sit down and calculate it.. why would i put that much effort into a game when someone made a great site and easy UI for me to access

im not going to dedicate several hours of my life to recreate soemthing already made

thats what i assume the topic was.

cause anythign that aims for u is cheating and no one doubts that but it seemed like OP ment the latter. which anyone can use

the real issue is recon teams not doing their jobs and taking out arty more than anything
i mean if they really cant use the cheat sheet that the game already gives you then they are prolly getting ♥♥♥♥♥♥♥ on irl so i say lettem have the fantasy feel good all they can.
One of the YouTube guys had a really good idea and I think it would be a real improvement on the game. I can not remember who it was but feel free to let me know if you read this.
He suggested that artillery should be replaced with mortar teams that can deploy anywhere on the map.
This would be a massive improvement for the game, It would be so much better than a known fixed position being sniped all the time and let's face it, it sucks being a recon team when you need to be keeping artillery down for an entire game.
Slayer7 za a écrit :
One of the YouTube guys had a really good idea and I think it would be a real improvement on the game. I can not remember who it was but feel free to let me know if you read this.
He suggested that artillery should be replaced with mortar teams that can deploy anywhere on the map.
This would be a massive improvement for the game, It would be so much better than a known fixed position being sniped all the time and let's face it, it sucks being a recon team when you need to be keeping artillery down for an entire game.


i would 100% agree with this.. but a lot of people would just say its squad but WW2
I've never used the calculator, you don't need it, you just need to know how to count

Doesn't really bother me that people use it

How could you stop them??

The only thing i wish was a thing was that when you switch arty seats to reload that the distance gauge was still visible when on the loader screen
Birdy a écrit :
It's 3rd party software that gives players an advantage that is unfair.

https://ethw.org/Women_Computers_in_World_War_II

https://nigelef.tripod.com/sights.htm

There was a lot more tech, science and math involved in aiming arty than you apparently seem to think. Furthermore, there is enough janky, annoying time-consuming B.S. in this game, so please just stop already... aiming artillery in WWII wasn't nearly as difficult as you're making it out to be.

Considering we don't have ANY of the sighting equipment used to 'historically' aim artillery does NOT mean 3rd party software is 'cheating' ...it simply SMARTER people using "features" the game should already have baked in... like the bootcamp they never developed, or the new player guides the community has created that took years to get into the actual game.

what artillery in this game NEEDS is a bit more shot deviation, as it is still far too accurate, IMO.
Luchs a écrit :
i would 100% agree with this.. but a lot of people would just say its squad but WW2

Well the biggest issue with mortars is their effectiveness. Mortars dont have a large area of effect and are therefore weak if not useless against:
a) small targets
b) highly spaced targets
c) moving targets

I saw mortars in squad only being used on urban maps or maps with a rather small corridor. Why? Because the effort to place and supply them is quite high. On most maps the effort isnt worth the result. Same would apply to MANY occassions in HLL.
Not even mentioning the fact that countering these mortars is beyond easy - we already have recon squads looking for garisons in the back, so guess what that would mean to mortars. As im quite certain mortars would be built using supplies the effort getting supplies to the front just for the mortar to be instantly destroyed / camped is not even worth the time of THINKING about using a mortar.
Just look at fortifications as a perfect example - which sounds good in theory but in practice quite much nobody uses them

So we would rather add a replacement to a feature which still needs balancing and tweaking and perhaps even tweaking beyond the feature itself (refering to spawn mechanics and stuff).
So instead of making it more difficult to properly balance said weaponry we might as well just balance out the existing weaponry.
So what are the issues with arty?
You dont need to adjust accuracy with arty if you would simply reduce the amount of resources (ammo) given to you. Nowaways you can spam arty until the match is over, because you can simply spam ammo-nodes. Thats what you couldnt do in vanilla and thats how arty was balanced.
Nowadays that feature is gone and therefore arty causes issues.
So reduce the amount of ammo youre given to turn arty into a high value asset which mustnt be wasted
Emil 3 févr. 2023 à 3h26 
Artillery calculators are mostly used to save marks. Anyone can ping a place, aim at it and set the range. What the calculators do are basically just bookmarking your earlier targets. It's like saying remapping voice to your mouse is unfair because you can communicate whilst moving and shooting without breaking your hand moving across the keyboard.
id say its not cheating its more just lazy, people dont want to use a tiny bit of brain to do artillery. i dont use arty calculator, i use my brain and win games solo arty,
Emil a écrit :
Artillery calculators are mostly used to save marks. Anyone can ping a place, aim at it and set the range. What the calculators do are basically just bookmarking your earlier targets. It's like saying remapping voice to your mouse is unfair because you can communicate whilst moving and shooting without breaking your hand moving across the keyboard.
Wait until the complainers realize you can whip up an AHK script in 10 minutes that will automate everything, where you set your marks and input the calculations while it uses PixelGetColor() to plunge salvos at your marks in whatever pattern you wish, all while reloading itself at maximum efficiency.

That running arty in HLL is basically an AFK job where you walk by every now and then just to see if enemy Recon got you.
Again I'LL say there is no calculator in the game for pin point accuracy so I stand by all external programs are a hack and a cheat i don't care about anything else you say you play the game you only use whats int he game nothing else nothing more full stop.
Invictus 3 févr. 2023 à 10h53 
Arty is already dev approved cheating, it's so poorly implemented (which has been talked to death from veterans to newbies alike).

Anyone who mains it constantly is a loser in-game and in real life. Studies show that people who constantly play arty have a micro penis and never amount to anything. That's a verified fact from all scientist across the world.

Decided to test my theory that arty was cheap as ♥♥♥♥ and required zero skill. Ended up getting the 50 kills without dying achievement in about 40mins. That's how broken it is. I was solo & everything I did was slow since I was learning on the fly. Insanely easy and so ♥♥♥♥♥♥♥ boring.

Also talk about immersion breaking for a community that defends every dumbass aspect of this game from a nonsense "realism" perspective. Some random soldier couldn't just jump on arty and start shelling away. It took training and a lot of team coordination + was often miles away, not within a short run from the battle.

If you use accuracy websites + scripts/macros + a loader + minimal effort you can very easily ruin the entire match and of course people do it all the time. The most fun matches are when there is little to no arty or tanks spamming the piss out of everything. Commander abilities already turn the tide of a battle and *can* feel cheap at times (like getting killed while deep in a bunker from a strafing run).

As anyone with a functioning brain knows, Arty needs a rework or removal entirely. Simple fix would simply make it cost way more to operate per shell & slow down the rate of fire ESPECIALLY when soloing.
Excuse me but my monitors get 144hz, pretty sure soldiers eyes only refresh at a rate of 30/30. Am I cheating by having extra chances at seeing nothing before I'm shot? :espresso:
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Posté le 22 avr. 2022 à 18h38
Messages : 122