Hell Let Loose

Hell Let Loose

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betito123 Sep 24, 2021 @ 1:46pm
Why is the ping so high in this game??????
On the browser it says 60 ms but when i get in it jumps to 120ms. Horrible game.
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Showing 1-15 of 27 comments
John Gamer Sep 24, 2021 @ 1:58pm 
lol
betito123 Sep 24, 2021 @ 2:29pm 
Originally posted by Flowerpot King:
lol
Jesus christ instead of adding so much ♥♥♥♥♥♥♥♥ to the game what about having good servers or netcode idk. This is craazy. 50ms in server browser. Yet when im playing i have 130ms ping. Cmon man
TWB*Clell_Miller Sep 24, 2021 @ 2:54pm 
2
Settle down. Ping is not determined by the game. It is a product of the client location in reference to the server. It will vary depending on the distance to the server. Pings are listed on the enlist page. Take note. YOU'RE complaining about a 120ms ping?! Anything under 200ms is playable. 16 router hops is your limit. But the game engine tolerance may influence that. You should have seen things a decade ago if you're howling about 120ms turnaround. Lord!
Dr Spetz Sep 24, 2021 @ 3:49pm 
Originally posted by TWB*Clell_Miller:
Settle down. Ping is not determined by the game. It is a product of the client location in reference to the server. It will vary depending on the distance to the server. Pings are listed on the enlist page. Take note. YOU'RE complaining about a 120ms ping?! Anything under 200ms is playable. 16 router hops is your limit. But the game engine tolerance may influence that. You should have seen things a decade ago if you're howling about 120ms turnaround. Lord!

His complaint is that the browser reported ping does not match that when on server. It is reasonable.
Originally posted by TWB*Clell_Miller:
Settle down. Ping is not determined by the game. It is a product of the client location in reference to the server. It will vary depending on the distance to the server. Pings are listed on the enlist page. Take note. YOU'RE complaining about a 120ms ping?! Anything under 200ms is playable. 16 router hops is your limit. But the game engine tolerance may influence that. You should have seen things a decade ago if you're howling about 120ms turnaround. Lord!

Excuse me, but you are talking ♥♥♥♥♥♥♥♥.

His internet connexion settings influences the ping he can see on the enlist page.

However in-game, and especially with 100 players, the ping becomes incredibly higher. This is because of the netcode, or to simplify because the server has a ♥♥♥♥ ton of data to receive/send to each player at the same time, increasing player's latency by a lot.

Which is also why we don't have destructible environment ( it would again increase that limit ).
This a a FPS, not a STR. between 100 and 200, shooting a moving target beyond 100 meters becomes impossible. Due to the way the server deals with data, the ping always varies back and forth of a 20/30 ms interval, so adjusting to a static ping is also impossible.

You can test yourself, at a same location, an empty server will have provide a latency much closer to the enlist page than a full one.

There is some massive optimizations to be done on the server side from the devs.
betito123 Sep 28, 2021 @ 7:21pm 
Originally posted by Virthuss (法國人在台灣):
Originally posted by TWB*Clell_Miller:
Settle down. Ping is not determined by the game. It is a product of the client location in reference to the server. It will vary depending on the distance to the server. Pings are listed on the enlist page. Take note. YOU'RE complaining about a 120ms ping?! Anything under 200ms is playable. 16 router hops is your limit. But the game engine tolerance may influence that. You should have seen things a decade ago if you're howling about 120ms turnaround. Lord!

Excuse me, but you are talking ♥♥♥♥♥♥♥♥.

His internet connexion settings influences the ping he can see on the enlist page.

However in-game, and especially with 100 players, the ping becomes incredibly higher. This is because of the netcode, or to simplify because the server has a ♥♥♥♥ ton of data to receive/send to each player at the same time, increasing player's latency by a lot.

Which is also why we don't have destructible environment ( it would again increase that limit ).
This a a FPS, not a STR. between 100 and 200, shooting a moving target beyond 100 meters becomes impossible. Due to the way the server deals with data, the ping always varies back and forth of a 20/30 ms interval, so adjusting to a static ping is also impossible.

You can test yourself, at a same location, an empty server will have provide a latency much closer to the enlist page than a full one.

There is some massive optimizations to be done on the server side from the devs.
Exactly!! thank you so much. This game should still be in EA. Its IMPOSSIBLE to shoot at someone far away when you're having 130 ping its BS you can play with a ping above 100 without having issues.
Originally posted by betito123:
Originally posted by Virthuss (法國人在台灣):

Excuse me, but you are talking ♥♥♥♥♥♥♥♥.

His internet connexion settings influences the ping he can see on the enlist page.

However in-game, and especially with 100 players, the ping becomes incredibly higher. This is because of the netcode, or to simplify because the server has a ♥♥♥♥ ton of data to receive/send to each player at the same time, increasing player's latency by a lot.

