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They do remain. Max 4 if I recall.
The part about engineering is you have to consider them logistics or sapper depending on your loadout. You should be running supplies to the front line and building nodes and fortification or on the offensive taking out enemy emplacements with satchel charges. The rest should just be to keep you alive at best when you do engage in combat.
The most fun I've had was building defences.
Now imagine offensive, ever member of the team falls back to Hill 15 in cycles on engie kits, or north pass, or dugout barn, etc. and lays their full quota of wire and barricades and mines on the approaches. It'd be impossible to get through.
Imagine 300+ mines in the broken stumps and fog of hurtgen.
Each engie gets 6 AP mines and 4 AT mines to lay down. It takes a few lives to do so, but if you lays them on hedgerows and ♥♥♥♥ on the approaches, you're guaranteed a Squad leader or two will hit them, since they usually go first.
I would build massive defensive fortresses that not a single person would use to defend with ( except the enemy when they capture the point) i would beg for supplies to build nodes that someone would ninja to make a useless garrison or would be overrun in 5 minutes.
I would play sapper and try and destroy enemy strong points that nobody would attack. I would knock out enemy tanks that just respawn in seconds.
The engineer class is useless for the same reason all classes are. Everyone is a Rambo doing their own thing and 99% of teams just suck.
Play post scriptom if you want a real experience in any class.
No? Seems like a lot of people haven't heard of those or their importance.
Fortifications? Blocking off entrances with barbed wire or belgian gates, setting up bunkers, ap mines, normal mines (that do not despawn, learn the game before you start complaining).
Building nodes, fortifying defenses. Hell if ya work at it and get enough supplies you can build entire bunkers and make points damn near impenetrable on foot. Seems like you're focusing on the killing potential, instead of the actual job.