Hell Let Loose
M1 Garand Nerf Pls
The m1 garand iss to fast , some players use a engien bug , the are schooting so fast and strafe same time, so the k98 is not abel to hit.

pls make the m1 garand a bit slower in re-schoot speed.
myby 1/2 sec per schoot.

its a pain in the ground to play vs a experience"bug" user.
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Сообщения 1630 из 42
good answers.

my Piont is not the Reality , only the U4 engien , its in some other U4 games too.
The dev must fix the schooting rate or a higher movement inaccurate .

"- Kar 98 is underpowered comparing to reality as faster bolt cycle is easily achievable."
True 100 pionts!

Myby a new Piont is : give all squads differnt unitcolor on screen.
and some wepon updates (but i think the have it on a plan).
Автор сообщения: Spy
good answers.

my Piont is not the Reality , only the U4 engien , its in some other U4 games too.
The dev must fix the schooting rate or a higher movement inaccurate .

"- Kar 98 is underpowered comparing to reality as faster bolt cycle is easily achievable."
True 100 pionts!

Myby a new Piont is : give all squads differnt unitcolor on screen.
and some wepon updates (but i think the have it on a plan).

Me and few other people already propsed changes that can improve shotting in HLL and move it more towards reality. I'm not gonna write about Kar 98 as some guy gave a detailed description of porblems and tweaks.

For all weapons

- original sight's and how to sight should look like in reality (Garand and Carbine should have much smaller circle), it will be more difficult to shoot (Kar 98 compensation)

- more recoil and completely new recoil pattern

- more sway for all the weapons

- different weapon bullet velocity Kar 98 velocity was very high

- movement needs to be slower and inertia added to characters movement (no dancing with Garand....)

If you put more recoil and sway to Garand it will compensate bolt-cycle of Kar 98 as it was in real life. Right now Garand is absolute laser.
Автор сообщения: PBSr Jedi
Автор сообщения: Hellenkiller™


The Garand is overpowered? have you compared the cartridge size of a 30-06 to an 8mm? Theyre basically the same with the 30-06 actually being larger...

He he you mean 30-06 (7.62×63mm) to 7.92×57mm which both Kar98 and Gewehr 43 used.

Garand 402m of effective range max 700m

Kar 98 700m of effective range up to 1000m max with scope.

Ones again. Garand in HLL is absolutely overpowered comparing to other weapons but also reality.

You're acting like its comparing a .22 to a 45. You think you're going to accurately make any shot with iron sights without a diopter set up past 400 yards? Are you speaking from experience with googling numbers online or actually trying it? Have you ever shot or even held a Garand? you know a 308 is 7.62 x 51 right? which easily has the kinetic energy to make over 1000 yards. The Garand is an overall superior design on the battlefield. Nerfing it just to make it "even" is pointless for a "realistic" game. Play to the advantages and disadvantages.
Автор сообщения: Hellenkiller™
Автор сообщения: PBSr Jedi

He he you mean 30-06 (7.62×63mm) to 7.92×57mm which both Kar98 and Gewehr 43 used.

Garand 402m of effective range max 700m

Kar 98 700m of effective range up to 1000m max with scope.

Ones again. Garand in HLL is absolutely overpowered comparing to other weapons but also reality.

You're acting like its comparing a .22 to a 45. You think you're going to accurately make any shot with iron sights without a diopter set up past 400 yards? Are you speaking from experience with googling numbers online or actually trying it? Have you ever shot or even held a Garand? you know a 308 is 7.62 x 51 right? which easily has the kinetic energy to make over 1000 yards. The Garand is an overall superior design on the battlefield. Nerfing it just to make it "even" is pointless for a "realistic" game. Play to the advantages and disadvantages.

Nope you started talking about caliber like it would implemented in the game. We are just talking about simulating weapons. I shot the G43, have you ever shot it or Kar 98? 400 meters is indeed very far.

Kar 98 has 1100 m/s bullet velocity comparing to Garand 825 m/s. This could be nice addition to the game.

Garand is superior mostly because of semi-automatic. Is this a reason to make it overpowered in the game just for boosted US fanboys??

Garand right now is absolutely overpowered with not enough recoil, sway and too big circle so you can look trough it like some collimator. That's stupid :D.

At the same time Kar 98 is the worst implementation of this weapon in game game I've seen.

Is that fair for you? Only thing I'm asking is to make them closer to reality and then we can talk about advantages and disadvantages.
Автор сообщения: PBSr Jedi
Автор сообщения: Lux Aeterna


Exactly this! The M1 and the K98 ARE SIMPLY NOT SIMILAR. They have different characteristics besides being bolt-action / semi-auto. It is what is was like - simple as that.

