Hell Let Loose

Hell Let Loose

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About airheads.
They need to be deleted from the game. This is supposed to be a tactical sim-shooter and airheads completely bypass any kind of strategic defense a team might have. I say this because even if your team spots where it will land, by the time someone gets there, the enemy team has already spawned in and gotten a garrison up. They completely break any kind of "realism" the developer was going for and they often create stalemates at one single point if the enemy commander is spamming final stand, which most of the time, they are. Kursk, makes this issue even more glaring because the german team can drop an airhead on the far north-eastern side of the map, spawn in, and then they can have multiple regular infantry squads move behind russian lines and camp their HQ spawns for the entire game. I just got out of a game where this exact scenario happened, the enemy CDR dropped an air head far to the northeast of "defense in depth" and 2 enemy squads camped our hq's, destroying tanks with no one in them, spawn killing etc. And the enemy cdr would spam airheads in that exact spot for the entire game. Like I had said before, by the time anyone on my team got there to take it out, it was too late, they had already spawned and had hid in the grass and trenches like rats. No matter how much my team would search we could never find them all and before we knew it, we were being spawn camped in our middle and north east HQs to the point where they were blocked. This highlights issues not only with the cheese ability that is airheads, but the problem with having zero spawn protection. The only enemy elements that should be allowed to go behind enemy lines should be recon. This also teaches new players that this kind of scummy play style is ok, its not. Oh and another thing, I have noticed that on a few private servers, some members of the hosting clan will go out of their way to camp HQ spawns. Nothing can be done about it because either they themselves are the admins or the admins are mysteriously not responding.
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Showing 1-15 of 48 comments
TWB*Clell_Miller Sep 9, 2021 @ 4:38pm 
What are airheads really? Are they air dropped resupply and spawn points or actual paratroop drops? Perspiring minds wish to know.
Last edited by TWB*Clell_Miller; Sep 9, 2021 @ 4:38pm
Rusty_Taters Sep 9, 2021 @ 5:06pm 
Originally posted by TWB*Clell_Miller:
What are airheads really? Are they air dropped resupply and spawn points or actual paratroop drops? Perspiring minds wish to know.

Its just an air dropped box. Thats it. Its parachute is red for all factions with a box attached to it.
Marty_ Sep 9, 2021 @ 5:10pm 
I don’t mind them but I think they need some serious balancing. Maybe a longer cooldown or something idk
RayRay Jackson Sep 9, 2021 @ 5:22pm 
Every match I've been in since I started was won or lost because an airhead dropped and a huge amount of enemies were able to spawn behind our lines. If they limited it to only "x" amount of spawns available that might not be so bad. Like a tactical drop.

As mentioned above though, its usually accompanied by a supply drop and immediate garrison being built.
Phart Sep 9, 2021 @ 6:21pm 
Agree with OP. The term doesn't even make sense. Airheads in military speak are strategic objectives, not tactical. Have zero place in a game like this.

https://en.wikipedia.org/wiki/Airhead
Chromakey Sep 9, 2021 @ 11:04pm 
Airheads don't work against good opponents. They get spotted and destroyed, or have to be placed so far out that your attacking forces need a long time to reach the objective, which lets your front line collapse and put you in a bad position in the cap race.

They work great against bad teams, who don't look out for them, don't delete them. Working as intended
Cipher Esteria Sep 9, 2021 @ 11:44pm 
Airheads usually need a Squad already in place to defend them, when they drop to get any use out of them.
9/10 Airheads get taken down before they even touch the ground.
AnthraX Sep 10, 2021 @ 1:41am 
Be cool if they made airheads so you come down on parachutes and a plane flys over but disable being able to remove the spawn point but reduce the time it’s up maybe 3 to 4 plane drops
Rusty_Taters Sep 10, 2021 @ 2:11am 
Originally posted by Chromakey:
Airheads don't work against good opponents. They get spotted and destroyed, or have to be placed so far out that your attacking forces need a long time to reach the objective, which lets your front line collapse and put you in a bad position in the cap race.

