Hell Let Loose

Hell Let Loose

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KekGitGud Nov 25, 2021 @ 1:57am
Deaths/Redeploys should be punished more
This game is turning out to be a suicide sim.
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Showing 1-15 of 29 comments
kingsbishop7 Nov 25, 2021 @ 4:21am 
OP - I disagree. It was better when there was NO PUNISHMENT for a REDPLOY in U7. A Redeploy is not a suicide.
Last edited by kingsbishop7; Nov 25, 2021 @ 4:21am
Marcus Nov 25, 2021 @ 6:39am 
i Agree! For a Redeploy there sould be a 40 seconds Timer, thats the worst Game Mechanic i ever seen in a Shooter like this.
Last edited by Marcus; Nov 25, 2021 @ 7:15am
[BLK] Telu Nov 25, 2021 @ 6:46am 
Agree with kingsbishop7. The redploy was better in U7. And it's not the main problem, the main problem is always the same, it's the garrison & the basic frontline we have. Every update, BM try to fix the garrison by adding more limitation instead of trying to fix the garrison themselves. And fix the frontline. Putting a grid frontline on a battlefield is pretty dumb. The frontline should be like in HOI4.
Last edited by [BLK] Telu; Nov 25, 2021 @ 6:47am
kingsbishop7 Nov 25, 2021 @ 7:15am 
Originally posted by Marcus:
i Agree! For a Redeploy there sould be a 40 seconds Timer, thats the worst Game Mechanic i ever seen in a Shooter like this.

I don't really have an issue with Punishment Time for a TK. Although there is a pretty good argument that HLL Street Justice was more effective against TK'ing than Punishment Time. Nothing like having 50 guys pissed off at you for 3 or 4 days roaming around on all the servers. lol

Punishment Time for a Redeploy is/was is a player disconnect when a Officer orders a squad mate redeploy to another role (i.e. Bishop i need you to redeploy to a Support [or Insert Role needed]) or every redeploy to the Airhead.
Last edited by kingsbishop7; Nov 25, 2021 @ 7:24am
James648 Nov 25, 2021 @ 7:36am 
Redeploy time is fine as is. Any more time and I'm just going to get someone to shoot me. I run squad lead and that 10 seconds makes a big difference on an emergency defense or a risky offense.
Marcus Nov 25, 2021 @ 7:40am 
People complain about the lack of realism and want Mechanics like redeploy in a Game where are Trucks and Logisitic Mechanics to prevent a redeploy.
Never seen a soldier killing himself to redeploy behind the Front.

The Gamer this Days....
Last edited by Marcus; Nov 25, 2021 @ 7:42am
kingsbishop7 Nov 25, 2021 @ 7:46am 
Originally posted by Marcus:
People complain about the lack of realism and want Mechanics like redeploy in a Game where are Trucks and Logisitic Mechanics to prevent a redeploy.
Never seen a soldier killing himself to redeploy behind the Front.

The Gamer this Days....

I had squad mates ask me to kill them several time cuz they need a faster redeploy. Also Suicide Rushes into the enemy.
Last edited by kingsbishop7; Nov 25, 2021 @ 7:53am
KekGitGud Nov 26, 2021 @ 12:02am 
Originally posted by Marcus:
People complain about the lack of realism and want Mechanics like redeploy in a Game where are Trucks and Logisitic Mechanics to prevent a redeploy.
Never seen a soldier killing himself to redeploy behind the Front.

The Gamer this Days....

I'm not complaining about realism. I'm complaining about the game mechanics.

Imagine someone making a bad mistake on positioning. What is the remedy? Kill themselves... which is the exact thing the enemy wants to do.

What a stupid logic.
Last edited by KekGitGud; Nov 26, 2021 @ 12:03am
Marcus Nov 26, 2021 @ 7:01am 
Originally posted by KekGitGud:
Originally posted by Marcus:
People complain about the lack of realism and want Mechanics like redeploy in a Game where are Trucks and Logisitic Mechanics to prevent a redeploy.
Never seen a soldier killing himself to redeploy behind the Front.

