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Ein Übersetzungsproblem melden
The StG is unparalleled at medium range (excepting the Thompson). If you are losing fights with it from 50-100m the problem is not the weapon.
Actually, probably not. The FG 42-G is one of the most advanced and superb weapons of WW2, and despite being in 7.92x57mm, it has exceptional recoil control. The more powerful cartridge grants greater range and accuracy as well. Why does it have lower recoil than an StG-44 when the cartridge is more powerful? It's to do with design; the stock being in-line with the barrel helps with some of it, and the muzzle brake helps with the rest. It was truly one of the most versatile and dangerous small-arms of the war, but was built in very small numbers and only supplied to Fallschirmjaegers, so the game kind of over-represents it. (I'd recommend finding some videos of it being fired online! You can see how controllable it is and hear what people think of it. The "42-G" or "Model II" is the one in the game and is also the superior model of FG 42.)
Back to the OP's post. I tried the StG-44 yesterday and it was incredible. One-shot kill out to what felt like 100m, very low recoil. I think the OP is either a fool or a troll, the StG-44 is an absolute monster of a gun. It actually needs a nerf in its current incarnation....
You've misunderstood the motivation. The US kit (all of it) is uber-buffed so that the game appeals to the biggest market (the US one) and makes more money. After they milked the kickstarters dry with promises of super realism they switched to the casuals and then finally the consolers with arcade dreck.
That's my considered opinion, unless it's all a big accident.
First of all: go on and tell me which game BUT arma is to be considered realistic - even squad has quite some arcady elements
Second: just because a game gets "arcady" features it doesnt mean its bad. They added quite some "arcady" mechanics in order to keep the game:
a) enjoyable
b) more or less balanced (that one is debatable, but i hope you get my point)
The moment you claim "game is realistic", youre actually lying in most cases --> respawning is realistic? Getting ammo on revive is realistic? Having indefinite amount of ammo / resources is realistic?
What HLL did MUCH better than PS (perfect example) is to get arcady elements at the right spot --> permanent low speed sprint == lowest speed in PS), reducing DMG of SMGs (preventing spray'n praying at long ranges together with supression and making bolt-actions / semis much more competitive at medium ranges)
and realistic elements at the right spot --> gear system in tanks (allowing a much more precise movement), no-shell unload (you have to think of which ammo type you should be using), OHKs to semis / "assault"-rifles (StG44 / BAR e.g.), "instant-scope"-prevention (you shoot where your gun is pointing at RN)
Keep in mind: a game without an ♥♥♥-system (like WoW) LIVES from the amount of COPIES sold. So your "realistic" (HLL has NEVER been as close to being realistic as squad / arma) sells to a smaller amount of people WHILE there is quite some competition (PS, arma, Squad) and needs to be further developed in order to be sold more often. That is the moment you HAVE to think of what youre doing, or youll be waiting 10 months to release a bugged version, which is close to being unplayable.
FYI: in PS there has been an armoured overhaul introduced. While that update is about TANKS, there have been bugs like gunners not being able to see infantry, turret-traverse being so loud that you could not understand yourself talking in TS / Voicechat, crewmembers glitching out of the tank and being killed etc. THAT is the result IF you do NOT get MONEY --> which you get by selling the game
hmm...
i wonder why.. *hust*
(rhetorical question)
Hold shift while ADSing, it reduces felt recoil and zooms you in onto your sights. Also, fire the weapon in bursts at longer ranges, its much more accurate that way