They work great against bad teams, who don't look out for them, don't delete them. Working as intended

Can you not read? My team had spotted them. They are a terrible cheesy mechanic that dont belong in a game like this.
Rahl Sep 10, 2021 @ 2:36am 
I would argue that definietly they could be done better. I would love to see paratrooper drop from planes.
Bud Sep 10, 2021 @ 4:20am 
They should for sure balance them a bit more but it isnt as big of a problem for the community like it is for you and your team. I have almost 600 hours played and maybe 300 of it has been after airheads were added and they really dont affect your team as long as you have a good defense, good back up garry placement, and not too many people on the offensive. It just sounds like your teams havent been as good as you think. As for Kursk, that map needs balancing done hardcore. Its just way too hard for newer players to attack across those fields. I have to disagree with your proposal for recons to be the only element able to cross enemy lines. That makes literally no sense because then how would attacks work for infantry squads? Recon already are the only squads able to put outposts down in locked enemy sectors.
Last edited by Bud; Sep 10, 2021 @ 4:25am
Chromakey Sep 10, 2021 @ 4:40am 
Originally posted by Shreks_loins:
Originally posted by Chromakey:
Airheads don't work against good opponents. They get spotted and destroyed, or have to be placed so far out that your attacking forces need a long time to reach the objective, which lets your front line collapse and put you in a bad position in the cap race.

They work great against bad teams, who don't look out for them, don't delete them. Working as intended

Can you not read? My team had spotted them. They are a terrible cheesy mechanic that dont belong in a game like this.


Yes, i read your whole post, and deduced that your team was bad, yourself obviously included. The enemy commander dropped the airhead on the same spot every time, and it worked every time. Instead of using e.g. a recon vehicle to quickly dismantle it, you got beaten by a better team.

Can you imagine how bad you sucked, if the enemy could afford two squads in your back line, without you overwhelming them at their objective?

Last edited by Chromakey; Sep 10, 2021 @ 4:41am
[BPC.PL]Papke Sep 10, 2021 @ 5:11am 
Originally posted by Chromakey:
Airheads don't work against good opponents. They get spotted and destroyed, or have to be placed so far out that your attacking forces need a long time to reach the objective, which lets your front line collapse and put you in a bad position in the cap race.

They work great against bad teams, who don't look out for them, don't delete them. Working as intended
+1
Rusty_Taters Sep 10, 2021 @ 11:19am 
Originally posted by Chromakey:
Originally posted by Shreks_loins:

Can you not read? My team had spotted them. They are a terrible cheesy mechanic that dont belong in a game like this.


Yes, i read your whole post, and deduced that your team was bad, yourself obviously included. The enemy commander dropped the airhead on the same spot every time, and it worked every time. Instead of using e.g. a recon vehicle to quickly dismantle it, you got beaten by a better team.

Can you imagine how bad you sucked, if the enemy could afford two squads in your back line, without you overwhelming them at their objective?

Quit being a troll, I saw every airhead that was dropped behind my team, called them out to my SL and destroyed more than half of them. However I am only one dude. I cannot say the same for my team. The problem was that the air head was dropped more than 450 meters away from defense in depth and the two squads, mine included, were be pushed from 2 directions at once while also having to run to take out the air head and destroy garrisons. The offensive squads were awful, they could not for the life of them manage to put enough pressure on the enemies point to ease the pressure on the defensive squads. Not only that, there were 4 offensive squads on my team, including 2 tank crews, while our defense was entirely made of 2 squads. We held defense in depth for the entire game, but we lost because the offense failed to take the enemy point. So really, please go ♥♥♥♥ yourself.
Æthelstan Sep 10, 2021 @ 1:06pm 
Airhead good and seem to help with breaking a stalemate. As mentioned, those lacking experience are vulnerable to them. Sometimes good teams fail as well. But planes are loud, and easy to spot. The things their dropping should be easy to catch as well. If you yourself are good at spitting them, then start squad leading. Your voice will hit the whole team rather than just your squad.

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Date Posted: Sep 9, 2021 @ 4:14pm
Posts: 48