Hell Let Loose

Hell Let Loose

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Imperial Patriot Jan 6, 2021 @ 9:53pm
Why is there a lack of communication compared to Squad?
Title ^

Been playing Squad lately and it made me realize the lack of communication over squad chat and direct voice in this game. When I'm in Squad almost everyone is talking all the time but not in this game. This is the most frustrating thing about this game imo. 9 times out of 10 my squad in HLL is completely silent. What makes people want to talk and communicate more in Squad than in this game? Can't speak for Post Scriptum since I've never played it
Last edited by Imperial Patriot; Jan 6, 2021 @ 9:58pm
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Showing 1-15 of 47 comments
kingsbishop7 Jan 6, 2021 @ 10:40pm 
Half the people don't speak English
Thomas Jan 6, 2021 @ 11:56pm 
You might check out community servers that have your language tag in the title. I think there is a lot more communication than on official servers.
in my opinion, the matches are too long. after an hour it just gets exhausting. additionally, the lack of sound playing while minimized causes alot of fragmentation in the squads. both issues would be easily solved with minimal effort.
LoneDeranger Jan 7, 2021 @ 12:34am 
Communication seems long winded and overly complicated in this game.

They need a really robust ping system or a well designed comm wheel IMO to get people cooperating properly.

Relying almost entirely on voice in 2021 is a disaster waiting to happen!
PotatoScav Jan 7, 2021 @ 12:50am 
Originally posted by Imperial Patriot:
Title ^

Been playing Squad lately and it made me realize the lack of communication over squad chat and direct voice in this game. When I'm in Squad almost everyone is talking all the time but not in this game. This is the most frustrating thing about this game imo. 9 times out of 10 my squad in HLL is completely silent. What makes people want to talk and communicate more in Squad than in this game? Can't speak for Post Scriptum since I've never played it
Because Hell Let Loose have alot more focuse on non verbal communication tool such as marker and stuff like that .
Like Apex .
I think they made a great balance between arcade and realistic game play .
Last edited by PotatoScav; Jan 7, 2021 @ 12:51am
Psycha Jan 7, 2021 @ 1:41am 
Originally posted by RoofKorea=BestKorea:
in my opinion, the matches are too long. after an hour it just gets exhausting. additionally, the lack of sound playing while minimized causes alot of fragmentation in the squads. both issues would be easily solved with minimal effort.

Squad has the same 2 hour formula for match length.

HLL attracts the anti social COD lovers who run rampant just farming XP with kills not playing the objective.

Squad promotes a more objective type playstyle and less respawn and die mechanics to take a point since the medics there are worth while to play. There is also no 10 second death screen that takes up your patience when wanting to choose a new respawn point that then takes 40 seconds to spawn in after that 10 seconds..
PotatoScav Jan 7, 2021 @ 1:44am 
Originally posted by PsychaChi:
HLL attracts the anti social COD lovers who run rampant just farming XP with kills not playing the objective.
Psycha Jan 7, 2021 @ 1:44am 
Originally posted by LoneDeranger:
Communication seems long winded and overly complicated in this game.

They need a really robust ping system or a well designed comm wheel IMO to get people cooperating properly.

Relying almost entirely on voice in 2021 is a disaster waiting to happen!

Voice is fine, its the server admins not solving problems and enforcing their rules. If 1 person starts up a fight in command coms then it goes to ♥♥♥♥ for the rest of the round due to flamed egos of the entire team. Yes I do also play on community servers with "active admins".

What they really need to do is fix medics and make the respawn mechanics different to change the flow of the game and how medics can be used to win matches.

Playing this game feels like playing Heroes and Generals -respawn die respawn die respawn die- -point taken onto the next- -respawn die respawn die- -point taken onto the next- and repeat...
Originally posted by PsychaChi:
Squad has the same 2 hour formula for match length.

HLL attracts the anti social COD lovers who run rampant just farming XP with kills not playing the objective.

Squad promotes a more objective type playstyle and less respawn and die mechanics to take a point since the medics there are worth while to play. There is also no 10 second death screen that takes up your patience when wanting to choose a new respawn point that then takes 40 seconds to spawn in after that 10 seconds..

the best way to get exp in HLL is to sit on the objective tho. except for supply runs.
Summerdreams Jan 7, 2021 @ 2:49am 
Originally posted by PsychaChi:
Originally posted by LoneDeranger:
Communication seems long winded and overly complicated in this game.

They need a really robust ping system or a well designed comm wheel IMO to get people cooperating properly.

Relying almost entirely on voice in 2021 is a disaster waiting to happen!

Voice is fine, its the server admins not solving problems and enforcing their rules. If 1 person starts up a fight in command coms then it goes to ♥♥♥♥ for the rest of the round due to flamed egos of the entire team. Yes I do also play on community servers with "active admins".

