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Thoughts on German rifleman getting G43 at lvl 6?
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Showing 1-15 of 27 comments
Ragnarøk Dec 3, 2020 @ 4:56pm 
Adding the G43 for high lvl riflemen was the right decision. The game suffered from M1 Garand being far superior to the K98. Allied teams could outmatch German teams too easily just because of better firepower of their infantry weapons. So I also totally support the increased availability of the MP 40 for some more classes.
Some people get all hysterical about it, that a LEVEL 6(!) rifleman now has got access to a G43, but this is just ridiculous, because those that have unlocked level 6 are very few players! It hardly makes a difference, but still some people wet their pants about it. :Nutcracker:

Yeah the new loadouts are really great so far!
auss Dec 3, 2020 @ 5:06pm 
you gotta do some serious grinding if you want a G43
Imperial Patriot Dec 3, 2020 @ 5:13pm 
Originally posted by Aussilloux:
you gotta do some serious grinding if you want a G43

I think the grinding balances it out for the asymmetrical balance the game is going for. If the G43 was available at lvl 1 I'd be kind of upset since it makes the K98 completely obsolete. Most people aren't likely ever going to be lvl 6 for rifleman so in a way it balances it. Some people will have it but most German rifleman won't
Imperial Patriot Dec 3, 2020 @ 5:16pm 
Originally posted by Ragnarøk:
Adding the G43 for high lvl riflemen was the right decision. The game suffered from M1 Garand being far superior to the K98. Allied teams could outmatch German teams too easily just because of better firepower of their infantry weapons. So I also totally support the increased availability of the MP 40 for some more classes.
Some people get all hysterical about it, that a LEVEL 6(!) rifleman now has got access to a G43, but this is just ridiculous, because those that have unlocked level 6 are very few players! It hardly makes a difference, but still some people wet their pants about it. :Nutcracker:


I think the grind balances it out because the K98 is supposed to be the main weapon of the German rifleman
Last edited by Imperial Patriot; Dec 3, 2020 @ 6:12pm
Quxudais Dec 3, 2020 @ 5:54pm 
locking gear behind grind treadmills at all is just lazy. The kind of thing CoD or BF do to drag out and pad their yearly releases until the next one comes out. Putting an ACOG site at level 30 in a BF title to keep you running on that hampster wheel doesn't actually do anything for the games quality. If anything it speaks to a lack of confidence in the lasting appeal of the game play loop on the part of the devs. Not really any different here.

Properly, weapons and equipment should be universally unlocked and choices for load outs should come down to a combination of personal preference and the pros vs cons of the weapons and kits themselves. If there's kit that's meant to be rarer then you either need to look at reasons to make its less universally appealing, or can add some kind of budget point system to load outs so taking certain things require sacrificing others.

Unlock progression systems outside RPG's has never been anything but padding. The shooters we grew up on in the 90's/00's had no such things and we still dumped hundreds of hours into them, if not more.
Helmet Hair Dec 3, 2020 @ 6:01pm 
Bit odd. There is so many semi-automatics and fully automatic ones already. Many classes got smgs added to them.
Last edited by Helmet Hair; Dec 3, 2020 @ 6:01pm
>-FISH-D Dec 3, 2020 @ 6:07pm 
Originally posted by Helmet Hair:
Bit odd. There is so many semi-automatics and fully automatic ones already. Many classes got smgs added to them.

Gotta satisfy all them COD run n' gun kids
Ragnarøk Dec 3, 2020 @ 6:35pm 
Originally posted by huma474:
Real simple - Its the devs showing us again that they talk out of both sides of their face at the same time. They tell us with one side that they will preserve Asymetric loadouts for both sides while making it so that both sides will use the same semi-auto style weapons very quickly so that they can appease the Esports crowd in hopes that it might give the game more people. They said repeatedly they wouldn't make the G43 more common, then they turn around and do it because they don't want to take the effort to balance the mess they've made.

Its all part of the slow deathmarch for the game.

Yeah, the G 43 was really spammed now...*facepalm* LEVEL 6 riflemen got it now, how many are there in your average match? Do you have unlocked level 6 with the rifleman? I didn't and the vast majority other players didn't, too. I also don't think, that soon all players will be level 100+ and have all classes unlocked at the highest level. After all the progression system is very grindy and takes a huge amount of time. So it's not a problem at all and doesn't change the outcome of a match. It's just a very slight increase of availability in the end.
On the asymmetrical loadouts, well, this needs to be balanced, too. It wasn’t at all before, since the Allied team definitively had a significant firepower advantage. It's no fun, if the German team loses like 80 % of all matches, because it is simply rushed and outgunned in close combat, as it used to be before the update. This imbalance couldn’t last, because this really used to be a game breaking issue. More balance was needed concerning firepower and this was achieved with this update by increasing the availability of the MP 40 (while the rare LEVEL 6 riflemen with the G43 make no difference at all!). Thank you, devs for balancing more!

