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Laporkan kesalahan penerjemahan
They said they're going to focus on the competitive side which means Esports, in the latest dev blog. I'd rather them just make a historic game that is fun to play and not have it tied to be balanced for Esports/competitive play. Basically they're gonna balance the game for competitive clan matches and not for the historicity.
Squad also has implemented gamemodes that aim to get players an instant action experience which could be considered more "competitive" and Squad yet is not a thing in e-sports and probably never will be.
I agree, I'm likely thinking too much into it and thinking the worst. I just worry the game will be balanced for competitive play over historical accuracy
But, you can't read the new info and not be clear that the devs are going for it. They believe it will succeed as they say they're already seeing it happen. And, they're willing to make changes to the game to make sides untill they win close to 50% each.
They say they've seen it happening.
They clearly believe this will work and it's a clear focus of future development.
Changes are being introduced on a 'public test environment' which, will be under an NDA. (which, kinda suggests it's private, not public??? )
This is a clear focus.
The only think regular players here can hope for is parallel development. In that they realise what's good for competitive isn't necessarily what the rest of the community want on regular servers.
Only time will tell on that.
no need to talk about esports or whatnot. if we have a game that is competitive in nature (two teams competing against one another) it is very much in the interest of the devs to balance these two teams so that it is fun for all of them.
now while challenge can be fun aswell, to which I wholeheartedly agree, one has to be very, very ignorant twoards the rampant discrepancies between the the two factions currently existing in game. especially considering the fact that even with perfectly balanced parameters (which in a game with historical setting like this we will never have) I'd argue that enough challenge already comes from the fact that each match plays differently since there are real humans involved acting differently every time they play.
in short: you guys obviously need to remind yourself more often that this is ultimately a game you are playing and not reenactment or something like that.
There's also the issue of just how to you go about creating 50% win ratios for each side. At the moment. The US have a massive advantage. Are we going to see M1 garands with 2 shot kills? Are we going to see ridiculous recoil added to US weapons?
At the moment, the copetetive results for 26 matches posted on reddit shows US win 21-5.
That's going to create massive changes to the gameplay. All of which will come as a surprise to most as they're getting tested behind an NDA.
I'd argue though, the results from the competetive matches show a bigger issue. The central point in the whole 26 matches changed hands 4 times.
The meta is utterly broken. Fixing that should be priority no 1. But, it doesn't look like it's even being looked at.
Competitive results btw:
https://www.reddit.com/r/HellLetLoose/comments/j6rlcf/competitive_hell_let_loose_match_statistics/
If you take the meta back to a tactical multiple cap game. Then, movement and tactics play a bigger role in just who wins. Rather than weapon loadouts.
Time to look seriously at the old meta again.
(take starcraft as an example for perfectly balanced asymeric factions... it will be difficult to get there, but it actually can be done)
edit: I just read the dev briefing again and I think they were rather passive about the competitive aspect... balance was another section that of course would be a basis for any competitive stuff, but still... balanced factions is something any multiplayer game should strive for.