Hell Let Loose

Hell Let Loose

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Caelib Aug 29, 2020 @ 4:37pm
We Need Some Official Statement On The K98
This weapon is broken. We need Black Matter to make some kind of official statement on the state of fixing this weapon because I have done loads of testing and it's broken. At least half of my steadied shots at 150m against stationary targets miss. No other weapon in the game has this problem. It needs to be fixed.
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Showing 1-15 of 103 comments
Cylixx Aug 29, 2020 @ 4:54pm 
That issue people perceive with accuracy needs to be hotfixed at least, whatever changes they want to make to the way it handles in future - the thing needs to shoot straight, lol.
The consensus is that the K98 is broken in at least 10 ways, and needs to be fixed:

1.) Correct accuracy to be 50% of all shots within 3cm at 100m. 4.5 MOA.
2.) Correct the zero to be 200m.
3.) Correct the horrendous bullet drop.
4.) Correct the misaligned sights.
5.) Correct the speed of rechambering.
6.) Add a momentum system to player movement.
7.) Correct the projectile velocity to ~800m/s.
8.) Improve frames.
9.) Bayonet
10.) Correct the malfunctional damage after 125m
11.) Time rechambering does not consume stabilization time.
12.) Correct hit reg
13.) Correct reload bug

there are a few dissenters, but i am 90% sure that they are Rtards that think 100m is a long distance shot. The people wanting to replace all k98s with g43s are COD fools. You can play games like Rising storm 2 and use a 91/30 vs m16s and do fine, disadvantaged, but fine. The contrast of how bolt actions function in RO2 vs HLL really drives home how malfunctional HLL's k98 is.
Last edited by RoofKorea=BestKorea; Oct 10, 2020 @ 3:18am
mobucks Aug 29, 2020 @ 5:48pm 
I friggin love the K98. Works perfect for me. Maybe you have a hardware issue. There is nothing more satisfying than greasing an entire squad with a bolt action rifle.

Edit: Bullet drop? Are you kidding me? K98 is a sniper rifle without a scope. This has to be some sort of bug for you guys.
Last edited by mobucks; Aug 29, 2020 @ 5:53pm
Originally posted by mobucks:
I friggin love the K98. Works perfect for me. Maybe you have a hardware issue. There is nothing more satisfying than greasing an entire squad with a bolt action rifle.

Edit: Bullet drop? Are you kidding me? K98 is a sniper rifle without a scope. This has to be some sort of bug for you guys.

are you playing the same game as me? i want you to fire at targets 250m away across the beach on omaha and tell me what you find. the vast majority of people are complaining about the k98. I watch allied players exploit the lack of player momentum to juke k98 users. i do it myself, its hilarious how easy it is to just remove any threat the k98 poses.
Last edited by RoofKorea=BestKorea; Aug 29, 2020 @ 6:09pm
Guts Aug 29, 2020 @ 6:03pm 
Originally posted by RoofKorea=BestKorea:
Originally posted by mobucks:
I friggin love the K98. Works perfect for me. Maybe you have a hardware issue. There is nothing more satisfying than greasing an entire squad with a bolt action rifle.

Edit: Bullet drop? Are you kidding me? K98 is a sniper rifle without a scope. This has to be some sort of bug for you guys.

are you playing the same game as me? i want you to fire at targets 250m away across the beach on omaha and tell me what you find. the vast majority of people are complaining about the k98.
Yeah this is one of those moments of "Omg that doesn't happen to me so it cant be happening to you, maybe you're stupid?"
FrankyFourFingers Aug 29, 2020 @ 6:27pm 
All rifles except snipers have a 1hit kill nerf at 125 m or somewhere close to there. If you shoot at 150 m, you have to land a headshot or else they only get partially damaged. The rifles do not have a zero, and I suspect the bullets fly at downward curve rather than a parabolic curve. That said, the devs are intent to make shots above 125 m more forgiving for the target and more difficult for the shooter, I wouldn't hold my breath on that aspect of gunplay changing anytime soon.
StormhawkV Aug 29, 2020 @ 6:55pm 
The problem is not just the gun, it's the gunplay mechanics. It needs a serious rework and it needs it fast. The entire system has outlived itself and it's getting more and more obvious with every addition. We got realistic projectile speed, the animation update and soon bullet penetration. It's not up to the task any more. The devs should work on this instead of more customization options and the god awful progression mechanic they came up with.
mobucks Aug 29, 2020 @ 7:45pm 
I'm really sorry there is no safe space, or participation trophies in these video games. I feel really bad that you lose, or miss shots sometimes.
I have too many hours in HLL. I can't agree with one single complaint in this thread about the K98.
Probably a hardware issue. Uninstall the game.
mobucks Aug 29, 2020 @ 10:42pm 
Originally posted by datCookie:
Originally posted by mobucks:
I'm really sorry there is no safe space, or participation trophies in these video games. I feel really bad that you lose, or miss shots sometimes.
I have too many hours in HLL. I can't agree with one single complaint in this thread about the K98.
Probably a hardware issue. Uninstall the game.

This isn't just a "hardware" issue here. No one's asking for a "safe space" or a "participation trophy". Considering that issues with the Kar98 are reporting by multitudes of players across the board, I'd say there's something wrong.

People around here who know me know I'm an avid supporter of Hell Let Loose, but even I have put in my criticisms of the current situation relating to the Kar98.

