Hell Let Loose

Hell Let Loose

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Saint Apr 7, 2021 @ 4:28am
HEY DEVS artillery cam?
hey devs im just wondering if you could make an artillery cam that would follow the shell till it hits its target? would be amazing for leading shots and make artillery alot bigger part of the matches. would also slow down friendly fire. TY and P.S amazing game
Last edited by Saint; Apr 7, 2021 @ 4:30am
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Showing 1-15 of 29 comments
Steven Muncher Apr 7, 2021 @ 5:07am 
Its already broken.
Jonno Apr 7, 2021 @ 5:07am 
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.
Last edited by Jonno; Apr 7, 2021 @ 5:08am
Frank Bumstead Apr 7, 2021 @ 7:05am 
Originally posted by Jonno:
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.


I am trying to be constructive here. Artillery is broken and almost never being used as intended. Either someone is using it to waste commander supplies ineffectively and then team killing occurs. Or they are using their phone or browser to use the artillery app that allows for pinpoint accuracy.

You might want to consider removing it and giving it as a commander ability so smoke screens could be used more effectively.
Pizzashot Apr 7, 2021 @ 7:34am 
You should remove the need of using a mobile phone to calculate exact distance of shots. It is quite silly that you can't do it in game when all you need is a phone next to your keyboard..
Jonno Apr 7, 2021 @ 7:42am 
Originally posted by Dyerektor:
Originally posted by Jonno:
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.

how about publicly acknowledging the issues with Artillery and telling us of any plans to get it under control if there is any.

surely You's know what's happening and if you's don't then you's should.

1. Are Yous happy for someone to sit on Artillery for a whole match just pumping and dumping for about 1h 30mins some even in important roles Like Squad lead etc) instead of being on the battlefield with their team mates?

2. are You's also happy to keep letting Artillery waste supply's and be totally detrimental to an entire team of up to 49 plays and let those people completely screw the team of 49 other players by draining supplys so the team has no air support.

Please don't respond and tell me about a team putting down Nodes it's not a solution.

The Invincible indestructible Over Powered Artillery has no place in game in this form People are also using a 3rd party app to get accuracy which is pathetic and makes it even more Op and unfit for game. there is nothing more unteamwork than someone sitting safely away from the battlefield tallying up a ridiculous K/D while their Squad and team mates do all the work lay all the nodes etc so the freeloaders can continue to leech off the team like a parasite

I think what would be really cool to hear, is what changes / proposals would you like to see ?

We're always working on ideas and solutions behind the scenes, but we're very aware that the HLL Community can have some brilliant ideas too.

Weapons free, let me know what you're thinking :)

Same for anyone else in the thread.
moron_with_a_gun Apr 7, 2021 @ 7:51am 
Why are some of you using artillery calculators?
All you need to do is line up center on markers and dial the range of the marker. Technically if you dont want to do rough guess mil conversion, all you need is a chart. If you are shooting at positions that are not marked, you are more likely than not wasting ammo.
Pizzashot Apr 7, 2021 @ 8:06am 
Because the app is 100% range accurate and you guessing something that is not in the chart to the left is not. I don't play artillery and the reason is that it is simply not interesting to guess what you are aiming at. Where shells hit is a little randomized and by you guessing could mean that you hit way off your mark. Some artillery in this game is mad accurate, because they use a calculator to bombard strategic areas.
Last edited by Pizzashot; Apr 7, 2021 @ 8:15am
Vlenzo Apr 7, 2021 @ 8:44am 
Sup Jonna small list of things that could use a touch up

