Hell Let Loose

Hell Let Loose

Lihat Statistik:
Disappointed about Esports focus :/
Was kind of hoping this game would be more historical and hardcore and not go casual Esports/appealing to the lowest common denominator. When I think Epsorts/competitive focus I think casual which is not what I envisioned this game would be. :/ Disappointed

I guess I could be surprised and it'll still turn out like the game I was hoping it would.
Terakhir diedit oleh Imperial Patriot; 9 Okt 2020 @ 10:40pm
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Wait what? Hell Let Loose this game aiming for Esport? What?..... What's the point? In the first place this game does not even come close to it, if they are planning to be like Valorant, COD MW and RS6 under Esport HLL won't fit. 50 vs 50 on Esports for an hour and a half long doesn't fit this game.
Diposting pertama kali oleh Altair (アルタイル):
Wait what? Hell Let Loose this game aiming for Esport? What?..... What's the point? In the first place this game does not even come close to it, if they are planning to be like Valorant, COD MW and RS6 under Esport HLL won't fit. 50 vs 50 on Esports for an hour and a half long doesn't fit this game.

They said they're going to focus on the competitive side which means Esports, in the latest dev blog. I'd rather them just make a historic game that is fun to play and not have it tied to be balanced for Esports/competitive play. Basically they're gonna balance the game for competitive clan matches and not for the historicity.
Terakhir diedit oleh Imperial Patriot; 9 Okt 2020 @ 10:53pm
this game? and esports? not a thing. if u dont like the game the way it is I dont think there will be signifigant changes in the future. (they are adding bullet pen)
Emme 10 Okt 2020 @ 12:21am 
Nobody stated they are going exclusively down the e-sport route. This is just your personal interpretation of things. I said this in another post. I doubt anyone developing HLL believes that it will ever succeed in e-sports, as this is too much of a niche. But besides what I believe, nobody here knows what the server options for HLL in the future will be like. From this point of view there's enough room for e-sport settings that wouldn't need to touch the public core game at all.

Squad also has implemented gamemodes that aim to get players an instant action experience which could be considered more "competitive" and Squad yet is not a thing in e-sports and probably never will be.
I liked the way how Hell Let Loose is, putting competitive aspect might pressure the rest or other players who are already used to the settings. But if they can add a separate server function then all and good for competitive as long as the core of the game remains. Like in COD MW you have the standard MP, then you can choose either Hardcore mode and such. Though for me personally not sure how this will turn out for this game on their succeeding updates.
Diposting pertama kali oleh Emme:
Nobody stated they are going exclusively down the e-sport route. This is just your personal interpretation of things. I said this in another post. I doubt anyone developing HLL believes that it will ever succeed in e-sports, as this is too much of a niche. But besides what I believe, nobody here knows what the server options for HLL in the future will be like. From this point of view there's enough room for e-sport settings that wouldn't need to touch the public core game at all.

Squad also has implemented gamemodes that aim to get players an instant action experience which could be considered more "competitive" and Squad yet is not a thing in e-sports and probably never will be.

I agree, I'm likely thinking too much into it and thinking the worst. I just worry the game will be balanced for competitive play over historical accuracy
Roninman 10 Okt 2020 @ 1:45am 
Diposting pertama kali oleh Imperial Patriot:
Was kind of hoping this game would be more historical and hardcore and not go casual Esports/appealing to the lowest common denominator. When I think Epsorts/competitive focus I think casual which is not what I envisioned this game would be. :/ Disappointed

I guess I could be surprised and it'll still turn out like the game I was hoping it would.
If you think this game is aimed at esports then better go change your game
Andy 10 Okt 2020 @ 1:53am 
Diposting pertama kali oleh Emme:
Nobody stated they are going exclusively down the e-sport route. This is just your personal interpretation of things. I said this in another post. I doubt anyone developing HLL believes that it will ever succeed in e-sports, as this is too much of a niche. But besides what I believe, nobody here knows what the server options for HLL in the future will be like. From this point of view there's enough room for e-sport settings that wouldn't need to touch the public core game at all.