This was the situation before update 8, which was also my experience and that of many others (I didn't start these threads on reddit):

https://www.reddit.com/r/HellLetLoose/comments/j6rlcf/competitive_hell_let_loose_match_statistics/
https://www.reddit.com/r/HellLetLoose/comments/jnnzr9/the_reason_allies_have_80_winrate_in_clan_matches/

Originally posted by -Fish-:
Originally posted by Helmet Hair:
Bit odd. There is so many semi-automatics and fully automatic ones already. Many classes got smgs added to them.

Gotta satisfy all them COD run n' gun kids

Nope, gotta balance the firepower, so that silly run and gun US players don't win 80 % of the matches any more. :mp40icon: :Nutcracker:
Last edited by Ragnarøk; Dec 3, 2020 @ 7:20pm
GnarlyTuna Dec 3, 2020 @ 7:41pm 
I thought it was a bad choice untill I used the G43 this patch. They increased the recoil and with the new damage spread of weapons and the hit box system is usually takes 2 shots to down someone so I think it's fine.
ButterLettuce Dec 3, 2020 @ 8:02pm 
anyone who cried about M1 garands not being fair against bolt action is just bad at the game. M1 garands vs bolt actions are fine in Darkest Hour. M1 garands vs bolt actions are fine in Rising Storm. M1 garands vs bolt action are fine in Post Scriptum.
yet only in HLL are they all of a sudden some major issue? the real problem is crybaby players who are bad at the game and have to find something to blame because they cant aim.
Ragnarøk Dec 3, 2020 @ 8:20pm 
The real crybabies are rather those, who are about to get a heart attack because maybe overall 5 % of the playerbase unlocked level 6 rifleman and now also have got access to the G43. That's nothing! ;-)
In RO 2 this wasn't an issue, because the K98 wasn't that slow and players had the G41. It's also silly to compare different games, with different gun mechanics, different penetration systems and ballistic physics. Just because it worked in one game, this doesn't mean, that it has to work in all games. In HLL it didn't work and absolutely not because of lack of skill.
The win/loss statistics speak for themselves (see above).

The real change is increased availability of the MP 40 in order to counter run & gun hipshooting Thompson & BAR wannabe Rambos in close combat situations. This is the main reason why some people are upset, who pretend to speak for superior skilled or hardcore FPS fans. It won't be that easy any more for the US players to spray and pray bullets in the hard cap on K98s, which are reloading helplessly, while being butchered in close combat.
Last edited by Ragnarøk; Dec 3, 2020 @ 8:52pm
Imperial Patriot Dec 3, 2020 @ 8:20pm 
Originally posted by ButterLettuce (((gambler))):
anyone who cried about M1 garands not being fair against bolt action is just bad at the game. M1 garands vs bolt actions are fine in Darkest Hour. M1 garands vs bolt actions are fine in Rising Storm. M1 garands vs bolt action are fine in Post Scriptum.
yet only in HLL are they all of a sudden some major issue? the real problem is crybaby players who are bad at the game and have to find something to blame because they cant aim.

I wish PS had a healthier playerbase because right now it's typically 1/4th or less of the HLL concurrent. (game is nearly dead tbh) Competition is good for both the game.
Last edited by Imperial Patriot; Dec 3, 2020 @ 8:23pm
Keven Dec 3, 2020 @ 10:28pm 
Originally posted by ButterLettuce (((gambler))):
anyone who cried about M1 garands not being fair against bolt action is just bad at the game. M1 garands vs bolt actions are fine in Darkest Hour. M1 garands vs bolt actions are fine in Rising Storm. M1 garands vs bolt action are fine in Post Scriptum.
yet only in HLL are they all of a sudden some major issue? the real problem is crybaby players who are bad at the game and have to find something to blame because they cant aim.

Those are completely different games you are talking about with completely different gunplay to HLL.
Jurki Dec 4, 2020 @ 2:47am 
Originally posted by huma474:
Real simple - Its the devs showing us again that they talk out of both sides of their face at the same time. They tell us with one side that they will preserve Asymetric loadouts for both sides while making it so that both sides will use the same semi-auto style weapons very quickly so that they can appease the Esports crowd in hopes that it might give the game more people. They said repeatedly they wouldn't make the G43 more common, then they turn around and do it because they don't want to take the effort to balance the mess they've made.

Its all part of the slow deathmarch for the game.

This update prevented this deathmarch you are talking about since the balance was so broken before update 8, that it was like running up hill to play the german side. Not because it was like that in reality but that US side was designed quite arcady with unrealistically working guns while the german side weaponry was performing way worse than in reality.

I want to quote another guy i encountered in this forum who might cry about this update since he cant just play US for 24/7 and spamming the laser garand on people who's weapons arent working properly anymore: Deal with it.
Last edited by Jurki; Dec 4, 2020 @ 2:48am
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Date Posted: Dec 3, 2020 @ 4:27pm
Posts: 27