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The zoom isn't stupid it's the only way we can get both an accurate visual of objects far away as well as having some peripheral vision.
Like someone 100m irl is about the size of 1 of my thumb joint when I stretch out my arm - but in-game he's tiny like a grain of rice, because you are visualising 90-120FoV on a monitor that is taking up maybe 30-40 your FoV but the. If you played at 30-40FoV constantly thing would feel weird and slow because you lack your peripheral vision.
The "zoom" is supposed to replicate what you would actually see irl while when you are moving the game zooms out to give you better awareness.
been like this for a long time, don't expect much... like actually being able to set it up reliably.
They were often fed with tracer ammunition, so the gunner wouldn't need to use a scope/rail w/e to aim. Just spray and adjust.
Incorrect, machine guns were infact the main infantry killers on all sides if we're talking just small arms and don't include other weapon systems. So to claim that they were meant merely to suppress is quite simply false, when in actuality that was actually the side effect, and a logical one.
Also MG's are fed with tracer ammunition mainly because this allows you to "walk in" the bullets on targets at range more easily, esp. at night where iron sights are difficult to use. Tracers have other benefits as well, which you could refer to as beneficial side effects, such as being able to light flammable materials on fire, and being useful for marking/directing fire at targets for other weapons.
Served as a section MG'er myself back in the 2000's, and used the MG3, and I can assure you it's meant to kill anything you can see and only suppress that which you cannot see - and as such it very much emplores your enemy to stay hidden. In other words it's a killing machine, one of the best, hence why it's been in use till now. Come into its line of fire within 300 m, and you're as good as dead if the gunner is a seasoned one. The thing spurts out 20 bullets a second, and deployed on its bipod it doesn't have any issues with muzzle climb (recoil goes straight back, and the gun vibrates, that's it), so it's easy to hold the target within the cone of fire.
Long story short, in real life the LMG or GPMG is effective at "suppressing" the enemy for a reason, because they know that if they venture out where it can see you, you're mostly likely soon to be leaving the realm of the living = it's meant primarily to kill, a lot, and very quickly, period.
A typical German squad had a three man MG42 team, Allied M1919 Browning MGs were not deployed at the squad level, so there were a lot fewer of them. In game play people moan about how under gunned the Germans are but in reality I think the Germans actually had the upper hand because of their utilization of the MG42, which was a very effective doctrine. I would like to see MGs with some bigger nuts in the game, fewer for the US, and more for the Germans. Although this could jack up the game play, we have a good balance right now. But, if we were to experiment maybe make them crew served.
Filthy Camper achievement completed with MG42 :) only 6% of players have it. Only class i play in the game. Also helps having a full squad of friends on coms. Coms are key in this game.
I'm not saying that you can't do well with the MGs ingame, you definitely can, but the same is true for most of the weapons. What I'm saying is that the MGs shouldn't be artificially limited to be less effective than they really were/are in real life, hence give them the same conditions for spotting as the other weapons, i.e. the same zoom levels to emulate the ability of the human eye to focus.