Squad also has implemented gamemodes that aim to get players an instant action experience which could be considered more "competitive" and Squad yet is not a thing in e-sports and probably never will be.
Not exclusively. Mabee that's a possible.
But, you can't read the new info and not be clear that the devs are going for it. They believe it will succeed as they say they're already seeing it happen. And, they're willing to make changes to the game to make sides untill they win close to 50% each.

They say they've seen it happening.
They clearly believe this will work and it's a clear focus of future development.
Changes are being introduced on a 'public test environment' which, will be under an NDA. (which, kinda suggests it's private, not public??? )

This is a clear focus.
The only think regular players here can hope for is parallel development. In that they realise what's good for competitive isn't necessarily what the rest of the community want on regular servers.
Only time will tell on that.
Floringer 10 Okt 2020 @ 1:54am 
fun > realism.

no need to talk about esports or whatnot. if we have a game that is competitive in nature (two teams competing against one another) it is very much in the interest of the devs to balance these two teams so that it is fun for all of them.

now while challenge can be fun aswell, to which I wholeheartedly agree, one has to be very, very ignorant twoards the rampant discrepancies between the the two factions currently existing in game. especially considering the fact that even with perfectly balanced parameters (which in a game with historical setting like this we will never have) I'd argue that enough challenge already comes from the fact that each match plays differently since there are real humans involved acting differently every time they play.

in short: you guys obviously need to remind yourself more often that this is ultimately a game you are playing and not reenactment or something like that.
Did you even read the latest DB? They said the game will have a continual assymetrical balancement and mostly to keep the game as historically accurate as they can.
Andy 10 Okt 2020 @ 5:24am 
Diposting pertama kali oleh Beggar Soldier:
Did you even read the latest DB? They said the game will have a continual assymetrical balancement and mostly to keep the game as historically accurate as they can.
They've already gone against a number of things they've said with the KS. And, given these changes are all being tried behind an NDA. There's room for concern.

There's also the issue of just how to you go about creating 50% win ratios for each side. At the moment. The US have a massive advantage. Are we going to see M1 garands with 2 shot kills? Are we going to see ridiculous recoil added to US weapons?
At the moment, the copetetive results for 26 matches posted on reddit shows US win 21-5.
That's going to create massive changes to the gameplay. All of which will come as a surprise to most as they're getting tested behind an NDA.

I'd argue though, the results from the competetive matches show a bigger issue. The central point in the whole 26 matches changed hands 4 times.
The meta is utterly broken. Fixing that should be priority no 1. But, it doesn't look like it's even being looked at.
Competitive results btw:

https://www.reddit.com/r/HellLetLoose/comments/j6rlcf/competitive_hell_let_loose_match_statistics/

If you take the meta back to a tactical multiple cap game. Then, movement and tactics play a bigger role in just who wins. Rather than weapon loadouts.
Time to look seriously at the old meta again.
Terakhir diedit oleh Andy; 10 Okt 2020 @ 5:25am
JonDonWayne 10 Okt 2020 @ 5:47am 
Thats why they dont add any admin tools or other anti cheat functions...would be a shame if someone would reveal that the whole E "Sports" scene is about who got the better private cheat....
Chyros 10 Okt 2020 @ 6:10am 
As long as they don't overdo it, like R6 Siege, it'll be fine :) .
Really? People constantly complain about allies to be overpowered, and when they say, they want to find ways to balance sides (while keeping them asymeric), they get a ♥♥♥♥ storm?
(take starcraft as an example for perfectly balanced asymeric factions... it will be difficult to get there, but it actually can be done)

edit: I just read the dev briefing again and I think they were rather passive about the competitive aspect... balance was another section that of course would be a basis for any competitive stuff, but still... balanced factions is something any multiplayer game should strive for.
Terakhir diedit oleh Maulwürfelchen; 10 Okt 2020 @ 6:22am
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