Hell Let Loose

Hell Let Loose

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Delta Hawk Mar 15, 2020 @ 12:16pm
Squad leader issues
There's no incentives for being a squad leader so most of the time a squad doesn't have a squad leader. I get it when the devs play you all play it the way it's meant to be played but when normal people play it nobody wants to be a squad leader. In fact being a squad leader isn't fun. Even trying to kick squad members from the squad for whatever reason requires the squad leader to die. The squad leader's role is severely handicapped and hurts the team playing aspect of the game.
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Showing 1-15 of 42 comments
Saturn Mar 15, 2020 @ 12:46pm 
Why do you feel that being a squad leader isn't fun? You have the responsibility to place garrisons, outposts and nodes, choosing the angle of attack, having to make the call of whether to attack or defend, flank or advance "straight up the middle", call in artillery or airstrikes and coordinate maneuvers with other squad leaders and the commander. Being a Squad leader is in fact the most diverse role Hell Let Loose has to offer...

I'm not sure what you mean with "The squad leader's role is severely handicapped and hurts the team playing aspect of the game", because surly, a squad without a officer is what really hurts a team. Perhaps you just need to find good players to squad up with?
Last edited by Saturn; Mar 15, 2020 @ 12:46pm
Delta Hawk Mar 15, 2020 @ 1:23pm 
Don't take my word for it, just join a normal game and see the lack of squad OPs. Games usually have have two or three good squads, several lack luster squads with SLs that barely put down garrisons or OPs and a bunch of straggler squads with no SLs. Being a SL isn't fun in the sense of a FPS for the reasons you're saying, you're doing all this with OPs, garrisons and commanding stuff. It is diverse, but doesn't make it fun.

The squad leader's role is handicap when it comes to managing the squad because to kick people they either have to die or redeploy(it's also glitched). And vice versa the squad should have the ability to kick squad leaders easily for not fulfilling the role of a squad leader. I can't tell you how many times I've tried switching squads because the SL was OFP and wouldn't leave the position (don't even recommend to vote kick them because that's broken). It also handicaps the game because there's no incentives to being a squad leader so good squad leaders don't want to be squad leaders. People create squads, then switch their roles when others join.

Also, command chat is absolutely ridiculous. I can barely hear anybody between command, other squad leaders and my own squad. That alone is enough to make people frustrated with being SL. How can you be an effective SL if you can barely hear anybody?

Sometimes I play squad leader. I know, you want to say if I'm having so many problems being squad leader then I'm not a good squad leader. Bingo. I suck at being a squad leader, yet whenever I am my squad is usually the top 3...and I suck at being a SL! That should tell you something.

Yes, I get it, I completely get it, you may not experience it for whatever reason. I'm not here to argue. Just join a normal game and look how many OPs are down verses how many squads there are within the course of a game. You'll see a few awesome squads and a lot of straggler squads.
Last edited by Delta Hawk; Mar 15, 2020 @ 1:25pm
happyapilot Mar 15, 2020 @ 1:44pm 
Playing as a squadleader does require another mindset than your typical run and gun and shoot mentality.. it's more about keeping oversight of the situation and working with your squad by leading them.

Firstly it's a big change up from being just a regular infantry guy. Secondly there will be players who are not interested in having to deal with all different factors that come into play when commanding a squad of men. And if this leaves you without a SL then it can't be helped.. it's better to play without a SL than to have a SL who doesn't wish to play this role.

But to say that a squad leader role is severely handicapped and hurts the team playing aspect that seems to me a bit far fetch and absurd.

I agree it can be a bit of a nuisance that you are only able to kick someone off the squad when you died yourself as a squadleader, yet before you want to send someone packing from your squad.. inform them about your actions, your reasons and if they fail to comply, next time you die as a SL then say Goodbye and move on.

Many games I've been playing as a SL and even if we win or loose most people in the squad seem to enjoy the game when they play together as a team.. and the key aspect to make that happen lies with the squadleader.

I can't see many faults with the SquadLeader role at this moment.. only wished for better communication options and or a quick key to mute command net.

For example if I'm calling in artillery it would be nice to communicate with artillery one on one instead of calling it in on the main command network. Although with the new markers we have gained a wider range of options to communicate.


Last edited by happyapilot; Mar 15, 2020 @ 1:49pm
tortuga Mar 15, 2020 @ 2:15pm 
I have reached level 8 as Commander and SL but, I hardly ever take those roles any more. SL's have their own agenda so, don't want to do what you ask even if you are loosing a point and ask them to return. And try asking your squad to stay and defend a point or someone to be support or engineer, apart from all the screaming and yelling on command coms, who needs all that.

