Hell Let Loose

Hell Let Loose

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Caelib May 20, 2021 @ 5:44am
Suppression Screen Shake Needs To Be Removed
The screen shake/wobble effect from suppression is a poor implementation. In no way is this realistic or even a good mechanic of the implementation. The blur effect is fine ... there are even other games out there (Squad) that implement the suppression mechanic in a significantly better manner without introducing some ridiculous wobble.

The current implementation is too arcade for this game.
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Showing 1-15 of 26 comments
Floringer May 20, 2021 @ 6:35am 
I agree. the screen shaking being not even the worst thing about it, but rather that your aim shifts while being suppressed for some reason. that kind of pisses me off because it leaves you virtually no chance against spray and prayers which is really just bad design
Reitz May 20, 2021 @ 6:39am 
I dont think it gonna change it been there for the beginning.

And i think its meant to be around to slow down the gun fights and simulate fear of death.

Sure can feel bs but the radious could be changed to more tight like in post scriptum..

Before its suppression started from 7m and they reduced it to 3m


for hll 2m would be enough to start the suppression cause its so casual game anyways.

And if it would be removed i would think they would add some aimpunch when getting hit or it would became literally next call of duty.


Last edited by Reitz; May 20, 2021 @ 6:41am
Roninman May 20, 2021 @ 7:05am 
Shake from explosions near like grenades and artillery is fine.
Woldren May 20, 2021 @ 8:06am 
you are not playing alone tho xD ahaha
I understand that you want to fight back, but if some is shooting at you, you just stay with your head down until your comrades help you.
If you took a trip alone on the other side of the map, you knew the risks before leaving your squad and your army.
Marty_ May 20, 2021 @ 8:41am 
It’s better than what is used in Battlefield that’s for sure. If I’m not mistaken, in Battlefield the screen will wobble but you can still aim. The only problem is that even if you are perfectly aimed on an enemy while suppressed you’ll still miss because the game says so. At least in this it actually makes aiming hard so you aren’t tricked into thinking you’ll hit a target.
Caelib May 20, 2021 @ 10:47am 
Originally posted by Woldren:
you are not playing alone tho xD ahaha
I understand that you want to fight back, but if some is shooting at you, you just stay with your head down until your comrades help you.
If you took a trip alone on the other side of the map, you knew the risks before leaving your squad and your army.

It's not about playing alone, it's about simply being able to aim your weapon. With the intensity of battles and bullets flying in all directions (especially around capture points), it's virtually impossible to actually aim your weapon and hit your target.

I cannot tell you how many times I have been aiming and just as I am getting ready to fire, a stray bullets from somebody not even shooting at me passes nearby and shakes my screen, messing up my aim. The game doesn't need this ... it's opposite of what I would hope the developers would want: intelligent play where people aren't relying on spray-and-pray BS to win battles.

Getting shot at in real life doesn't make you wobble, all that happens is that you hear a whiz and a snap (or get hit). I think most players understand the need for suppression in the game, but the way it is implemented right now is fundamentally flawed.
Last edited by Caelib; May 20, 2021 @ 10:52am
TWB*Clell_Miller May 20, 2021 @ 4:11pm 
Oh, stop. Just stop.
500 Magnum May 20, 2021 @ 8:15pm 
Originally posted by Caelib:
The screen shake/wobble effect from suppression is a poor implementation. In no way is this realistic or even a good mechanic of the implementation. The blur effect is fine ... there are even other games out there (Squad) that implement the suppression mechanic in a significantly better manner without introducing some ridiculous wobble.

The current implementation is too arcade for this game.
true
Maj."King" Kong May 20, 2021 @ 10:05pm 
9mm and ,45 rounds fired from 400 yards away shouldn't cause any meaningful suppression, that's one step could be taken
Maj."King" Kong May 20, 2021 @ 10:09pm 
Originally posted by datCookie:
Suppression is actually in the worst state it's ever been. Old suppression may have been over the top and brutal, but it reflected the idea of suppression really well and actually forced players to seek cover and find a different route.

Current suppression is a fraction of what it should be, it doesnt do enough at all.

I'm full agree chief, but it used to be more rifles and less SMGs and the meta favored the US side. There's probably a reasonable middle ground where the Germans get more MGs per unit but that's been said for a while, and asymmetrical balance doesn't seem to be where they're goin
Mokurai May 20, 2021 @ 10:36pm 
The fact I've been one shot by enemies with a dozen rounds fired withing a meter of them many, many times, makes me question the viability of even trying suppressing mg fire. Atm I'd almost recommend squads ignore mg role except in certain situation
[ABSO] Eaos May 21, 2021 @ 4:35am 
Originally posted by Caelib:
The screen shake/wobble effect from suppression is a poor implementation. In no way is this realistic or even a good mechanic of the implementation. The blur effect is fine ... there are even other games out there (Squad) that implement the suppression mechanic in a significantly better manner without introducing some ridiculous wobble.

