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Laporkan kesalahan penerjemahan
https://www.youtube.com/watch?reload=9&v=XHscQgzkMKg
The rest of the map plays pretty well, had some insanely desperate fights by Battery and Church Road.
Boring as hell and a SP rail shooter that you can not compare to HLL.
HLL has to ensure some kind of "balance" it's a mp game...
I agree that the beach experience on Omaha should be improved with small tweaks. It should be more chaotic and harder for the allies to storm the beach. Some more bunkers and stationary MG's could add up for some pressure. But the more games I played the more the germans seem to understand how to defend. I'm experiencing a lot more draw situations as at the launch days. So people are getting used to the map. I'd say give this some time to see how it goes and then come back in a week or two and debate about some tweaks.
Agree 100℅
I feel that the map needs to be slightly smaller where only the 1st 4 rows from the top that we are currently playing on are areas to move around. Otherwise the enemies will have too easy of a time moving behind the German team.
Medal of honor is a good model for how the battle should play out, germans already in positions, really hard to get up the beach alive.
That said, here are my suggestions:
1) less boats, but each boat with a full squad, its ridiculous having a boat with one or 2 men, ruins immersion.
2) ONE moveable cap on the beach, can be a particular bunker, or the draw, etc.
3) americans cant build garrisons until inland in the map
4) make the map more narrow on the beach, again, move the objections, and open different parts on different matches depending on objective layout, but leave the rest of the map wide after the beach.
5) add bots, some alive, taking cover on the beach, some in boats, add ambient artillery that will zero in on people if they move, add ambient sounds.
Right now the map is really underwhelming and although it looks perfect, it plays out badly.
I think its the "ambiance" people are talking about, yeah, looking back on it it was like you say, but it created an effect which made it feel cool.
It is very funny because ever time I have played as Americas, I have run to the capture point--"just layed down behind the cover and do nothing" and without firing a shot, you can capture the zone.
I think a lot of it comes down to the inexperience of players not knowing that you can only cap points that dont have the locked icon on it, so there is no point sending guys to defend a point that is inaccessible, so I keep seeing a lot of the German team spawning at locations that have no meaning.
They truly need to make the omaha map smaller, cutting off 2 more of the rows from access, then we would have more consistent d-day style chaos.
But it should only be cut down for the beach, or instead of cut down, just one capture point for the beach defenses.