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Some people get all hysterical about it, that a LEVEL 6(!) rifleman now has got access to a G43, but this is just ridiculous, because those that have unlocked level 6 are very few players! It hardly makes a difference, but still some people wet their pants about it.
I think the grinding balances it out for the asymmetrical balance the game is going for. If the G43 was available at lvl 1 I'd be kind of upset since it makes the K98 completely obsolete. Most people aren't likely ever going to be lvl 6 for rifleman so in a way it balances it. Some people will have it but most German rifleman won't
I think the grind balances it out because the K98 is supposed to be the main weapon of the German rifleman
Properly, weapons and equipment should be universally unlocked and choices for load outs should come down to a combination of personal preference and the pros vs cons of the weapons and kits themselves. If there's kit that's meant to be rarer then you either need to look at reasons to make its less universally appealing, or can add some kind of budget point system to load outs so taking certain things require sacrificing others.
Unlock progression systems outside RPG's has never been anything but padding. The shooters we grew up on in the 90's/00's had no such things and we still dumped hundreds of hours into them, if not more.
Gotta satisfy all them COD run n' gun kids
Yeah, the G 43 was really spammed now...*facepalm* LEVEL 6 riflemen got it now, how many are there in your average match? Do you have unlocked level 6 with the rifleman? I didn't and the vast majority other players didn't, too. I also don't think, that soon all players will be level 100+ and have all classes unlocked at the highest level. After all the progression system is very grindy and takes a huge amount of time. So it's not a problem at all and doesn't change the outcome of a match. It's just a very slight increase of availability in the end.
On the asymmetrical loadouts, well, this needs to be balanced, too. It wasn’t at all before, since the Allied team definitively had a significant firepower advantage. It's no fun, if the German team loses like 80 % of all matches, because it is simply rushed and outgunned in close combat, as it used to be before the update. This imbalance couldn’t last, because this really used to be a game breaking issue. More balance was needed concerning firepower and this was achieved with this update by increasing the availability of the MP 40 (while the rare LEVEL 6 riflemen with the G43 make no difference at all!). Thank you, devs for balancing more!
This was the situation before update 8, which was also my experience and that of many others (I didn't start these threads on reddit):
https://www.reddit.com/r/HellLetLoose/comments/j6rlcf/competitive_hell_let_loose_match_statistics/
https://www.reddit.com/r/HellLetLoose/comments/jnnzr9/the_reason_allies_have_80_winrate_in_clan_matches/
Nope, gotta balance the firepower, so that silly run and gun US players don't win 80 % of the matches any more.
yet only in HLL are they all of a sudden some major issue? the real problem is crybaby players who are bad at the game and have to find something to blame because they cant aim.
In RO 2 this wasn't an issue, because the K98 wasn't that slow and players had the G41. It's also silly to compare different games, with different gun mechanics, different penetration systems and ballistic physics. Just because it worked in one game, this doesn't mean, that it has to work in all games. In HLL it didn't work and absolutely not because of lack of skill.
The win/loss statistics speak for themselves (see above).
The real change is increased availability of the MP 40 in order to counter run & gun hipshooting Thompson & BAR wannabe Rambos in close combat situations. This is the main reason why some people are upset, who pretend to speak for superior skilled or hardcore FPS fans. It won't be that easy any more for the US players to spray and pray bullets in the hard cap on K98s, which are reloading helplessly, while being butchered in close combat.
I wish PS had a healthier playerbase because right now it's typically 1/4th or less of the HLL concurrent. (game is nearly dead tbh) Competition is good for both the game.
Those are completely different games you are talking about with completely different gunplay to HLL.
This update prevented this deathmarch you are talking about since the balance was so broken before update 8, that it was like running up hill to play the german side. Not because it was like that in reality but that US side was designed quite arcady with unrealistically working guns while the german side weaponry was performing way worse than in reality.
I want to quote another guy i encountered in this forum who might cry about this update since he cant just play US for 24/7 and spamming the laser garand on people who's weapons arent working properly anymore: Deal with it.