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The solution is to have different weapon availability on the Eastern and Western fronts.
The only reason there are so many semi autos are due to weapon unlocks being added to progression and little need for anyone in the squad to pick the role 'rifleman'
When the devs have widened the M1 site making it much easier to use.
THe US have more tanks without being weak enough for the Germans to fight on equal terms.
Map layout means more likely to get to central cap first as US, a cap which rarely changes hands.
So, K98 < M1 isn't the reason. And, isn't a valid argument for the change.
A-symmetrical balance was always the goal, and could have worked (and has with other games)
Just weak devs committed to weapon unlocks with progression and seemingly without an idea of creating a-symmetrically balanced sides.
It's absurd to me that the devs have widened the site to the point where the M1 looks ridiculous, and then people make the argument that the M1 is OP. So, think the solution is to give all Germans G43s.....
1. this is just a game . "what? stupid pipi what type of sh** argument is that?"- from the muh realizzzms group,
it really is a game. not all players bought this game only for the authenticity, but to play it as a game that is farily faithful to world war 2. but not a reenactment. or recreation of ww2.
2. back to the muh realizzzms group. if indeed the devs catered to that crowd (more on that later), then the loadouts and "balance" in the name of asymetrical, historical accuracy, would put the germans at a constant disadvantage. becasue to the realizzzms crowd, historical accuracy is fun, even if it is not FUN, to other people constantly losing as german.
3. if this game (the devs) had not gone into some sort of symmetrical balance, it would be dead arleady ( well, dead for a recent game's standards). why, because honestly , not everyone agrees with the historical accuracy parameters set by the muh realizzzms crowd. which is to keep it exactly as it was in the REAL world war 2. the proof is in the pudding, that ultra real ww2 shooters (not modern shooters) , are all surviving on only hardcore die hards (DOI, RO1 and 2, Post Scriptum).
If you got past my 3 points of why balance is good, then consider the following:
some solutions:
make it historical loadouts for all factions, but for balance make it 55 germans vs 45 allies. that way you can remove many SMGs , inlcuding from the allied side.
make other concessions , in favor of the germans. buff the kar 98 , give it more of a suppression effect than other weapons (after all, if talking about realism , i don't know a single person on earth that can get shot at with a rifle at close range even if missed, that doesnt get rattled)
give germans some other advantages, such as more powerful arty (if the 55 vs 45 thing is not something feasible), less resources required/used for tanks, arty, and commander abilities.
give germans more default supplies (i.e instead of 2 crates per supply truck, make it 3 or something along those lines) so they can do more buildables, defenses,, nodes, ect , that way they can justify having a kar to keep the enemy away. hey, if you can keep them away, then no problems with CQB right?
give the german faction , more roles than can carry supplies. making it easier. to build garrisons. specially on defense. equally , make german red sector garrisons cheaper.
see, that's not that bad, is it ? but to get rid of the SMGs and stick to historical loadouts does require some work.
i recall before some of the balance things were set in place, it was tedious to play as germans. now the germans have a better chance of winning.
Asymmetrically balanced is just a euphemism for unbalanced.
Either the game is balanced or its not. Currently, it isn't balanced and this leads to ~50% of the server having less fun than the other ~50%. This is not good for longevity!
Well said.
There are a lot of factors that go into balancing each side, the Germans were great in U4 before the Jumbo's were added because even with bolt actions they had the tank advantage which more than made up for it even with the allies map advantages.
Now everything's a mirror matchup and it feels so much more bland and requires far less team work.