Hell Let Loose

Hell Let Loose

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Z-hog Aug 30, 2021 @ 9:15am
Too many automatic weapons?
Its hard not to find a player without a semi or full auto weapon, anyone else noticed or it is just me?
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Showing 1-10 of 10 comments
JohnnyBanana Aug 30, 2021 @ 10:29am 
Really does not bother me all that much but it causes some people on here to have absolute meltdowns. Personally I would love for the Germans to have a buff or something that would encourage use of the Kar98k far more. The zero on the K98 needs to be fixed because it does require you to aim low (I think) to hit at closeish range. Now of course real service rifles had this issue, luckily my K98 shoots true on elevation but say my M1 Carbine I have to hold low for it to hit center. This is a game of coruse and adding that feature would be some next level realism lol. Anyway back to the original post I feel a buff like increased accuracy or maybe even a small auto aim would help increase use of the Kar98k or limiting the amount of Mp40s a Gewehr 43s kind of like squad does with optics or RO2 does with semi autos. I am usually a huge bolt gun fan but in this game I have a hard time liking the Kar98k.
Shagohod ~Red Aug 30, 2021 @ 11:33am 
just look at the soviets. 2 classes have a mosin. rest is semi-/full auto. so yes, way too many automatic weapons
Dr Spetz Aug 30, 2021 @ 12:21pm 
This is because they had to increase the number of autos and semis on the German side to counteract the Garand. As a result 1/6 of players have an StG 44 or MP40, and level 3 German riflemen get access to the G43. What this does is game break the Germans vs. the Russians whose only good gun is the PPSH and it is no rival for the StG 44 at close and medium ranges.

The solution is to have different weapon availability on the Eastern and Western fronts.
Sasky Aug 30, 2021 @ 1:03pm 
♥♥♥♥ SMGS when Garand and Gewehr own them anyday. Not a problem for me. I've just scored 92 kills with my M1.
Andy Aug 30, 2021 @ 1:22pm 
Originally posted by Dr. Spetz:
This is because they had to increase the number of autos and semis on the German side to counteract the Garand. As a result 1/6 of players have an StG 44 or MP40, and level 3 German riflemen get access to the G43. What this does is game break the Germans vs. the Russians whose only good gun is the PPSH and it is no rival for the StG 44 at close and medium ranges.

The solution is to have different weapon availability on the Eastern and Western fronts.
They didn't have to.
The only reason there are so many semi autos are due to weapon unlocks being added to progression and little need for anyone in the squad to pick the role 'rifleman'

When the devs have widened the M1 site making it much easier to use.
THe US have more tanks without being weak enough for the Germans to fight on equal terms.
Map layout means more likely to get to central cap first as US, a cap which rarely changes hands.
So, K98 < M1 isn't the reason. And, isn't a valid argument for the change.
A-symmetrical balance was always the goal, and could have worked (and has with other games)
Just weak devs committed to weapon unlocks with progression and seemingly without an idea of creating a-symmetrically balanced sides.

It's absurd to me that the devs have widened the site to the point where the M1 looks ridiculous, and then people make the argument that the M1 is OP. So, think the solution is to give all Germans G43s.....
Last edited by Andy; Aug 30, 2021 @ 1:27pm
Sasky Aug 30, 2021 @ 1:36pm 
Yeah, the Gewehr should be accessible for more german roles.
i'm going to catch flak (pun intended) for what i'm about to say, but. most of what I say is based on the predicament that the balance was done to bring the germans up to the american faction's chance of winning. here it goes:

1. this is just a game . "what? stupid pipi what type of sh** argument is that?"- from the muh realizzzms group,

it really is a game. not all players bought this game only for the authenticity, but to play it as a game that is farily faithful to world war 2. but not a reenactment. or recreation of ww2.

2. back to the muh realizzzms group. if indeed the devs catered to that crowd (more on that later), then the loadouts and "balance" in the name of asymetrical, historical accuracy, would put the germans at a constant disadvantage. becasue to the realizzzms crowd, historical accuracy is fun, even if it is not FUN, to other people constantly losing as german.

3. if this game (the devs) had not gone into some sort of symmetrical balance, it would be dead arleady ( well, dead for a recent game's standards). why, because honestly , not everyone agrees with the historical accuracy parameters set by the muh realizzzms crowd. which is to keep it exactly as it was in the REAL world war 2. the proof is in the pudding, that ultra real ww2 shooters (not modern shooters) , are all surviving on only hardcore die hards (DOI, RO1 and 2, Post Scriptum).