This is a game, something to enjoy and those roles are not enjoyable for me any more. Another clue how others feel about the role....watch as you said, how many players start a squad only to take another role when someone else joins or they wait and wait and wait till someone else opens a squad and then join. It's a constant wait and then fast fill, over and over.

I have given in to waiting till the game starts and SL puts down a outpost or someone else puts down a garrison before I join in. There is always a medic, support or engineer role open so, finding a spot isn't a problem.

I have just gotten tired of holding down the keys and all the running to the first point so, I sit back and enjoy my cup of coffee till the fight begins.

Last edited by tortuga; Mar 15, 2020 @ 2:31pm
Saturn Mar 15, 2020 @ 2:18pm 
Originally posted by Delta Hawk:
Don't take my word for it, just join a normal game and see the lack of squad OPs. Games usually have have two or three good squads, several lack luster squads with SLs that barely put down garrisons or OPs and a bunch of straggler squads with no SLs. Being a SL isn't fun in the sense of a FPS for the reasons you're saying, you're doing all this with OPs, garrisons and commanding stuff. It is diverse, but doesn't make it fun.

The squad leader's role is handicap when it comes to managing the squad because to kick people they either have to die or redeploy(it's also glitched). And vice versa the squad should have the ability to kick squad leaders easily for not fulfilling the role of a squad leader. I can't tell you how many times I've tried switching squads because the SL was OFP and wouldn't leave the position (don't even recommend to vote kick them because that's broken). It also handicaps the game because there's no incentives to being a squad leader so good squad leaders don't want to be squad leaders. People create squads, then switch their roles when others join.

Also, command chat is absolutely ridiculous. I can barely hear anybody between command, other squad leaders and my own squad. That alone is enough to make people frustrated with being SL. How can you be an effective SL if you can barely hear anybody?

Sometimes I play squad leader. I know, you want to say if I'm having so many problems being squad leader then I'm not a good squad leader. Bingo. I suck at being a squad leader, yet whenever I am my squad is usually the top 3...and I suck at being a SL! That should tell you something.

Yes, I get it, I completely get it, you may not experience it for whatever reason. I'm not here to argue. Just join a normal game and look how many OPs are down verses how many squads there are within the course of a game. You'll see a few awesome squads and a lot of straggler squads.

You do make a fare point on many cases, I'll give you that, but judging from what you've written, I'm sure you make a perfectly fine SL, because putting down garrisons and OP's is arguably the most important task for the role, and you understand that.

I do also feel there is an incentive to being a SL, I enjoy coordinating with my squad and other squads (especially when the outcome is victory)...But perhaps that just boils down to personal preference. Some people enjoy that extra responsibility, other's do just fine without it.

I'm not too bothered with the way kicking squad members work, but I also seldomly need to kick anybody because I almost always play with players I know well or fairly well. Try looking for community servers, you should notice a difference in player quality, although newcomers and random players are everywhere in MP games...You'll never get completely rid of incompetence or ignorance in any organisation.
Delta Hawk Mar 15, 2020 @ 6:31pm 
You guys think there's enough incentives to be a squad leader. I think there needs to be more because there's only a few players that want to be squad leader and actually do the job. And again this is based on the fact most squads don't have OPs, which really determines the battle. Having better squad management ability such as kicking people without dying or the SL from the squad is one possible way and though it may be small it'll help the squad out even if just a little. To be honest I don't know why the commander doesn't have the ability to kick squad leaders.

When ever I'm playing as just a squad member and someone tries out the SL position I always tell them to put down OPs and garrisons and they're be better than most.

Unfortunately between the server ping and number of players most people end up on private servers, but most of them don't play right.

Originally posted by happyapilot:
yet before you want to send someone packing from your squad.. inform them about your actions, your reasons and if they fail to comply, next time you die as a SL then say Goodbye and move on.
yea, I do that all the time when I'm squad leader.
FrankyFourFingers Mar 15, 2020 @ 7:44pm 
The only thing bad about being squad leader is running into people who are in your squad that don't follow your instructions
hollow307 Mar 15, 2020 @ 7:49pm 
Originally posted by Franky:
The only thing bad about being squad leader is running into people who are in your squad that don't follow your instructions


I prefer to play squad lead, and when this happens, I make room for people who listen :)
FrankyFourFingers Mar 15, 2020 @ 7:52pm 
Be nice if I could kick em on the spot
happyapilot Mar 15, 2020 @ 9:12pm 


Originally posted by Delta Hawk:
To be honest I don't know why the commander doesn't have the ability to kick squad leaders.