The current implementation is too arcade for this game.

current is fine. play with your team and it isnt an issue
Summerdreams May 21, 2021 @ 5:31am 
Originally posted by Caelib:
The screen shake/wobble effect from suppression is a poor implementation. In no way is this realistic or even a good mechanic of the implementation. The blur effect is fine ... there are even other games out there (Squad) that implement the suppression mechanic in a significantly better manner without introducing some ridiculous wobble.

The current implementation is too arcade for this game.

So lets take a look at it from a - more realistic approach. What happens in real life if anybody shoots at you? Yes correct. You stick your head out of your cover to look for this guy, to yell at him and to put an angry-looking face at him.
Joke aside, you WILL be taking cover. You DONT want to die. Thats why MGs are useful in real life. Thats why SMGs / full-automatic weapon and more firepower in general result in a higher chance to win battles / war. Just compare M1 garands to k98k.

So lets back to our game. What will happen if you stick out of cover? Yes you die. Its actually the same as in real life, BUT (!!!) you will respawn. The same logic applies to one-life events. People are cautious, because its OVER if you die. Thats what such a supsression system is about, but you cant change the fact that people will respawn. So you have to change it in an artificial way. IRL you shouldnt (or better: cant) fight back, in game you cant fight back with such a suppression system. Thats why a suppression system is needed in order to give MGs a purpose. Using MGs in a too aggressive way is not effective (just try to rush using an MG compared to an SMG).

So what would happen if you remove a suppression system? MGs would be useless and trust me, the effectiveness of MGs is already not high and im maining MG-gunner (solely playing MG-gunner in other games like PS / squad as well). In PS / squad you can deliver suppressing fire in a small area and offer your teammates covering fire effectively. In HLL if you try to do so, you get instant-gibbed by that guy on the opposing edge of where you are shooting right now. Nice. I cannot recall how often my squad wanted to push and trusted me to give covering fire on a SMALL area (and im not talking about my whole screen im just talking about a really small area), just to get me instantly killed after pressing left mousebutton for 2-3 seconds (dont worry, i shoot in small bursts to ensure accuracy) from the direction im trying to suppress right now.
I compare this to PS (actually something positive about it), in which my squad has been pinned down and i have been able to locate the enemy in a specific AREA. So i dropped some suppression fire using an MG42 and suddenly: the enemies didnt shoot back for several seconds. Why? Because theyre suppressed.

Another reason why it should NOT be implemented: we have no other way of losing accuracy on the run. So guess what happens if you remove said suppression system: youre running in the field being shot at by a guy. So a guy using an SMG on low range has to hit you multiple times (because of SMG). You could be able to turn around 180° (!!!) aim your kar98k on him and insantly kick him out of his life. Srsly? Is this what is needed? Do we really need another battlefield / cod trash? No we dont.
Considering the fact that games like PS / squad create a HEAVILY whobbling aim, this game is turned down way too much tbh.
Last edited by Summerdreams; May 21, 2021 @ 5:33am
Caelib May 21, 2021 @ 5:56am 
Originally posted by Summerdreams:
So lets take a look at it from a - more realistic approach. What happens in real life if anybody shoots at you? Yes correct. You stick your head out of your cover to look for this guy, to yell at him and to put an angry-looking face at him.
Joke aside, you WILL be taking cover. You DONT want to die.

Who said I wouldn't take cover? What I'm talking about is the fact that my screen is wobbling BEFORE I can take cover. As I said, there are many other/better ways to implement suppression that are more effective that don't wobble the screen. Look at how Squad does it.
JimboniusMaximus May 21, 2021 @ 7:55pm 
I would really like to see how well you could keep your weapon perfectly steady with bullets snapping all around you, dirt and chips of concrete making your eyes flinch, the loud piercing sound of gunfire, fear of death and adrenaline making your hands shake. You can’t help it, it’s a reflex.

You SHOULDN’T be able to return fire. That’s the entire point of suppressive fire. Overwhelming the enemy with such fire superiority (more bullets down range) that it physically makes it impossible to return fire. So that other fire team members can get into a better position to actually deal accurate killing shots to the enemy.
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Date Posted: May 20, 2021 @ 5:44am
Posts: 26