If you got past my 3 points of why balance is good, then consider the following:
some solutions:

make it historical loadouts for all factions, but for balance make it 55 germans vs 45 allies. that way you can remove many SMGs , inlcuding from the allied side.

make other concessions , in favor of the germans. buff the kar 98 , give it more of a suppression effect than other weapons (after all, if talking about realism , i don't know a single person on earth that can get shot at with a rifle at close range even if missed, that doesnt get rattled)

give germans some other advantages, such as more powerful arty (if the 55 vs 45 thing is not something feasible), less resources required/used for tanks, arty, and commander abilities.

give germans more default supplies (i.e instead of 2 crates per supply truck, make it 3 or something along those lines) so they can do more buildables, defenses,, nodes, ect , that way they can justify having a kar to keep the enemy away. hey, if you can keep them away, then no problems with CQB right?

give the german faction , more roles than can carry supplies. making it easier. to build garrisons. specially on defense. equally , make german red sector garrisons cheaper.



see, that's not that bad, is it ? but to get rid of the SMGs and stick to historical loadouts does require some work.

i recall before some of the balance things were set in place, it was tedious to play as germans. now the germans have a better chance of winning.

Dr Spetz Aug 30, 2021 @ 4:07pm 
Originally posted by Andy:
Originally posted by Dr. Spetz:
This is because they had to increase the number of autos and semis on the German side to counteract the Garand. As a result 1/6 of players have an StG 44 or MP40, and level 3 German riflemen get access to the G43. What this does is game break the Germans vs. the Russians whose only good gun is the PPSH and it is no rival for the StG 44 at close and medium ranges.

The solution is to have different weapon availability on the Eastern and Western fronts.
They didn't have to.
The only reason there are so many semi autos are due to weapon unlocks being added to progression and little need for anyone in the squad to pick the role 'rifleman'

When the devs have widened the M1 site making it much easier to use.
THe US have more tanks without being weak enough for the Germans to fight on equal terms.
Map layout means more likely to get to central cap first as US, a cap which rarely changes hands.
So, K98 < M1 isn't the reason. And, isn't a valid argument for the change.
A-symmetrical balance was always the goal, and could have worked (and has with other games)
Just weak devs committed to weapon unlocks with progression and seemingly without an idea of creating a-symmetrically balanced sides.

It's absurd to me that the devs have widened the site to the point where the M1 looks ridiculous, and then people make the argument that the M1 is OP. So, think the solution is to give all Germans G43s.....

Asymmetrically balanced is just a euphemism for unbalanced.

Either the game is balanced or its not. Currently, it isn't balanced and this leads to ~50% of the server having less fun than the other ~50%. This is not good for longevity!
DrunkBunny94 Aug 30, 2021 @ 10:25pm 
Originally posted by Andy:
Originally posted by Dr. Spetz:
snip
They didn't have to.
The only reason there are so many semi autos are due to weapon unlocks being added to progression and little need for anyone in the squad to pick the role 'rifleman'

When the devs have widened the M1 site making it much easier to use.
THe US have more tanks without being weak enough for the Germans to fight on equal terms.
Map layout means more likely to get to central cap first as US, a cap which rarely changes hands.
So, K98 < M1 isn't the reason. And, isn't a valid argument for the change.
A-symmetrical balance was always the goal, and could have worked (and has with other games)
Just weak devs committed to weapon unlocks with progression and seemingly without an idea of creating a-symmetrically balanced sides.

It's absurd to me that the devs have widened the site to the point where the M1 looks ridiculous, and then people make the argument that the M1 is OP. So, think the solution is to give all Germans G43s.....

Well said.

There are a lot of factors that go into balancing each side, the Germans were great in U4 before the Jumbo's were added because even with bolt actions they had the tank advantage which more than made up for it even with the allies map advantages.

Now everything's a mirror matchup and it feels so much more bland and requires far less team work.
Andy Aug 31, 2021 @ 9:45am 
Originally posted by Dr. Spetz:

Asymmetrically balanced is just a euphemism for unbalanced.
Other games have delivered such a thing, so i couldn't disagree more.
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Date Posted: Aug 30, 2021 @ 9:15am
Posts: 10