Can be a bit of a double edge sword here..

You got different command styles and different players who can take on the role of commander..
give the commander the ability to kick squad leaders can mean that you end up with one commander and nobody wanting to take on the role as a squad leader. it should also work both ways to and then when command is in disarray the enemy will be knocking on the doorstep of your last objective that you must hold or it's game over :-)

it's always gonna be a complicated issue when you got so many players unknown to eachother each with his own ideas and playstyle to get that into a good organised army.. that is why most of the time you will experience a whole new level of gameplay when you have people from a lets say a clan fighting another clan.. they tend to know eachother and work together more.

that is not to say that a couple of players thrown into a squad can't work together, they just need to be willin' to do so and have someone who is willing to take the lead and command.

Last edited by happyapilot; Mar 15, 2020 @ 9:15pm
Stryker Mar 15, 2020 @ 10:38pm 
I think you are all playing SL wrong. My mentality when joining the game as a SL or Commander is "I want everyone in my squad to have fun." I don't beg anyone to be support or engineer to put down nodes. If everyone chooses non-support roles, I direct them to be an attack squad and support them with outposts in advantageous positions. I call out targets with my binocs and I try to be their eyes and ears. If I got engineers and support, then great. I can be an even better squad, but if everyone wants to just kill things, that's fine with me too. I can work with it.

The first thing I say to anyone who asks "what do you want us to do?", "You do you. Have fun, let's work as a squad. No pressure." I can't stand SL's who bark orders and try to yell at grown men to do this or that or start yelling at people. THAT is the true failure of this game, same with commanders who bark orders and whine and complain about people not doing things.

As a Commander or an SL, you work with what you got. You can't expect to force people to do things. If my SL's aren't putting down Garrisons, then I try to do my best to put down garrisons as a commander. It gives me tons of exp. I don't point fingers. I don't shame my SL's. If we lose, it's a learning experience for everyone involved. Can't win 'em all.

I do put my all into being an SL or Commander, but the most important part is my squad and my team is having fun. Not gonna yell at a bunch of grown men over a microphone. Adapt to what you got, treat your players with respect and don't get frustrated.

And I hate the kick button. I think I've only used it once, on a guy who was purposely trying to sabotage the team and TKing. Otherwise, even if someone isn't talking, I don't kick them. Some guys have kids asleep or wives, can't use a microphone for some reason or are just new.
Last edited by Stryker; Mar 15, 2020 @ 10:42pm
Gebatron Mar 15, 2020 @ 11:26pm 
I find SL very rewarding.
Saturn Mar 16, 2020 @ 5:00am 
Originally posted by Stryker:
I think you are all playing SL wrong. My mentality when joining the game as a SL or Commander is "I want everyone in my squad to have fun." I don't beg anyone to be support or engineer to put down nodes. If everyone chooses non-support roles, I direct them to be an attack squad and support them with outposts in advantageous positions. I call out targets with my binocs and I try to be their eyes and ears. If I got engineers and support, then great. I can be an even better squad, but if everyone wants to just kill things, that's fine with me too. I can work with it.

The first thing I say to anyone who asks "what do you want us to do?", "You do you. Have fun, let's work as a squad. No pressure." I can't stand SL's who bark orders and try to yell at grown men to do this or that or start yelling at people. THAT is the true failure of this game, same with commanders who bark orders and whine and complain about people not doing things.

As a Commander or an SL, you work with what you got. You can't expect to force people to do things. If my SL's aren't putting down Garrisons, then I try to do my best to put down garrisons as a commander. It gives me tons of exp. I don't point fingers. I don't shame my SL's. If we lose, it's a learning experience for everyone involved. Can't win 'em all.

I do put my all into being an SL or Commander, but the most important part is my squad and my team is having fun. Not gonna yell at a bunch of grown men over a microphone. Adapt to what you got, treat your players with respect and don't get frustrated.

And I hate the kick button. I think I've only used it once, on a guy who was purposely trying to sabotage the team and TKing. Otherwise, even if someone isn't talking, I don't kick them. Some guys have kids asleep or wives, can't use a microphone for some reason or are just new.