In no order of course

-Map size should prob be opened up at this point with the new trucks
-Idk who asked for Recon planes but still cant get over why they were added
-Nodes being vaporized on cap really bad idea that know one asked for
-Nodes needing an upgrade just makes things more complicated and long should just be one squad one set of nodes and maybe a reduction in amount per min on cap to help with the steamrolling meta
-The warm up thing at the start of the match should really be like the squad version where everyone either cant spawn or cant leave the HQ area. This would help with organizing a plan of action and foster more team play as you would have time to make a plan instead of just ZERGGGGG.
-Garrison placement should prob be more complicated then one guy and supplies but at this point would be hard to implement do to lazy community. But if it was somehow added it would force squad to work together more to get garrison up like shovels in squad.
-Steamrolling has and always will be a thing but perhaps changing how territory is capped from two grid sections to one would help some what and maybe move the caps around a little.
-Cap time if anything should be really long it just makes for more intense fights with heavy suppression and daring runs from cover to cover. The speedy caps just help zerging because you can almost just rush and out number instead of battling for zones.
-Cap size was watching some old HLL videos and noticed the Hard caps were bigger or at least they looked bigger. It could even be made up of a few Hard caps within the four cap squares of different sizes. For example on Sainte Marie Du Mont map the Rue cap squares sit in E and F 5 and 6 well the hard cap sits in F5 F6, You could maybe add a few smaller hard caps around rue such as the downed glider, the smaller shed to the east, the shed shack to the west or even randomized that would add to the total cap.
-Garrison distance should prob be an irregular number like 184 177 138 distance apart to help scramble or should be able to overlap with either a penalty to spawn time or supplies to build
-Get rid of the green half built things all over the map really makes you feel like your playing a game
-Bring back old suppression or make this one angry again seems light maybe its just me.

I'm sure there is more stuff i could think of and maybe ill add it if I do but I think to sum this up I play commander a lot and the biggest problem is the zerg who ever can ZERGGGG hardest will almost always win in my view you take a supply truck first and bum rush to drop 2 garrison somewhere prob close to first point then you snowball with some airheads just seems the total quality of games has come down from months ago. Lotta speedy games and not a lotta tug of war heart pounding whole team says GG at end cus it was a good game games lately. In conclusion I think there are a lotta people in this community that wanna love you guys more and shower you with money but your making it hard with some of the U9 stuff idk my 2 cents.


GirthQuake Apr 7, 2021 @ 8:56am 
Originally posted by Frank Bumstead:
Originally posted by Jonno:
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.


I am trying to be constructive here. Artillery is broken and almost never being used as intended. Either someone is using it to waste commander supplies ineffectively and then team killing occurs. Or they are using their phone or browser to use the artillery app that allows for pinpoint accuracy.

You might want to consider removing it and giving it as a commander ability so smoke screens could be used more effectively.

I have to +1 this, often when all squads are locked I just sit on arty using the calculator shelling points or smoke for troops to advance. Most of the time I dont get any word on what to hit or on my accuracy of arty.
Or a rifleman from a random squad is next to me spamming arty
Last edited by GirthQuake; Apr 7, 2021 @ 8:58am
moron_with_a_gun Apr 7, 2021 @ 9:05am 
Originally posted by Pizzaishot:
Because the app is 100% range accurate and you guessing something that is not in the chart to the left is not. I don't play artillery and the reason is that it is simply not interesting to guess what you are aiming at. Where shells hit is a little randomized and by you guessing could mean that you hit way off your mark. Some artillery in this game is mad accurate, because they use a calculator to bombard strategic areas.

Just because you can get a shell within a 4 meter radius of a specific point on the map, doesn't mean that the point that you selected is going to be where artillery is actually needed. Getting rounds down range in a timely manor matters more than hitting an exact spot. After all, once fired a shell takes about 25 seconds to land. Unless you are shooting at a stationary target like an OP or Garrison, the reason for sending rounds is likely gone or the battlefield has changed before you "perfectly" dialed your aim. Give it a shot the next time you play artillery, I stopped using calculators a long time ago for this reason.
Jonno Apr 7, 2021 @ 9:07am 
Originally posted by Dyerektor:
Originally posted by Jonno:

I think what would be really cool to hear, is what changes / proposals would you like to see ?

We're always working on ideas and solutions behind the scenes, but we're very aware that the HLL Community can have some brilliant ideas too.

Weapons free, let me know what you're thinking :)

Same for anyone else in the thread.


Hi Jonno

we have discussed it, many times, we argued about it, got upset, got divided, etc, the latest discussion thread being here...

https://steamcommunity.com/app/686810/discussions/0/3074244288355657152/

I'll you what, why don't you make it official and start a thread on "Changes to Artillery Discussion" or something like that, maybe pin it for a couple of weeks etc it gives folk plenty of time to have their say. Yous can tell us what Ideas Yous are considering which then gives us something to discuss and debate over then we can make suggestions instead of the same old squabbles.

if an official Dev started discussion thread was started, then we the players can approach the table all on same footing knowing it's outta our hands (it's not just another random thread on the forum) and to be on our best behavior cos this time it will count as we do have developers presence and things will be looked at and discussed and considered.

the boards are normally total chaos and tbh we cant expect anything to happen as long as it's like that. this broken, fragmented and frustrated community needs something it can get together on and start trying to do better. if you start a thread then we owe it to you, the other devs, yourselves, and each other, to toe the line which I'm sure most folk will be happy to do.