What they really need to do is fix medics and make the respawn mechanics different to change the flow of the game and how medics can be used to win matches.

Playing this game feels like playing Heroes and Generals -respawn die respawn die respawn die- -point taken onto the next- -respawn die respawn die- -point taken onto the next- and repeat...

Push respawn time to lets say .... 40 seconds? Medics would be of a high value. Getting back to where you have been is already difficult enough, you just need to prevent people from not being pissed off by their own mistakes.
If you die and respawn in less than 10-15 seconds (depending on your luck ofc), you will NEVER be faced with your own mistake. If you are forced to look at a black screen for 30-40 seconds you are like: "what the ♥♥♥♥ have i done wrong?", or you simply want to rush in and get pissed off by such a waiting time and leave the game. Nevertheless the gameplay WOULD change and people WOULD have to be more patient / cautious --> medics e.g. (they prevent you from watching that black screen)
Feldhobel Jan 7, 2021 @ 3:15am 
from my perspective. there is no punishment in HLL for getting killed, or running around alone. if you would do it in squad you drain the tickets of your team. Thats why you dont really need comunication.
Summerdreams Jan 7, 2021 @ 3:24am 
Originally posted by Feldhobel:
from my perspective. there is no punishment in HLL for getting killed, or running around alone. if you would do it in squad you drain the tickets of your team. Thats why you dont really need comunication.

Guess thats the reason why communication in squad / ps is really awesome? No its not. A ticket system - as already mentioned in x other posts - is ignored until its too late. Just try out PS (e.g.). Nobody cares unless they have 100 tickets left. Then people get toxic for every death, every mistake etc. while the same people literally wasted those tickets for the last 30 minutes.

A ticket system punishes the player INDIRECTLY as you alone wont waste the whole amount of tickets. Besides that - lets take a look at lol (e.g.), people will always say: "i died that much because i had to and because MY TEAM sucks". Again back to PS: literally 70% of armored squads waste so many tickets for literally nothing, but do they care? No, they are just playing the game.
On the other side, if you have to wait x-seconds to respawn, YOU WILL get sick of watching black screens for such a high amount of time, therefore you WILL become more cautious / patient. Even if your attitude wont change, you are punished DIRECTLY

To name an example from HLL: dont we have some kind of ticket system already? Fuel? Ammo? Manpower? Do people care? Its quite much the same as in PS / squad, its a ressource system. Yet in all these games coordination / communication differs. In squad its best, in PS - as well as in HLL - it sucks, PS just doesnt suck this much.
Last edited by Summerdreams; Jan 7, 2021 @ 3:28am
Pak0tac Jan 7, 2021 @ 4:38am 
Let us all take a moment to see that Sqads (and Post Scriptum) are all having very small communities. Reason is that both of these games remained loyal to their original concept, which is a semi-hardcore realistic squad based FPS simulator.
Most players that tried them, left, because it wasnt for them.
HLL trashed its core community, and followed the smell of money.
In other words HLL followed the bulk of the gaming community, which is mostly casual.

HLL betrayed its original backers, they betrayed their own original concept, and switched to a semi casual run and gun simulator.

That is why Squads and PS have small, but loyal communities
while HLL have a large, messy, casual community

that is also why HLL is the first and the last game from the devs, as no one will ever back them ever again, while Squads and PS will eventually move on to new and better titles, knowing they have a loyal community to follow them.

As reference to what i said, you can check the game "StarDrive" that was abandoned by the devs, so they developed StarDrive 2 that no one bought, and the company died.
While games like the X series (X3, X-Rebirth, X4) remained loyal to the community, even though its small, but big enough for them to offer us more games in the X universe with more content and better gameplay every few years.

HLL is pretty much dead
The devs (maybe) will release the Eastern Front, which will be the last large update
but we will never see any more games from them
Feldhobel Jan 7, 2021 @ 5:06am 
Originally posted by Farty the Sandbag:
...
HLL is pretty much dead
The devs (maybe) will release the Eastern Front, which will be the last large update
but we will never see any more games from them

i doubt that. the game grows with every day.
https://steamcharts.com/app/686810
Pak0tac Jan 7, 2021 @ 5:08am 
Originally posted by Feldhobel:
Originally posted by Farty the Sandbag:
...
HLL is pretty much dead
The devs (maybe) will release the Eastern Front, which will be the last large update
but we will never see any more games from them

i doubt that. the game grows with every day.
https://steamcharts.com/app/686810
yes, with the wrong kind of players
IF we will see any new titles from them, it will be more like Call of Duty
Last edited by Pak0tac; Jan 7, 2021 @ 5:09am
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Date Posted: Jan 6, 2021 @ 9:53pm
Posts: 47