Hell Let Loose

Hell Let Loose

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Adding a Kill Feed?
Would be nice to know when i clip someone or get clipped....sometimes you just showing towards an enemy and don't know if you have killed them or not,end up firing into already dead bodies just to be sure.

I would like to see this as an option in the top right....i understand realism is this game is what its known for,but a few addiditions like this surely would ruin the experience
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Showing 1-15 of 24 comments
endex /v Oct 13, 2019 @ 5:57am 
aim for the head 4head

makes a sound
Captain Howdy Oct 13, 2019 @ 6:05am 
you cant extactly hear that when a sherman is about 20 ft away
Emme Oct 13, 2019 @ 6:20am 
I don't mind having this as option for people that really think they would absolutely need this. But I would not want to be forced to have to play with a feature like this, 'cause it's not needed imo. If you watch carefully you can see that you hit 'cause your enemy is falling to the ground even at bigger distances. Also most guys stay in cover 'cause of the supressing effect. They won't see anything while getting shot at so you have the advantage anyway.
{IOUT} Jack Bauer Oct 13, 2019 @ 6:30am 
No kill feed, it should just tell you what killed you. For example, "You Died" and then a little text like "killed by artillery (insert ammunition for flavor) or "killed by M1 Garand"

Captain Howdy Oct 13, 2019 @ 6:52am 
yeah i don't mean zooming into your killer to show where he is....i just mean a text to state you killed or have been killed.

example,you see 4 enemy in a building,you throw in a grenade,just before you run into that building id like to know if i killed them with the grenade or am i running into a building with 4 enemies that i expected a number of them to be killed
Inogine Oct 13, 2019 @ 7:23am 
The only concern I have with that is that it takes out the guess work. Encourages camping cause you know if you did or did not get your target. That and the hit noises for now are enough for me personally. Haven't actually had the issue of not being able to tell when I have or haven't killed an opponent.
Emme Oct 13, 2019 @ 7:27am 
You'll get a feeling for situations like this. Also it's something that adds a lot to the thrill of the gameplay.
Gubernaut Oct 13, 2019 @ 7:51am 
Way better no kill feed
orlathebeast Oct 13, 2019 @ 8:00am 
Originally posted by Dodgy Bob McMayday:
yeah i don't mean zooming into your killer to show where he is....i just mean a text to state you killed or have been killed.

example,you see 4 enemy in a building,you throw in a grenade,just before you run into that building id like to know if i killed them with the grenade or am i running into a building with 4 enemies that i expected a number of them to be killed


Originally posted by Inogine:
The only concern I have with that is that it takes out the guess work. Encourages camping cause you know if you did or did not get your target. That and the hit noises for now are enough for me personally. Haven't actually had the issue of not being able to tell when I have or haven't killed an opponent.

in war you don't know if your opponent is dead untill you see him on the ground. you want kill feed? nice, go play bf 5, you got plenty of feed, you have feed for everything there, ♥♥♥♥♥♥♥♥ your paths included. this is not a casual game, this is hardcore sligtly less clumbsy than PS. and we, the core players, want the game to stay so. i never have problem to understand if my opponent is dead: i clean the room with a granade and i'm sure all are dead. and there is feed if you listen carefully, a little ping when you hit someone in the head-that is absolutelly oneshot and will allways be. no hp bars on my game!
Zyfer Oct 13, 2019 @ 8:14am 
Originally posted by Lee Van Beef:
Originally posted by Dodgy Bob McMayday:
yeah i don't mean zooming into your killer to show where he is....i just mean a text to state you killed or have been killed.

example,you see 4 enemy in a building,you throw in a grenade,just before you run into that building id like to know if i killed them with the grenade or am i running into a building with 4 enemies that i expected a number of them to be killed


Originally posted by Inogine:
The only concern I have with that is that it takes out the guess work. Encourages camping cause you know if you did or did not get your target. That and the hit noises for now are enough for me personally. Haven't actually had the issue of not being able to tell when I have or haven't killed an opponent.

in war you don't know if your opponent is dead untill you see him on the ground. you want kill feed? nice, go play bf 5, you got plenty of feed, you have feed for everything there, ♥♥♥♥♥♥♥♥ your paths included. this is not a casual game.