Cheers :steamthumbsup:

Thanks for this!

We'll be hosting an opportunity for this kind of discussion soon over on the HLL Subreddit. An announcement will be made here as an open invite for as much of the community who want to take part.
BÆRD Apr 7, 2021 @ 9:15am 
Originally posted by Jonno:
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.
Whilst you hear please consider disabling real time kill info which ends up on the Personal Details page...this still allows us to confirm long distance kills, also with arty.
JJJohhh Apr 7, 2021 @ 12:28pm 
That'd be way too OP. You need to receive coordinates like irl ww2 arty.
DogtagsUK Apr 7, 2021 @ 1:03pm 
Originally posted by Jonno:
Originally posted by Dyerektor:

how about publicly acknowledging the issues with Artillery and telling us of any plans to get it under control if there is any.

surely You's know what's happening and if you's don't then you's should.

1. Are Yous happy for someone to sit on Artillery for a whole match just pumping and dumping for about 1h 30mins some even in important roles Like Squad lead etc) instead of being on the battlefield with their team mates?

2. are You's also happy to keep letting Artillery waste supply's and be totally detrimental to an entire team of up to 49 plays and let those people completely screw the team of 49 other players by draining supplys so the team has no air support.

Please don't respond and tell me about a team putting down Nodes it's not a solution.

The Invincible indestructible Over Powered Artillery has no place in game in this form People are also using a 3rd party app to get accuracy which is pathetic and makes it even more Op and unfit for game. there is nothing more unteamwork than someone sitting safely away from the battlefield tallying up a ridiculous K/D while their Squad and team mates do all the work lay all the nodes etc so the freeloaders can continue to leech off the team like a parasite

I think what would be really cool to hear, is what changes / proposals would you like to see ?

We're always working on ideas and solutions behind the scenes, but we're very aware that the HLL Community can have some brilliant ideas too.

Weapons free, let me know what you're thinking :)

Same for anyone else in the thread.


I actually Think the guy Frank Bumsteads idea about letting the commander call in arti strikes based on the coordination of SL's, such as the SLs can throw a smoke or ping the map but liase the direction of the arti using coords from the point of ping or smoke. would resolve the need for a player to sit in the arti position and make Squads on the ground have more of a control over it...so long as the Squad leads call it in properly
Wiener Apr 7, 2021 @ 1:29pm 
Originally posted by Jonno:
Hey Saint,

This is a cool suggestion and would certainly be very cinematic, but, we feel it wouldn't be the right addition for us for the following reasons:

1. It'd make artillery even stronger due to the huge buff in shot accuracy knowledge and general battlefield visibility.

2. It'd remove the communication needed to be effective with artillery, reducing the impact of successful teamwork.

Appreciate the suggestion though, definitely made me grin when I visualised it. I reckon some adept Admin Cam drivers will be able to catch some amazing artillery usage.
Dear Sir Jonno,

First, this thread posted by Saint is pretty much a joke. His suggestion is neither realistic in terms of what a real WWII was like, nor balanced in terms of what a competitive game should be like.

Second, there are plenty of serious, valuable threads in the community, and I don't see you guys (i.e., developers) often respond to them; I have no idea why you responded to this worthless thread posted by Saint. I would suggest that you respond to and seriously consider some meaningful threads for the sake of making improvements.

Third, I would also suggest that you work on the optimization problem first. The optimization is CRAP. No matter how good the game is, if people are getting 30 FPS then the game is semi-unplayable. I would also recommend that you put armored vehicles in your list of priorities. Artillery has problems, but it's not a problem for each every game (sometimes nobody even plays artillery). Armored vehicles (e.g., tanks, recons) are the real problem as they appear in almost every game and they have their problems. I'm not gonna go into details on how tanks are not historically correct, nor are they balanced in terms of gameplay. There are plenty of threads you should probably spend the rest of this sunny, beautiful day to study on.

Yours sincerely,

A HLL Player
Last edited by Wiener; Apr 20, 2021 @ 1:27pm
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Date Posted: Apr 7, 2021 @ 4:28am
Posts: 29