Previously in HLL Garand and Carbine had smaller iron sight circle, like original has. The current one is too big and unrealistic making Garand overpowered comparing to reality.

On top of that recoil is too low, sway doesn't exists.

Simply:

- Garand is overpowered comparing to reality.

- Kar 98 is underpowered comparing to reality as faster bolt cycle is easily achievable.

Asymmetrical yes but there's no balance.
Well said or put.
Asymmetrical sounds good on paper but in action it bites.

I can't tell you how many times playing as German with K98 I surprisingly ran into a squad or more than 2 members of the U.S. infantry and never stood a chance because of the slow reloading, yet turn the table on that scenario or give me a Gewehr43 and it is a different outcome.
Ya can't always have a tiger tank next to ya to balance things out, or friendly infantry.
Why can we not have the Gewehr43 .....Please with sugar on top....not sugar on the Gewehr, sugar on the Pleaseeeeeee!
Отредактировано TankGoodness; 19 ноя. 2020 г. в 13:59
Автор сообщения: PBSr Jedi
Kar 98 has 1100 m/s bullet velocity.
That is simply and categorically false.
The M1 Garand is much better than the Kar98K as it isn't bolt action and the German team has an automatic disadvantage because of it
Автор сообщения: TankGoodness
Well said or put.
Asymmetrical sounds good on paper but in action it bites.

I can't tell you how many times playing as German with K98 I surprisingly ran into a squad or more than 2 members of the U.S. infantry and never stood a chance because of the slow reloading, yet turn the table on that scenario or give me a Gewehr43 and it is a different outcome.
Ya can't always have a tiger tank next to ya to balance things out, or friendly infantry.
Why can we not have the Gewehr43 .....Please with sugar on top....not sugar on the Gewehr, sugar on the Pleaseeeeeee!

Yep but it still prefere asymmetrical balance with Kar98 vs Garand but more realistically implemented which will bring balance.

Автор сообщения: Mr. President
Автор сообщения: PBSr Jedi
Kar 98 has 1100 m/s bullet velocity.
That is simply and categorically false.

To be more accurate Kar 98k used by Wermacht during WW2 had 1100m/s initial speed of the projectile.
Автор сообщения: PBSr Jedi
To be more accurate Kar 98k used by Wermacht during WW2 had 1100m/s initial speed of the projectile.
Where are you getting that number from?
Maybe from Words of tank or Battlefield 5. Wiki don't give this information.
Автор сообщения: Mr. President
Автор сообщения: PBSr Jedi
To be more accurate Kar 98k used by Wermacht during WW2 had 1100m/s initial speed of the projectile.
Where are you getting that number from?

Yep that a mistake I made, sorry. It varies from 750 to 850 m/s in different sources. Still impressive like for a 7.92 caliber. G43 kickin a lot.

My knowledge was from the book about weaponry I read almost 10 years ago and this number stuck in my head.
man people are kinda stupid to listen to... garant is OP and the k-98 is underpowered?

K-98 is more precise and is meants for medium / long range
Garand is less accurate and meant for close / medium range.

most of all it all depens on how good YOUR accuracy is.

stop complain about simple weapons. they are as they are. fix the real bugs instead
Отредактировано Fang [DK]; 20 ноя. 2020 г. в 9:30
The Kar98 feel better on Day of Defeat.
Автор сообщения: TankGoodness
Please do not slow it down.
Just equip the Gewehr-43 to all the other loadouts it is equally fast to shoot. Why is assault the only soldier to have that rifle? It would balance the game.
because that was the equipment of the german soldiers.
Автор сообщения: R. Michael
man people are kinda stupid to listen to... garant is OP and the k-98 is underpowered?

K-98 is more precise and is meants for medium / long range
Garand is less accurate and meant for close / medium range.

most of all it all depens on how good YOUR accuracy is.

stop complain about simple weapons. they are as they are. fix the real bugs instead

Hey maybe I made a mistake with bullet velocity but you're talking some general bull crap without any connection about how the shooting in HLL look like.

What is the difference between Garand and Kar 98 in terms of long range?? How the Kar 98 is more accurate.

Garand iron sight circle was modified for bigger (for kids) and it's extermally easy to shoot. Combined with unrealistic low recoil and literally no sway it's turbo OP.

Kar 98 with it's slow and glitchy bolt cycle and character Quake like movement pattern is underpowered.
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Дата создания: 18 ноя. 2020 г. в 17:07
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