- Bolting speed is too slow
- Reload bug
- Accuracy issues (too much drop)
- Hit registration issues affect it more than any other rifle

The above issues are not the result of bad hardware. Two are unfortunate design flaws and the other two are bugs that need fixing.


Have you ever shot a bolt action rifle in real life? Have you ever fired a bolt action rifle in anger?
This thread is pointless. Sorry you missed a shot once in a video game and died. The K98 works great just how it is right now; make a new post and complain about something else.
Emme Aug 30, 2020 @ 12:38am 
Originally posted by datCookie:
This isn't just a "hardware" issue here. No one's asking for a "safe space" or a "participation trophy". Considering that issues with the Kar98 are reporting by multitudes of players across the board, I'd say there's something wrong.

People around here who know me know I'm an avid supporter of Hell Let Loose, but even I have put in my criticisms of the current situation relating to the Kar98.

- Bolting speed is too slow
- Reload bug
- Accuracy issues (too much drop)
- Hit registration issues affect it more than any other rifle

The above issues are not the result of bad hardware. Two are unfortunate design flaws and the other two are bugs that need fixing.

Have you played the Kar98 recently? I did and so did many others. I won't go and say it's perfectly fine. It needs work especially on the bolting. But tbh what does not need work in this state of the game? And zeroing is a missing but very needed feature yet.

But good lord is the Kar98 broken? Is it undeniable unplayable? Is it the worst thing you ever experienced out of any ww2 fps game? Is it impossible to use this thing and get accurate shots off of it?

No it's def not! OP and other people here are completely exaggerating on this like a lot people do with so much stuff about HLL. So please don't just jump on the same train just because some guys are preaching these things around here! Wether the Kar98 nor the game itself are in such a bad spot as some people want it to be.

Get in the game take the Kar98 and start to shoot at things yourself and see what happens!

When hitscan detection was still a thing everyone was crying oceans. Now we have bullet drop and velocity which had a significant impact on the gunplay and guess what! Yeah right... oceans.

And Mobucks is not that far from the truth. A lot of people just think they are the ESPN ESL progaming gods, but when they play games like HLL they certainly come to find that this is not the case. And guess what? Yeah right ocean eyes!

https://www.youtube.com/watch?v=fnYMCsimc0k

https://www.youtube.com/watch?v=8GvztfaTuZs

First shot fired, bolting takes less than a second. How long should it take? 0.25ms? Is this broken? Is this why everyone is crying and complaining about one of the biggest issues the Kar98 has?

And about accuracy is this guy able to land shots or not? How is he doing so if this thing is broken?

At least I don't know what it is. Maybe the game has serious sync issues. But what most people are talking here differs completely from the game that I experience myself.
Last edited by Emme; Aug 30, 2020 @ 1:15am
✚Panzerlang✚ Aug 30, 2020 @ 2:31am 
When I was in the army we were trained on the SLR on static targets (man-sized silhouettes) out to 600m and some of us could reliably hit them. Good luck doing that with the Kar98 in this game, I can barely hit an enemy (static) at 300m (I won the section compo at 300m). Closer than that of course, oh gee, look at that, withering semi or full-auto return fire from Mr Boone. Funny dat.

Game's bent, by deliberate design or accidentally. I'm genuinely suprised HLL has managed to maintain an equal axis player-base to the allies, seriously.
Last edited by ✚Panzerlang✚; Aug 30, 2020 @ 3:59am
✚Panzerlang✚ Aug 30, 2020 @ 2:36am 
Originally posted by mobucks:
I'm really sorry there is no safe space, or participation trophies in these video games. I feel really bad that you lose, or miss shots sometimes.
I have too many hours in HLL. I can't agree with one single complaint in this thread about the K98.
Probably a hardware issue. Uninstall the game.

Given that your experience is demonstrably false I have to assume you're one of the skill-less allied players who loves the bias and is trying here to maintain it by lying. Just my opinion of course.
✚Panzerlang✚ Aug 30, 2020 @ 2:38am 
Originally posted by Chungus:
All rifles except snipers have a 1hit kill nerf at 125 m or somewhere close to there. If you shoot at 150 m, you have to land a headshot or else they only get partially damaged. The rifles do not have a zero, and I suspect the bullets fly at downward curve rather than a parabolic curve. That said, the devs are intent to make shots above 125 m more forgiving for the target and more difficult for the shooter, I wouldn't hold my breath on that aspect of gunplay changing anytime soon.

If they're using the same mechanic as tank rounds (they leave a faint smoke trail so can be observed) there most certainly is NO parabolic curve, just a downward one..
BRAN Aug 30, 2020 @ 3:42am 
back in my army times

static, no optics
G3 100m = safe hit
G3 200m = okay
G3 300m = possible (gotta have good eyes)
G3 600m = good luck, buddy

K98 > G3 ? = 600m safe hit, yeah... sure... in video games
Last edited by BRAN; Aug 30, 2020 @ 3:43am
✚Panzerlang✚ Aug 30, 2020 @ 3:52am 
Originally posted by BRAN:
back in my army times

static, no optics
G3 100m = safe hit
G3 200m = okay
G3 300m = possible (gotta have good eyes)
G3 600m = good luck, buddy

K98 > G3 ? = 600m safe hit, yeah... sure... in video games

It was 600m as section-fire, 300m individual. Proper man's rifle, nothing like the POS currently in use.
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Date Posted: Aug 29, 2020 @ 4:37pm
Posts: 103