Hell Let Loose

Hell Let Loose

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Caelib Aug 26, 2020 @ 12:15pm
BAR Ammo Carry Capacity Not Accurate
The historical ammo loadout for the BAR was 10 magazines + 1 in the weapon (so 11 total) ... not sure where you came up with six. Here's at least one reference, but there are many others:
https://www.battleorder.org/post/us-ammo-load-ww2
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Showing 1-14 of 14 comments
mobucks Aug 26, 2020 @ 12:58pm 
My dad jumped out of airplanes with a BAR and he would be pissed if he only had 6 magazines. If you watch people use BAR in this game on youtube, its like a sniper rifle. It should be an LMG with a bipod. I smoke crack.
Zach™ Aug 26, 2020 @ 2:26pm 
Everything won't be accurate to make the game fun
Caelib Aug 27, 2020 @ 1:34pm 
Originally posted by Knabi:
It's fine, called balance.

It's not fine because the BAR is designed to be a suppression weapon, which isn't possible when you're only carrying 120 rounds.
StormhawkV Aug 27, 2020 @ 1:55pm 
The game is really weird in this regard. The US autorifleman only has 6 mags for his BAR but the German machinegunner carries 1500 rounds for his MG42 and the 50 round drum mag magically holds 250 rounds.
Last edited by StormhawkV; Aug 27, 2020 @ 1:55pm
North_Dumpling Aug 27, 2020 @ 2:27pm 
I agree, I've also brought this before on reddit due to inaccuracy of Automatic Rifleman gear, who clearly wears rifleman pouches instead of BAR pouches. There are 6 pouches and each one can carry 2 in them, so 6x2=12, one loaded makes it 11.
If HLL devs will stop smoking crack and remove BAR from Assault role, who can perform assault tasks without BAR, then AR can get desired and required ammo capacity.
Sleepy_Walker Aug 27, 2020 @ 4:23pm 
It would actually be 10+1=11. One of the slots was used for a tool pouch. From what I have read that thing is really heavy when filled with ammo, so it was not uncommon to disperse ammo to the rifleman (ammo box equivalent?).

https://www.battleorder.org/post/us-ammo-load-ww2

I could see bumping the BAR ammo up it there was some other concession, like removal of 2nd BAR or reducing M1919 machine gun prevalance. Maybe give MG the option of a fully loaded BAR in exchange for the M1919 and take the BAR away from the assault. I do not know why one would give up the M1919 in many cases, but I think it is a fair trade for more mobility, stealth, and independence from a supply chain.
Last edited by Sleepy_Walker; Aug 27, 2020 @ 4:24pm
I'm pretty sure people weren't jumping around noscoping people with the BAR, either... and the idea of using it in close quarters as you usually do is laughable since it's so bulky and heavy
Sleepy_Walker Aug 27, 2020 @ 4:36pm 
Originally posted by Valentine Michael Smith:
I'm pretty sure people weren't jumping around noscoping people with the BAR, either... and the idea of using it in close quarters as you usually do is laughable since it's so bulky and heavy

Yea. I have seen people shoot the thing and they have indicated that it is really fatiguing to hold it up for extended periods. It is just a really bulky weapon and some of its design decisions are just messed up.

I accept that each weapon has a bit of extraordinary ability in this game. That, and the apparent over abundance of M1919 machine guns, is why I am not 100% down with getting the ammo count back to historically correct levels. BAR already has some extra oomph, so if it needs a rifleman to bring it back to historic ammo count it is not the worst thing to occur in a game.
BanzaiKitty Aug 27, 2020 @ 5:53pm 
There should also be just 1 BAR for 12 men (infantry) and 1 30 cal for 12 men (airborne).

For infantry, I believe the 30 cal was a platoon weapon.

I think the game should use historical (ish) loadouts, of course things varied in reality, but everybody ♥♥♥♥♥♥♥ about the M1, but if the devs would just make the values somewhat realistic, with 1 or 2 mgs for every german squad (of 10) and 1 bar for every (12) americans, and if they would buff the panther and tiger to realistic levels, then people would no longer complain probably.

However the tiger should be more rare and not feature on every map.
Last edited by BanzaiKitty; Aug 27, 2020 @ 5:53pm
Cptn_Miller Aug 27, 2020 @ 6:59pm 
Ya brilliant idea !! since usa now gets 2 BAR/sqd, lets add an extra 20 mags per....

My cousins uncles fathers grandfather jumped out of a plane w/BAR and a hundred and f'n 42 mags, he had 2 parachutes he weighted so much, and killed 1233 sourkrauts.....derrr
HachiRiko Aug 27, 2020 @ 7:11pm 
Originally posted by Cptn_Miller:
Ya brilliant idea !! since usa now gets 2 BAR/sqd, lets add an extra 20 mags per....

My cousins uncles fathers grandfather jumped out of a plane w/BAR and a hundred and f'n 42 mags, he had 2 parachutes he weighted so much, and killed 1233 sourkrauts.....derrr
dam so really we need 142 mags, thanks for the info
StormhawkV Aug 27, 2020 @ 9:01pm 
Originally posted by Viet CHOP:
For infantry, I believe the 30 cal was a platoon weapon.

It was. Removing the M1919 and giving the US machinegunner the BAR would solve so many balancing issues. They could make the MG42's drum mag hold 50 rounds, they could remove the Autorifleman and Assault classes. The game would be a lot more authentic, better balanced and SLs had less problems to make their squad pick the important classes. It would remove a lot of automatic firepower from the field which the devs intend to do anyway.
Cylixx Aug 27, 2020 @ 9:15pm 
Yeah making the US machine gun a platoon level weapon with 1 or 2 on a team is an idea I like.
FrankyFourFingers Aug 27, 2020 @ 9:37pm 
They should have left the assault class with the smgs only for both sides and given the German rifleman an optional lvl 3 Gewer43 , then made the machine gunners for the us unlock the secondary bar, and the automatic rifleman for the German unlock the fg42. Then down the line they could add shotgun as secondary loadout for us assault and something gimmicky for the German side.
Last edited by FrankyFourFingers; Aug 27, 2020 @ 9:41pm
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Date Posted: Aug 26, 2020 @ 12:15pm
Posts: 14