I think we need to recognize that there is a difference between yelling at each other, and leading the squads. I'm sure all of us here agree that nobody want's to be yelled at, and we all want to have fun while playing. That doesn't mean that we shouldn't encourage players to take the roles that are essential to help the team.
If somebody asks you "What role do you need?", they are asking because they wan't to help out. Once the essential roles of support and engineer or filled, I agree with you, take whatever role suits you the best.
The problem with not asking players to go certain roles (like support for instance) is that there will be a high risk of never having garrisons for the team to spawn in to. There needs to be an effort from everybody to do tasks you may not find "fun" in order to help the team. Placing garrisons and nodes are very important, and only take a few seconds / minutes. Once that's done, you can return to the action.

I find that players more often than not show appreciation when a SL starts guiding the squad. There's nothing wrong with pointing out what needs to be done and working together to achieve that goal. It's sort of the point of being a squad leader. Hell Let Loose is all about team work after all, and matches where everybody helps out are when this game really shines.
Stryker Mar 16, 2020 @ 6:00am 
Originally posted by 82AD Saturn:
I think we need to recognize that there is a difference between yelling at each other, and leading the squads. I'm sure all of us here agree that nobody want's to be yelled at, and we all want to have fun while playing. That doesn't mean that we shouldn't encourage players to take the roles that are essential to help the team.
If somebody asks you "What role do you need?", they are asking because they wan't to help out. Once the essential roles of support and engineer or filled, I agree with you, take whatever role suits you the best.
The problem with not asking players to go certain roles (like support for instance) is that there will be a high risk of never having garrisons for the team to spawn in to. There needs to be an effort from everybody to do tasks you may not find "fun" in order to help the team. Placing garrisons and nodes are very important, and only take a few seconds / minutes. Once that's done, you can return to the action.

I find that players more often than not show appreciation when a SL starts guiding the squad. There's nothing wrong with pointing out what needs to be done and working together to achieve that goal. It's sort of the point of being a squad leader. Hell Let Loose is all about team work after all, and matches where everybody helps out are when this game really shines.

Obviously I'm not talking about SL's who guide with respect. I'm talking about the people saying they wish they could kick this person for not doing what they ask or this and that. At the end of the day, you are talking to grown men playing this game. I understand there are just sometimes when you need to kick someone(afk, TKing, toxic), but on the flip side, too many times do I see people yelling at people or complaining over and over again that people aren't doing what they ask.

Too many times do I see SL's and Commanders shaming people in their squad for playing how they want or "not listening to them". I understand people get frustrated, but I think a lot of people need to understand that there are still a lot of new players, and players who want to try different roles. I feel myself getting "stuck" playing Commander or SL cause noone else wants to do it.

Most Squads I've led and the games I've Commanded, usually people tell me I'm a great leader. Just tired of people coming into games and barking orders and trying to tell people how to play or forcing people into roles and using the kick function as some punishment for not listening to them. I don't tell my Squad to defend, I ask them "Hey, do you guys wanna defend or attack?" I plan my defense and attacks accordingly. Ask my Squadmates to fan out and help me get enemy garrisons and OP's on defense, instead of just sitting on a point in a boring fashion.

There's a lot of great commanders and SL's out there, but there's a lot of bad ones too, and it's mostly because of their attidude. My point is, let people play how they want to play. Lead with respect. Don't just bark orders, listen to your Squad Mates and their ideas, sometimes they may have a better idea then you do.

I totally agree with you, people enjoy when an SL leads and takes the responsibility of leading the entire squad, and most of the time I get really great players who are willing to do anything I may need or the Commander needs, but I never force anyone into roles or kick people cause they may not have a mic or they want to attack instead of defending and vice versa. I'm hoping more people learn from listening to me interacting with other squad mates if they are new.
Last edited by Stryker; Mar 16, 2020 @ 6:03am
happyapilot Mar 16, 2020 @ 6:34am 
Originally posted by Stryker:
I think you are all playing SL wrong.

Can't help smiling when reading such a statement.. neverthelless there is a difference in asking people to help or to bark orders.. I would think we all play this game for fun otherwise why play at all.. I just shared my viewpoint from my own experience of being in command both in RL and in HLL.

In short the thread started with a gentlemen having issues with SL as it is.. I wanted to share my thoughts yet as one can see many different people many different thoughts..

Good thing is we can all decide how to have fun in HLL and which role to play. Don't like SL, join another squad, don't like to play SL, don't play SL.. having problems with commander.. don't play SL for a round or find another server.. problems solved.

it's all about choices..

Last edited by happyapilot; Mar 16, 2020 @ 6:36am
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Date Posted: Mar 15, 2020 @ 12:16pm
Posts: 42