The Gamer this Days....

I'm not complaining about realism. I'm complaining about the game mechanics.

Imagine someone making a bad mistake on positioning. What is the remedy? Kill themselves... which is the exact thing the enemy wants to do.

What a stupid logic.

But why i noticed no redeploying people in Post Scriptum?
In Theory there can kill themself with a Grenade or with the console command and nobody does that.
The Same in Squad.
[BLK] Telu Nov 26, 2021 @ 7:51am 
I don't know any game where you can't "respawn". I really don't understand what you are looking for.
Originally posted by Marcus:
But why i noticed no redeploying people in Post Scriptum?
In Theory there can kill themself with a Grenade or with the console command and nobody does that.
The Same in Squad.

That's because medics are actually fielded in those games. Medics in HLL are useless because:

1) Smoke is functionally broken / renders differently for every client depending on when you spawned in.
2) Foliage does not render out at most engagement ranges.
3) Unconscious players can not be dragged

As for the OP's complaints about redeploying, I wholeheartedly *DISAGREE* with them and really shows their complete lack of understanding of why the mechanic exists in the first place. It's all well a good complain about it from a "realism" perspective but until we have 2000 slots servers there is no better way to simulate a dynamic battle front as found in a WW2 setting.

Is there room for improvement, yes. As already stated the grid based system just doesn't work. This was highlight many, many times during EA and was completely ignored.
Last edited by Uncle Bunkle Beard; Nov 26, 2021 @ 8:01am
So you want to have deaths/re deploy more punishable? So you want to make the game no one should be killed or get killed at all? You want to have the timer for re deploy like 10 minutes or something? If there were no logistics or trucks in game the re deploy timer is okay or back in TU7 when everything is still fine.
So much fun waiting almost 1 minute to redeploy right guys? Who wants to play the game anyways am I right? Let's kick it up a notch and kick players from server as soon as they die. It's fun guys, ughuhugh. I wAnT mUh GaMe To Be ReAlIsTiC i DoN't CaRe If I wIlL hAvE aNy FuN wItH iT, gIvE mE mUh MoRe PuNiShEd ReDePlOy So ThAt PeOpLe WiLl GeT tIrEd Of ThE gAmE aNd OnLy CuCkLoRdS lIkE mE sTaY!!!!
Last edited by 𝕬𝖗𝖎𝖊𝖌𝖆𝖓; Nov 26, 2021 @ 8:58am
joseph66hole Nov 26, 2021 @ 9:08am 
Originally posted by Uncle Bunkle Beard:
Originally posted by Marcus:
But why i noticed no redeploying people in Post Scriptum?
In Theory there can kill themself with a Grenade or with the console command and nobody does that.
The Same in Squad.

That's because medics are actually fielded in those games. Medics in HLL are useless because:

1) Smoke is functionally broken / renders differently for every client depending on when you spawned in.
2) Foliage does not render out at most engagement ranges.
3) Unconscious players can not be dragged

As for the OP's complaints about redeploying, I wholeheartedly *DISAGREE* with them and really shows their complete lack of understanding of why the mechanic exists in the first place. It's all well a good complain about it from a "realism" perspective but until we have 2000 slots servers there is no better way to simulate a dynamic battle front as found in a WW2 setting.

Is there room for improvement, yes. As already stated the grid based system just doesn't work. This was highlight many, many times during EA and was completely ignored.

Support, Engineer, Medic, and Machine Gunner are all mostly pointless. Yeah, you need a few supplies. The maps already have insane amounts of cover. I don't know. I only have 10 hours but there are some glaring issues.
[BLK] Telu Nov 26, 2021 @ 9:09am 
Support are not pointless. You will learn it later. A side who don't put garrison is a side who will loose.
Last edited by [BLK] Telu; Nov 26, 2021 @ 9:09am
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Date Posted: Nov 25, 2021 @ 1:57am
Posts: 29