So, Rising storm 2 and Red Orchestra are hereby casual games because they have a killfeed and anyone who plays those games should play BF5 instead.

You know, you probably thought there was logic to what you wrote but there really isnt, i'm not even sure what you're afraid will change with a killfeed, it doesnt add much, it doesnt change the gameplay or the game, it's basically just a UI component that sits in the corner by itself doing nothing but showing who died on the server, it doesnt show where, nor the distance, something you can also add a toggle for, if the >minority< of picky customers dont like it.

It doesnt suddenly make the game a casual game because it has it and it also doesnt suddenly make the game hardcore, not having it.

Sorry to say but it has to be said, your logic fails.
Emme Oct 13, 2019 @ 8:22am 
Originally posted by Zyfer:
Originally posted by Lee Van Beef:




in war you don't know if your opponent is dead untill you see him on the ground. you want kill feed? nice, go play bf 5, you got plenty of feed, you have feed for everything there, ♥♥♥♥♥♥♥♥ your paths included. this is not a casual game.

So, Rising storm 2 and Red Orchestra are hereby casual games because they have a killfeed and anyone who plays those games should play BF5 instead.

You know, you probably thought there was logic to what you wrote but there really isnt, i'm not even sure what you're afraid will change with a killfeed, it doesnt add much, it doesnt change the gameplay or the game, it's basically just a UI component that sits in the corner by itself doing nothing but showing who died on the server, it doesnt show where, nor the distance, something you can also add a toggle for, if the >minority< of picky customers dont like it.

It doesnt suddenly make the game a casual game because it has it and it also doesnt suddenly make the game hardcore, not having it.

Sorry to say but it has to be said, your logic fails.

It's just not needed. People are only asking for this because they are used to have it from other games. And it's game changing in a way that it provides information that you would not have without it. And like I said in earlier posts it's something that adds to the thrill of the gameplay. Also there's a supressing mechanic in the game that makes everyone that gets shot at becoming a black out. So you can just supress enemy and move closer and look for yourself if you killed your target if you're not sure.

Anyways we can talk about this the whole day. I doubt that a kill feed will ever find it's way into the game. I think most people playing HLL do not want and need it.
Captain Howdy Oct 13, 2019 @ 8:29am 
Originally posted by Lee Van Beef:
Originally posted by Dodgy Bob McMayday:
yeah i don't mean zooming into your killer to show where he is....i just mean a text to state you killed or have been killed.

example,you see 4 enemy in a building,you throw in a grenade,just before you run into that building id like to know if i killed them with the grenade or am i running into a building with 4 enemies that i expected a number of them to be killed


Originally posted by Inogine:
The only concern I have with that is that it takes out the guess work. Encourages camping cause you know if you did or did not get your target. That and the hit noises for now are enough for me personally. Haven't actually had the issue of not being able to tell when I have or haven't killed an opponent.

in war you don't know if your opponent is dead untill you see him on the ground. you want kill feed? nice, go play bf 5, you got plenty of feed, you have feed for everything there, ♥♥♥♥♥♥♥♥ your paths included. this is not a casual game, this is hardcore sligtly less clumbsy than PS. and we, the core players, want the game to stay so. i never have problem to understand if my opponent is dead: i clean the room with a granade and i'm sure all are dead. and there is feed if you listen carefully, a little ping when you hit someone in the head-that is absolutelly oneshot and will allways be. no hp bars on my game!


Another so called internet tough guy approach..." you dont like it go play bf5"

It was a suggestion and looking for decent replies,games like this dont need ******** like you giving them grief and telling them to go somewhere else.


WeeFilly Oct 13, 2019 @ 8:32am 
No thanks, please no killfeed. Ruins the gamefeel and the immersion.
No feed please
[KAIRA] Dead Meat Oct 13, 2019 @ 9:11am 
Absolutely no need for killfeed.
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Date Posted: Oct 13, 2019 @ 5:45am
Posts: 24