Which is also why we don't have destructible environment ( it would again increase that limit ).
This a a FPS, not a STR. between 100 and 200, shooting a moving target beyond 100 meters becomes impossible. Due to the way the server deals with data, the ping always varies back and forth of a 20/30 ms interval, so adjusting to a static ping is also impossible.

You can test yourself, at a same location, an empty server will have provide a latency much closer to the enlist page than a full one.

There is some massive optimizations to be done on the server side from the devs.
Exactly!! thank you so much. This game should still be in EA. Its IMPOSSIBLE to shoot at someone far away when you're having 130 ping its BS you can play with a ping above 100 without having issues.

I'm in your situation. 30 ms on the enlist page. 80 to 120 ms in-game. In this situation, the best is to suppression fire or waiting for someone to be non moving.
Hanekin Sep 29, 2021 @ 12:20am 
Because ping that's reported in the game is wrong, it's accurate in the server browser. Do you actually feel any effects that would come with having high ping such as teleporting players?
Originally posted by Hanekin:
Because ping that's reported in the game is wrong, it's accurate in the server browser. Do you actually feel any effects that would come with having high ping such as teleporting players?
Rubberband would be the most common side effect. Shooting would be affected, and may impact you on close range ( who pulls first wins ) or long range ( as you have tot ake your ping in consideration when shooting at your target ).
It is also normal that the ping may appear lower on the enlist, as you are pinging the server without asking it to compute anything.
Dudelsack Sep 29, 2021 @ 5:20am 
I ping 15 - 20 to most east coast servers using an actual ping command.
I ping those same numbers in the hll server browser.

However in game it's 2x or 3x as high because the server client is running at like 20 - 30 tickrate, and/or the server hardware itself is overloaded.

Most likely a combination of the two, because a server with 20 players = everyone has a low or similar ping to the server browser. As it fills up, everyone's ping climbs through the roof.

Hop in an empty server and check your ping, my ping's low asf, till the server populates.
Needs optimization still imo, or faster single core speed server requirements.
500 Magnum Oct 29, 2021 @ 8:23pm 
Originally posted by TeaBaggins:
I ping 15 - 20 to most east coast servers using an actual ping command.
I ping those same numbers in the hll server browser.

However in game it's 2x or 3x as high because the server client is running at like 20 - 30 tickrate, and/or the server hardware itself is overloaded.

Most likely a combination of the two, because a server with 20 players = everyone has a low or similar ping to the server browser. As it fills up, everyone's ping climbs through the roof.

Hop in an empty server and check your ping, my ping's low asf, till the server populates.
Needs optimization still imo, or faster single core speed server requirements.

Exactly right. I've found the same thing. Server browser ping is 40 in game its 90 or even 100 and CONSTANT RUBBER-BANDING IN VEHICLES. Vehicles are unplayable for me on some servers recently. Like i was driving a Luch's and a tiger passed me because the lag was so insane. Unacceptable
skooma addict Oct 29, 2021 @ 10:44pm 
It's really simple, servers are trash
Last edited by skooma addict; Oct 29, 2021 @ 10:44pm
MaGicBush Oct 30, 2021 @ 9:17pm 
I have the same issue. I see people with 70-120 ping, but I get 150ms. It's also a bit choppy. I am playing on the PS5, and in US region servers. I have a 50mb connection, and get 50-60ms ping in battlefield, CS:GO, and recently New World. I had been hesitant on buying this a while for PC, but noticed a few days ago PS5 was giving it away for free since I had PS Plus. So I downloaded and have been playing on that. The game itself is fun and I love the realism, but the choppy FPS and latency is a turn off. Also the audio is eh. People die around me and make no noise, and it's pretty hard to tell where bullets are coming from. Glad I didn't pay for this on PC as I had been considering.
Last edited by MaGicBush; Oct 30, 2021 @ 9:48pm
betito123 Nov 3, 2021 @ 9:37am 
Originally posted by MaGicBush:
I have the same issue. I see people with 70-120 ping, but I get 150ms. It's also a bit choppy. I am playing on the PS5, and in US region servers. I have a 50mb connection, and get 50-60ms ping in battlefield, CS:GO, and recently New World. I had been hesitant on buying this a while for PC, but noticed a few days ago PS5 was giving it away for free since I had PS Plus. So I downloaded and have been playing on that. The game itself is fun and I love the realism, but the choppy FPS and latency is a turn off. Also the audio is eh. People die around me and make no noise, and it's pretty hard to tell where bullets are coming from. Glad I didn't pay for this on PC as I had been considering.
I dont see how this game is out. Like it's such a horrible game in so many ways. Clunky, bad servers, horrible ballistics, horrible animations, the maps are alright. Jesus.
[TREIBJAGD] Ano Nov 9, 2021 @ 6:25am 
i agree, in other games my ping is 15-20 ms in hell let loose its always around 30-65ms (depending on server)
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Date Posted: Sep 24, 2021 @ 1:46pm
Posts: 27