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报告翻译问题
There are some negatives as well.. Like a full squad of 9 people with a terrible, unresponsive SL. Or a full squad being lead astray by SL, somewhere on the opposite side of the map.
So they would need to implement things like vote to demote your SL, or auto-demote an SL if they don't place Markers within a certain time period.
The other option would be to keep 6 man squad, but implement some of the features mention above, like no special classes until 4+ people are in the squad, squads must have an SL, etc. This could be a balance between command chat/special class spam and being too limited.
I like thoses quoted ideas. But i'm not agree with this "like no special classes until 4+ people are in the squad". There is some game who do that and it's a crap idea. What will happen, there will be less special class played. That's mean, less support & less garrisons. No thanks. Special class is the center of the gameplay of HLL. You can't wait to be 4+ to get them. That's counter productive.
I wouldn't class Support as a special class. I mean classes more like MG, AT, Assault, etc. To prevent squads made up of just AT's, Automatic riflemen and assaults, for example. Support should remain an essential role and after seeing the last dev brief I think they should be doing more to make the support role essential to squads, not just teams, so more people want to play it.
No that's not true and letting people choose whatever they want it not a good idea. A lot of people will always choose the special classes which causes problems in the overall game. I don't have any problem with classes. The problem is squads without SL that are made up of just special classes. Too many AT's that make the game frustrating for tank players, too many MG's that make the game frustrating to bolt action players, etc.
If you want to run around with a bazooka, or always have an MG, go play BF5. This game isn't meant for people to always play special classes and that can be seen clearly by all the fundamental issues that currently exist.
Your comment suggests I mean get rid of those classes, which is not the case. Yes, there is a place for MG, AT, etc but not in excessive amounts and not where it causes wider problems.
You are frustrated to not be able to keep your tank or to be killed by a MG, you have a PLAYER problem. So you want to avoid people to play class who could kill you. You want limitation made by dev instead of finding a solution ingame to your problem. There is plenty of solution, you just need to use them.
Some people need to learn to play as a TEAM.
Sigh.
This forum. Desperate :-)
Why should server admins have to make up and enforce their own rules, just to make the game better? What about all the other servers who don't have good admins and good rules? Why make a game that only functions properly on certain servers and why not fix the issues so the game works on any server, casual or competitive?
Going back to the original discussion, there are issues that come with 6 man squads and there are also issues that come with 9 man squads. HLL needs to create an environment that resolves these and removes a lot of the frustrations many people have.
My suggestion to not allow special classes until a certain amount of people are in a squad isn't because I have some personal vendetta against special classes. It's to help solve a wider range of problems. (I'm not saying it's absolutely right. It's just an idea I'm bringing to the table).
Also, to clarify, I don't mean there needs to be 4 riflemen before someone can choose a special class. I mean there needs to be 4 people in a squad before any of those people can pick a special class.
As Roninman suggests. The current ability to setup a squad, select whatever class you want and run off doing whatever you want has negative impacts such a squads without SL's and teams with too many special classes that make the game more unbalanced.
I also believe that psychologically it makes many players (especially new players and people coming from BF5, etc) believe this is OK and removes the emphasis on teamwork. Which again, has a wide impact on the overall game.
You don't like to loose your tank ? Move with infantery.
You don't like behind aim by a MG ? Find an angle to drop it. Send Smoke. Send grenade. Work as a team to distract the MG & flank it to destroy it.
I don't even talk about the fact than if a MG class or AT class is taken by someone who don't use it. What you will do ? Kick him from squad ? Tank are so powerful in the game. So powerful than a loosing team can win if they havent tank. (It happens so many times in my parties) So, if all the AT available (2 or 3 with a limitation) don't do their job. Well, we will just have rock to send to them. At least, in the actual state of the game, if only one squad have a good AT player, then, we can do something about the tank. I don't talk also about the bad MG who go rambo & don't cover their teammate. Someone need to get the job done. So i always prefer to give a lot of "special" class (like you name it) in each squad. Then, there will be more chance than one MG will do the job correctly.
I don't like the idea to depend on 2 guys who don't care about their role. It's a war. When someone is not doing his job, you ask to another one to make the job done. A SL should use the local vocal channel to ask others squad to contribute if someone fail. In real life, you can't just kick a guy in the middle of the fight. It is not how things work. You deal with what you have. If i have a bad MG, i have a bad MG, i tried to teach him his job. And if the guy is not answering, i go ask to another squad to put their MG in a strategic location.
This is WRONG. Yeah, this game need to be played in teamwork. If you complain about MG & Tank, that's just mean than you don't use teamwork to win. So, it also mean, if i read your words, than you have too much a "BF5" mentality. For what it even mean ... .-.
If there is no teamwork, it's because the SL don't do his job correctly.
I think they should at least play-test it, if they haven't already.
Not sure if you're replying to OP or me, but as I said originally, 9 man squads comes with its own issues (as you've also just highlighted) and probably isn't the solution.
The main issue is the overloaded command chat, teams full of ineffective 2-3 man squads and entire squads without an SL. They should take measures to address these issues.
I think some of the ideas suggested would help in reducing that mentality that anyone can setup an entire squad just to play the role they want and create a negative impact for other players.