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This really is it
If they devs want us to have any faith in their words they need to make this next update absolutely perfect. otherwise we're going to just be in for another round of half truths and whole lies to cover for failures in design and testing.
Except they have stated in the beginning there is no armor values and special points to hit. The tanks are health based. Unlike Squad and Post Scriptum with vehicle weak points this game doesnt have this yet.
So its unclear why tanks 1 shot eachother atm with these weird shots and angles when the game doesnt have ballistic values for tank shells.. Just flat damage.
I've talked about similar problems in the past and been banned on the steam forums. so so repost this if you can so others can talk about it after I am silenced by the devs.
tigers are made of paper in this game :p
Thanks to the commander hatch 1 shot exploit. We dont have tank armor values in the game yet as they've stated this before so why do Tigers and other tanks even jumbos get 1 shot in the front using cheezy shots? If its not in the game yet then its a exploit/glitch.
Gonna call foul on this one.
I've seen the Tiger 131 come to a complete halt and not bounce like it does in this game. It's ridiculous the amount of bounce they've added to the Tiger I in HLL. It's minimal in any footage and at any of the Tank shows where the 131 is present.
Not only that, but whenever firing the main cannon, it has the same bounce. You can watch any footage of Tiger I's in action and there's almost no bouncing like they portray in this game.
Like I said, the bounce problem with the Tiger I isn't just when it comes to a halt and when firing it's cannon, it bounces heavily when it takes hits. No other Tank in the game suffers from the extreme bouncing that the Tiger does when it gets hit from any shell in the game.
Mark Felton has a good video(The Tiger Tank that wouldn't Die) with a ton of WW2 footage of the Tiger in action. There's barely any movement when firing the main cannon or coming to a halt.
Check out 1:23 to 1:30 in this video, the Tiger is in full motion and comes to a halt, there's almost no forward momentum bounce like in this game.
https://www.youtube.com/watch?v=3jS5xqSyPbo&ab_channel=HighFlight
Here's a list of things from the tiger field manual - made for the EASTERN front -
http://paijmans.net/Tanks/Tigerfibel/87.jpg
Sherman M4 75mm chart:
http://paijmans.net/Tanks/Tigerfibel/ShermanChart.jpg
Also, T 131 is almost never diven at combat speeds - someting about it being a CAPTURED MEUSEUM piece
Also, T131 has been improved after market with springs that are higher quality that would have been present in the war. There's also that funny little fact that T 131's restoration wasn't done by slaves to the reich who, it funnily turns out, may not have exactly appreciated the nazi leaders who were compelling their service
Yes, seriously. It's the only working Tiger I in the world. The only difference is the engine was taken out of a Tiger II. So it should bounce even more with the Maybach HL230 engine.
For a PR Stunt? WTF would they gain by not showing it lurching when coming to a halt? That makes no sense. They strive to show the history of every Tank they display. They gain nothing by not showing the true nature of the Tank's capabilities and pitfalls during the shows.
The speed shown in the videos is a lot faster then the in game speed. Again, the bouncing portrayed in the game is so over the top. Not to mention the over the top lurching every time you fire the main cannon.
There's plenty of actual WW2 footage of Tiger Tank's in action as well, I provided the Tiger 131 footage because it's in color and HD. Here's some actual footage of many times the Tiger fires it's main cannon and it stays almost completely stationary.
I realize there was some bounce to the gun when the Tiger stopped, especially at top speeds, but nothing like what is portrayed in this game. It's ridiculous. Especially when firing the main cannon. The devs put it in there as just another weakness to the Tank because they were expecting it to dominate the game when it was first released back in Update 2.
https://www.youtube.com/watch?v=n9qiJFq73UU&ab_channel=PanzerPicture
Good news on the armour front. In Update 9 we'll be rolling out phase 1 of our tank / armour overhaul.
This will be include community lead changes, bug / glitch fixes and more.
As we start locking more bits in around this front you can expect a Dev Brief into what's what on that front :)