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Fordítási probléma jelentése
You're using big words for someone who doesn't know how to spell "people". Das sollte man in der 5. Klasse im Englischunterricht gelernt haben. Aber vielleicht kommst du ja da noch hin.
Yeah next time you want to contribute to a discussion, maybe make sure that you don't sound like an idiot before accusing other people of being ignorant, and having a lack of knowledge.
Nah you keep the Recon Squad as it is. There is a reason, why it is limited to two Squads and you are supposed to always have a Spotter with you.
Because thats how it works, you have a Spotter and a Sniper in a 2 man team.
Just most Snipers are brain damaged bafoons who run off alone and are of no use to their team. Neither make they use of their spotter.
Do you know how much damage a good Recon Team can cause?
just stuck playing spotter either. Make it so you can use the sniper class a little bit easier or make it so recon is not lockable at all. Everyone one is missing the point plain and simple. leave it two man teams but let it be first come first serve as to which one you play for that squad.
Yes, it's incredible. And i feel like the military role of a Recon Team with the task of taking out priority targets doesn't translate well to HLL, since you can always respawn a few seconds later. Long range support from a good recon team absolutely decides fights. In the competitive scene however, Snipers are far less valued
The Problem here is that in my opinion a sniper is already super OP as is ive gotten over a hundred kills one game and just kept harassing the enemy garrisons with the other recon team and while it was fun for us im sure it was infuriating for the enemy team i honestly think we're lucky that most snipers in HLL go off and do their own ♥♥♥♥ cause two recon teams can be a four man army if they wanted to. I honestly think they should balance them out by giving them less ammo or something of the sort and make it to where the spotters are the only ones able to resupply them so it makes the recon team actually work together instead of the sniper just running off and ignoring their teammates. Also what would be the US and Russian counterpart to the designated marksman? And god knows what they're gonna do to balance out automatic weapons which i already think arent too bad.
The Marines used something called a Lyman 5A (5x) which the devs could tweak to be a 4x, And then they also had the Unertl 8x but again both of those were Marine Exclusives from the quick search I've done.
in general Both Spotters need a better Secondary load-out as well as snipers.
The ammo carrier for the spotter doesn't make sense and it feels like they copy and pasted the old ammo carrying support loadout to it.
Veteran for the Sniper loses the pistol and grenades for S-mines and i think smoke grenade.
No.
Yeah, a lot of stuff was OP in ww2, and is in HLL. Like artillery. I think my proposal is valid in the context, that the Germans built 120.000 Zf41 scopes which were built for this exact purpose and then (after 1944) used in that way. The Lyman 5a scope mentioned here was from ww1, and under a 1000 units were available.
A 1.5x scope on a Kar98k would be an Advantage over the iron sights at range, but it isn't remotely comparable to the 8x scope.
And for balance, the americans didn't have a comparable program, they wanted to equip their M1 Garands with a scope, but it didn't make it in time for ww2, they were used extensively later in Korea.
Recon teams, first and foremost are designed for ... you guessed it ... recon. Those optics are best suiting the team in disrupting the enemy supply lines and providing reconnaissance. Covering your recon leader while he moves in to destroy garrisons and nodes behind enemy lines is what the marksman should be doing.
Anyone playing recon on the front lines is doing it wrong and wasting an extremely valuable resource for their team - there's a reason recon OPs can be placed in locked territory and aren't destroyed when you lose control points. Racking up kills does virtually nothing for your team in the grand scheme of the battle and doesn't really matter much in overall XP gained.
To your original point ... do we need more scopes? The answer is an overwhelming "no". If anything, I would argue that there should only be two armor units allowed per team. Unless we're talking Kursk ... I would love to see an armor-heavy map where there are 10 tanks on each team at the start of a battle.
Thanks for clearing that up, Captain Obvious. We are all aware, what the current intention for the recon squads is, and that's exactly the problem. The teams who use at least one of their recon squads in the right situations to their advantage, gain an enormous momentum in the fight.
If you're attacking a very visible spot, on forest/snow maps etc and you have a competent recon team suppressing/killing their defense, it's a huge advantage. If their recon teams chill around in nomansland on the map, maybe disable some nodes/garrisons is nice too, but i would emphasize more value on my infantry just being able to walk onto the spot, because their defense is either dead or has to stay in cover.