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Laporkan kesalahan penerjemahan
1)Omaha looks great and it is the best map at this time
2)Because the deffender and attacker "role" is dedicated it is more interesting gameplay so ppl know what they should do
3) When you are finally on the beach it is mostly empty. I think it would be much better to have just one objective to capture so it will be more focused and less silent
4) Speaking about silence - devs could add some ambient gunshots, explosions, artillery fire in the background or there could be some planes flying around you - so it should be more immersive
5) Germans tend to spawn ASAP on the beach and start killing Yanks on the beach. But they are mostly on the hill and don't go to the bunkers in the first line of their own defense
6) There should be at least one group of Germans as a support to build some garrisons around the other objectives behind the current defensive line.
7) Speaking of support squad - don't you think the devs should make a logistic squads for 4 engineers to build spawnpoints, reinforcing them with fortifications, building mortars or obstacles for the enemy infantry and their armored vehicles?
8) Commander should have more abilities and their placement should be more fluent. On Omaha the US commander should use ships behind him as a "barrage" instead of a bombing run - same for the German commander. Strafing rung should be done by heavy fighters, give us an aerial support by P47 with AT rockets / bombs to one single target (good for destroying enemy spawnpoints, AT guns, MG nests etc. Germans should have the same ability but with Ju87 "Stuka" - bomb run and "kanonenvogel" type for AT strikes. I know you will ass mortars but there should be something like a small barrage with HE / Smokes by mortars - cheap, but it won't be precise
9) Give Germans just a Panter and the US should have just a Sherman
10) Please add a "spread" to artillery - it shouldn't be that precise
It really sucks that the defenders get artillery and the attackers do not for this new offensive mode. Only relying on the commander's call-ins is very difficult and as a result the defending team can all just pile into the same objective and hold it forever with coordinated defensive artillery and munitions caches built.
Attacking artillery should be built on the beaches after the initial objectives are captured, or the attacking commander should get additional off-map strikes to represent the naval artillery which was absolutely critical to the success of the landings.
Some say they know the Germans have too much advantage and it is too hard for the USA to get the first capture points. Others know that the USA has the advantage and it is unfair toward the Germans. Some know that there should be a ten minute boat ride every spawn and others that there should magically be thousands of players during the beach phase.
This is madness and demonstrates why we have extremists in society claiming to know what they can't know and wanting to force it on others.
No one has played the new map long enough, with teams of squads communicating and doing their jobs to make these sort of wide claims of what is and isn't. For the short time I have played when you have squads doing their jobs none of the claimed issues should exist. Some rounds the beach has been hard to take, the cliffs have been hard to take, along with various other caps that have given Germany the win.
With all of the noob players it has been a bit of a nightmare at various times but generally has gotten better toward the end of the game, and noticeably better the second day of the freebie weekend. Lets get through the Steam weekend and give the map the appropriate time with regular players before we all decide we know what is and isn't.
3. What about defenders attacking you from the cliff bottom, cliff tops,and cap. Also the tens of players spawning at the beach garrison and running to the cliffs to get the next garrison in?
4. Maybe while on the beach, but are not the attackers busy enough trying to stay alive and work out where the "real" bullets are coming from? There is also the strafing, bombing, tank fire, and arty to fill your ears.
5. Not sure what you mean and the point seems to contradict itself. Germans spawn on the cliffs, put up garrisons close to the cap points and defend, along with defenders in cliff bunkers and cliff snipers.
6. Every squad has an Officer to build garrisons and outposts. A support player for endless supplies, and an engineer for their items. There is already more than you are asking for. You also don't have to be in the same squad to work together on resources and support.
7. See 6. Every squad can have an engineer, which means many more than just the four you have asked for.
8 The balance seems about right and no regular players seem to have any issue with the commanders resources and abilities.
9. It is more involved than that and seems OK. Maybe, just maybe, the USA have one too many Shermans. But probably not considering how balanced it is when fighting over all the caps. At best the USA seem to get to the third last cap before the game ends, so maybe the USA actually need a slight balance boost.
10. Real artillery is fairly accurate. It is not pin point accurate in game and has less splash damage than it would in real life. The balance is probably OK and I am an arty magnet.
A machine gun spraying the open front of your landing craft is not chaotic enough?
The Germans have time to spare and need to be behind the caps to get their cliff and cliff bottom garrisons in anyway. It would be a pain having to climb the cliffs to get your supplies in nodes in up there. Support players can then redeploy and drop supplies for their engineers to put up nodes, along with a Commander supply drop. Some cliff top backup garrisons are also handy. All done, and defenders are entrenched to defend in no time and a tank is shortly on the way from HQ. Maybe your squads have not being doing their jobs?
HHL is a good game without a doubt
But the basics of the game are not understood by the majority of players. this poses a problem even in normal times.
So, with the Week End Free, it's a big was utter confusion.
Because not everybody plays his class role at all and does not communicate or little.
The game loses all meaning.
Just read the negative comments that are unfair because of that.
BASES OF THE GAME NOT INCLUDING
Can you develop a tutorial in game to learn the actions of each role because many players do not know their respective roles
I often see squads without officers or support engineers. Roles that are very important.
Officers who do not know how to pose a garrison, support who does not follow and does not ask for supplies or engineers who do not build nodes.
Commanders who bring no support
and unfortunately many commanders and officers who do not communicate!
I tried to explain the basics of the game but it's not obvious during the game
You have to be reactive and anticipate the movement of the enemies
With a real team play OMAHA is terribly good
it's a good competitive game mode.
Overall OMAHA is balanced if each team plays as a team.
There are some various bugs on the map and sometimes unfortunately, crash or slowdown
And this bug of the negative experience which is a little frustrating even if it is not very important
All of the games I've played on Omaha the beach assault is quiet and just a walk across a long stretch of sand. Its way to easy to capture the beach. Not chaotic at all and looks nothing like the teaser trailer.
Unless there are more infantry focused in smaller stretches of beach and no tanks for the US during the beach objectives, Omaha will continue to be a walking simulator and not a D-Day simulator.
You probably did not understand all the subtlety of the game during your free week end or the people you played with
Since the kickoff, the game has changed. why have not played only 40 hours since? you do not like the game ?
You said that the game was a walking game! probably few garrisons and redeployments during your games
For lack of mastery of the basics of the game and the rules of the game mode, the US team often has difficulties to capture the beach.
So in state I do not know if it's a good idea.
If not, why not.
it is true that with experience the beath is not difficult to capture with some garrisons well placed.
Even if a team perfectly places garrisons and outposts, all it takes is a single infantry to walk up to said spawn to remove it, pretty underwhelming for a spawn point. The fact that relying on so many factors simply to provide spawns leads to underwhelming and boring games.
The US team often captures the beach regardless given their tanks have enough time, especially when supports refuse to bring supplies to me as an AT player who wants to place AT guns overwatching the beach.
Focusing more infantry into a single area or sector and limiting tanks early on the beach would make fighting more intense, more authentic, more immersive, and overall more enjoyable. The most difficult aspect for the US is having their forces split over two objectives by nature of Higgins spawns.
All in all the offensive mode is extremely underwhelming and needs a lot of tweaking focused on the beach in order to actually effectuate the 'invasion' theme that was the focal point of this map in the first place.