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Fordítási probléma jelentése
2: You might do some damage with repeated shots to the tracks, otherwise a perfect shot on the turret ring will do the job.
Bottom line: people complained months ago about "balance" so one side got nerfed and the other got buffed. It's a game though so I kinda understand it.
If the third reich complained about balance and got their way we would all be speaking german now =)
I think the better question is how panther is not able to take down sherman =) not "if the sherman is able" on a frontal encounter that OP mentioned.
Fun historical fact, according to data accrued after the war, the average distance for armor on armor battles between January 1944 and the end of the war was 650-800m. So, HLL does allow for realistic armor distances, but those shots are largely uncommon and map dependent.
I totally agree, this is authentic not realistic. It's not a mil sim.
And another fact, I'm pretty sure American forces never encountered a Tiger 1 in France anyway. Especially at Normandy. But again, this is for fun
If you really research the attributes of armor in WW2, you'd see there were major differences between the various tanks. For instance, in HLL the Sherman M4's turret traverses very very slow. The real deal was very quick. FWIW, the Tiger had the slowest turret traverse in WW2. Reload rates for the Sherman's 75mm should be about 4 seconds, and the 76mm about a second more (real firing rates based on US WW2 narratives). The Panther could match the 5 seconds of the 76mm M4, and the Tiger sat at about 7 seconds. Much of the reload rates were based on the size and weight of the round, ammo storage, and crew ergonomics. The T34's reload rates were known to be atrocious, for both the 76mm and 85mm. Interesting reads.
Last but not least, the "jumbo" M4, Panther, and Tiger shouldn't really be in the game. There numbers were far fewer than the basics The regular M4 Sherman and German Panzer IV F2/H (or StuG III) should be the two mainstays in the armor department. Then very little in terms of guessing games or liberty would need to be taken since they were essentially equals (with the German Panzer IV and StuG III have superior AP but the Sherman M4 having enough Ap ability to defeat the German armor thickness under 800 yards).
It is not even arcade - it is abstracted.
There is no armour penetration - a certain number of hits from a particular type of gun on a given target do a pre-defined amount of damage.
See the Tank Bible - https://theline.gg/tankbible
If you want a game that does detailed amour combat this is not the game for you!
Panthers were the 3rd most produced German tank - about 6000 were made, vs Sturmgeschütz III at ~9,400 units, and the Panzer IV at ~ 8,300 units.
About 1300 Tiger 1's were made.
Only 250 Jumbos were ever made - and the 76mm versions were all converted from the original 75mm - so that 250 covers both types. But they were used a lot more to lead attacks once they arrived, so were probably more common than their numbers suggest!
The award for outstanding rarity in real life vs commonality in the game the game is jointly held by the Puma - only 101 were ever made - and the Pz IIL - about 100 of them made too!
Imagine if the armour mechanics of HLL is similar or close to PS that would be nice but we can only dream so much,
HLL remains the same, skill-stealing armour mechanics. We who know these tanks inside out know a German 75mm in real life was almost always a one-shot kill on anything not a Jumbo glacis at long range or an Is2.
Sure, people talk about balance, that we can't have loads of Tigers and Panthers with realistic armour. Simple solution for wanting to have the cake and eat it too...reduce the number of Tigers and Panthers and provide P4s and StuGs. They can one-shot kill most allied tanks if the crew is skilful but could also be realistically one-shotted in return. There really is zzero excuse for the arcade tank play.
But the objective is making money from arcade players, that's the only real explanation for HLL's game-mechanics in my opinion. Which means us simmers will remain screwed.
So it is a tradeoff - if you want to have a reasonable chance to play German tanks you cannot have them with their accurate performance - it would stop the game in its tracks (sic) unless you also give them some serious limitations.
Holy ♥♥♥♥ it's almost like that's coming in the update next week.
You want believable armor combat look elsewhere.