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i recommend playing PS without being blindfolded. Its actually the same gameplay over there. Besides that: you also said noone would care, so ... why wouldnt it be the same cluster ♥♥♥♥? Additional to that: wouldnt a ticket system rather encourage K/D-stylish gameplay, some kind of gameplay everybody hates? Because if you have a godlike K/D you are awesome, if youre below 1 youre just a noob who should GTFO? Since we are talking about tickets you are "wasting"
Regarding the ticket system, i think it works in PS mostly because you don't have a level system which encourages farming kills. Instead your priority is to not die for two reasons: the game ends and also your end of game score which is visible to the entire team. Because PS is more hardcore, running and gunning tends to get you killed quite a bit thus affecting your K/D, thus you have to play safe. The system works as it encourages players to wait for revivals and also seek to be healed to regain stability in aim and remove debuffs.
Hence why PS has a smaller player base, the gameplay is not based on run and gun. Arcady people tend to leave PS fast as its not their play style, is slow and in many cases result in a lot of frustration when you get killed and have long respawn times. The strict stamina system and team play aspect are just the cherries on the cake.
HLL has no real penalty for ticket waste or K/D visible stats thus people dont care about their K/D score that much, besides bragging or leveling up.
If you want want to make a game with a ticket system you have to design the game around it from the start, as is Red Orchestra games. HLL was supposed to be similar to CoH2 with a focus on resources to dominate the battlefield, but after 2 years in EA it still has to decide on what the meta is going to be.
Good game design is narrow. It's deliberate and specific. The Medic has a role to play. The issues you mention, such as respawn times/mechanics, can be manipulated. You being sick and tired of missing an AT or Support isn't a reason to remove Medic. First, if you're the SL, you can kick players who aren't listening and get someone else. Second, fixing the Medic's usefulness is important, but you don't fix a role by simply removing it. You don't fix your sink by removing it. Yes, it's gone, but that's not the same as fixing it.
So, ideas to make the Medic more useful are the key. Some of them you mentioned indirectly, and others were mentioned in this thread as well.
- Increasing respawn timers.
- Increasing revive and bandage speed of Medics.
- Decreasing amount of bandages regular infantry have to 1 or 0. But making it possible for infantry to pick up bandages from the create dropped by Medics.
- Decreasing how long it takes for regular players to bandage themselves or each other (if they have bandages).
- Increase the time it takes to bleed out from a wound if a Medic is within 30m radius.
they definantly should not give medics these abilities or ammo. By setting them up with low ammo it forces them to focus on being a medic. in post scriptum medics have a ton of ammo squad mates can rez downed players meaning the medic class is more useless. Hell let loose has good system to force players to play the role properly. i do think that players should all have one syrette however. but if a non medic rezzes you and you die then you shouldnt be able to be rezzed period. only the medic rez should be one that has multiple rezzes after being shot. This game is focused on team play but if medics can just hand out syrettes at will and have AOE revives it would break that immersion alot.
that match i had a ♥♥♥♥ load of deaths hell yeah i did but i proved to be such a good medic i had 7 commadations for my work. in the next map i had people saying they were sorry for not commending me cause they were distracted. A good medic ignores the battle unless the fight is in his face. They arent their to fight they are their to rez. I will agree that squad mates should have 1 syrette but not refillable by medics. only proper resupply. also a person who is rez by a squadmember will die no matter what next time he is shot within the next 5 minutes. This will force people to save their syrettes knowing that only a medic can continously revive the same person. Squadmember rezzing should be a last ditch effort should the medic get shot. I do agree the medics should be able to heal others at a much faster rate then people can bandage themselves.
yes man, i play medic often and get alot of commendations. i revive between 35 to 70 people in a single match.
so the people saying medics are not out there, are not playing them or just die too often and expect medic to be right behind them at all times.
Can you share why you're against it?
I see a lot of emotional responses with great attachment to the medic, this is always going to upset some people.
You need to look at how the games mechanics and classes effect squad composition, and in turn the way the game plays.
Something absolutely needs to change here. Whether it's trimming down the number of classes so the important ones are always chosen, or giving everyone 1 revive and making the medic the dispenser.
I'm not taking gameplay advice from people who focus on this class, I'm very sorry. But while you are faffing around crawling through smoke; support and engi are building nodes, AT is harassing tanks, and auto's and mg's are covering them. While you scramble for another mag, they are already getting masses of kills.
Like, I just want the medic to either be important or dropped. The way it is now is not cohesive to the teams goals. You spend too much time attending to things that are not in your squad, and other more useful classes are not chosen because of it.
You guys have all said that the Medic should be the only one who can revive because it makes him unique. BUT- what if everyone NEEDS a medic to get a syrette refill, that would make the medic even more of a big deal when you see him, and a bigger chance to RP a more realistic interaction with your team mates. (first aid is administered by everyone, not just Medics.)
Think about what that would mean. There are issues with the meta game that need addressing, you aren't suggesting any fixes for that - you are just saying "but I like medic how it is" - well maybe you haven't thought about this enough, yeah? Because this is not a simple issue; the class system is at odds with the game's mechanics. An Engineer is not just another class. Support is not just another class, these classes are out of balance with classes like Assault and Medic, both of which may as well be non existent.
Can you at least agree that Assault has no place here? From there maybe you can start to understand why Medic doesn't fit either.