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I go to WW2 Weekend in Reading PA every year. I see several M4A1 Sherman's and other variants as well as other WW2 Vehicles, and talk to the crews. You are being silly.
This is an original Ford V8 engine in this M4A3 Sherman at the Warbirds show in 2006, taking tight turns at high speed.
You can also look up the Sherman Tank trials footage. They didn't get stuck on small hills or trenches either.
https://www.youtube.com/watch?v=__K2BzxR2BY&ab_channel=railnwings
No, the operational dynamics are nowhere near correct. Since you are harping on historical accuracy, instead of my intended balance issues, nothing in the Tank gameplay in this game is anywhere near historically accurate. I suggest you "snap out of it and do some research yourself."
Just one example of "operational dynamics" you mention, a Tiger I turret could be turned 360* in about 10sec, if the engine was turated to the max (3000rpm). For lower rpm’s, the turning time was consequently higher. There are no electric turret options in this game. Takes about a minute to turn all the turrets, aside from the Light vehicles.
So since we have established that history has been pretty much thrown out the window in most instances, besides how they look and maybe sound...my original issue was with balance for the sake of gameplay. And actually making the game fun, not frustrating.
If you want to make it historically accurate, I'm fine with that, but make it actually historically accurate then. Tank's shouldn't get bogged down on a little hill or come to a screeching halt when traversing through a crater or hole.
Tank gameplay is considerably worse then it was in earlier updates. Nothing make sense anymore, historically or gameplay wise. The balance is out of whack, the history is out of whack, it's a complete mess.
So I don't mind some opposition and discussion on the matter, and tell me what works for you, but the whole "It is what it is" and "Do your research" and completely missing the point of the entire post is frustrating to say the least.
The original Armor overhaul was pushed back originally. They ran out of time and didn't want to implement it. I think all they did was revert coaxial ammo from 100rnds to 250 and made mines no longer one shot tanks. The big Armor update was Update 10, finally. So it was just one big armor update.
You're probably right about the armor system. Took them nearly 2 years to implement their final vision from the original placeholders.
Yeah, because noone uses the 75 anymore. Every 5 minutes you can churn out overpowered juggernauts that decimate everything on the field. I mean, I love steamrolling people in the 76. Hell, I can do tons of damage with the Stuart Light Tank as well. As soon as I get on the German side, it's like a totally different universe. I feel like every German tank I get into is going to get 1 or 2 shot. The Tiger was meant to be slow, lumbering and unmaneuverable. Yet it lacks any frontal armor gets picked off by 57mm AT guns and 76's when you try to use it at range. Or you got a Greyhound or Stuart running circles around you because you are too slow. Hoping and praying your infantry will save you.
Maybe it's me. Maybe I got bad luck on the German side, but almost every game I play German's, they are getting wiped out on the Tank gameplay. While I breeze by with 60-70 Infantry kills and several vehicle kills everytime I play the Allies.
Yes, I know they are 600. With Encouraged up, it's 90 fuel per min. If I got excess manpower like I had in my last game, I was dropping 76's like they were candy when I was converting to fuel. It's not rare for me to see 2 or 3 76's running around. Specially on Offensive mode.
I only saw that they were smoothing the handling on the M4 Sherman. What else do they plan on buffing on it? IMHO, the handling on ALL the tanks needs to be smoother. They all drive like WW1 Tanks. Hell, even WW1 Tanks could traverse through trenches.
https://www.youtube.com/watch?v=bbTvQOiGiWI&ab_channel=COALMONK5
90% of this game is public matches. You can't compare your WTH tournaments and scrims to public matches. As I said, I just played several games where I was handing out 76 Shermans on command, and even dropping them when noone was asking for them.
As I stated above, they tend to do better then German tank crews because of their advantages as well, and die less. At least in my experience. I mean, you admitted yourself they need a nerf.
Aside from Update 2, where the Tiger I was introduced, the German's have never had Armor superiority in this game. Even when the Tiger I was introduced, the Allies AT had 4 Rockets, and they could reload while sprinting, which was always a problem for Tiger's and Panthers. 3 Updates later, the 76 Jumbo was introduced, and American's have had armor superiority ever since.
So basically what you are saying is, you want the Allies to continue to be dominate in the Armor game, and don't want to see any changes?
Basically you'd be upset if they balanced the game and try to bring the German armor up to par with the Allies?
I watched two competitive matches yesterday between Greyhounds and 82AD(Which was live) and 23rd Inf vs 1AD. Both Allied wins, both Allied teams had multiple 76 Sherman's on the field at the end of the game. Greyhounds had 3 or 4 76 Sherman's on St Mere Eglise in the final moments of the game.
I know some of the guys in these clans and some of them agree with me as well.
Maybe I'm coming off as whiny, so be it. My honest to god opinion is, there needs to be some more balance changes. I seem to remember a year ago, there was a big stink in the competitive match community that Allies were winning 9 out of every 10 games? Or something like 70-80% of the matches? I can't remember the exact number, but it was skewed for the Allies pretty badly.
I can't think of a single weapon Germany has a clear advantage over USA in HLL other than the MG42. Meanwhile USA is all at least semi auto, more AT rounds (why?) and a light tank that can actually kill other tanks... AND a Sherman 76mm variant that was barely used in WWII.
"I don't know the key to success, but the key to failure is trying to please everybody."
That's how it was in Alpha and early access. The Allies started with 4 Tanks (3 M4 Sherman's and a Stuart) and the German's started with two Panther's and a Luchs. It was the right direction imho. More Tanks for the Allies vs slightly superior Armor with the Panther's. Then the Tiger came out in Update 2. The Allies still had plenty to fight the Tiger with, it was super weak against Bazooka's to the rear, and the Allies had 4 rockets back then, not to mention they could be killed with one mine. In no way did the Tiger dominate most of this game's development. It was only the top tank for 3 updates. Update 5 brought the Sherman 76 and 75 Jumbo Variant, and since then, it has reigned supreme.
There have been some checks and balances, like mines no longer one shotting Tanks and Allied AT losing it's 4 rockets and only getting 2, but most of the changes have benefited all Tanks, with the 76 still leagues over the Tiger. The 76 is faster, more maneuverable, shorter reload time and generally seems to handle better.
I dominate every game I'm in a 76 Jumbo just about. The only thing that poses a huge threat these days is the AT guns. They are really hard to target sometimes and their super fast reload speed makes them deadly. When I see a Tiger or a Panzer IV though, I barely worry.
When I get in a Tiger, it's frustrating trying to fight against the AT superiority the Allies have currently. The 76 and AT guns are of course deadly, on top of Greyhounds which can knock out a Tiger's engine in 2 shots and then destroy it. The Panzer IV is nice against the M4 Sherman, but after the 15 min mark, you never see M4 Sherman's, all you see are Jumbo's and the occasional Greyhound or Stuart.
There definitely should be a limit on how many heavy tanks can be on the field. One at a time. When the Allies get 3 or 4 Jumbo's on the field, it's almost impossible to counter. Let the rest of the Tank gameplay come down to Medium and Light Tanks and Recon vehicles. Toughen up the Heavy Tanks, make them more menacing but not too OP, so they actually feel terrifying when they are finally out.