Hell Let Loose

Hell Let Loose

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Stream cheating is strangling this game
I've played a couple of rounds now where the command squad was communicating, normal competitive plays are used and the ♥♥♥♥ is cooking. We just keep getting hammered, all our movements are countered easily, no matter how crafty! then people are whinging about stream cheaters, so I go to twitch and hey! one of our teammates is streaming, literally anyone can see our strategy. IDK what can be done about this but it makes the game very unplayable for serious players.
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1-15 / 16 のコメントを表示
Well, the good news is, they plan on making a stream friendly version for streamers to use in the future. This was confirmed by Johnno a few months ago.

Now it's not on the chopping block currently, but it is on their radar and something they feel needs to be done to protect the integrity of not only the streamers game, but also the other 49 players on his/her team.

Steam Sniping teams isn't the number one problem though, it's players Ghosting on a team and providing information to their friends over Discord or private streams that is a huge issue. There is absolutely nothing in the technical sense that can be done about this. Except hoping that Admins are actively watching for this type of behavior on their servers.

Lt. Col. Soundboard says that TeamDIXX actively hunts down Ghosting players on their servers, and they've actually caught players doing it rather easily and banned them and their friends. I know 82AD also polices for this kind of bogus stuff too.
最近の変更はStrykerが行いました; 2020年8月6日 3時54分
Everyone who hasn't map overlay and minimum 10 minutes delay in his stream gets a 2h Ban to give him the oportunity to change it. If he gets back and he is still streaming without map overlay and delay he is getting a permaban.
最近の変更はG I|I BruceWilliiが行いました; 2020年8月6日 4時03分
datCookie の投稿を引用:
I've spoken to Jambax about this previously and he said there's nothing the developers can do to force certain things upon streamers to prevent something like the map from being shown to others. Something like an overlay can only be done by the streamer themselves.

Nevertheless, it will be interesting to see what they come up with, if anything.

Oh of course. It's in the same vain of a lot of these stream utilities that games have, it's always going to be optional. However if it's there, then the streamers can use it. And possibly make it easier then an overlay where a streamer has to always be pressing the hotkey for the overlay whenever they bring up their map.
datCookie の投稿を引用:
As a server admin myself I can tell you that this is somewhat of a concern to us. However, we do not have any rules to prohibit streamers on our servers (thankfully) but we do kindly ask any and all streamers that play on our servers to use a map overlay to prevent anyone from seeing their map whenever it is open.

This has been pretty widely accepted by many streamers in our community and as a result, we've seen fewer instances of suspicious behaviour such as this.

I'd highly recommend you mention this to any streamer you come across (politely of course) that doesn't have or use an overlay already.
Even with a map overlay, seasoned players watching the stream looking for an advantage will simply listen to the commands of SL's or other squad mates and simply recognize the location of the streamer and go there or relay the information to the enemy command for bombing runs or recon.

Streamers streaming the game should simply be random and banned from the current match if suspected of being used by the enemy as a spotter. He may be innocent to that himself but if the enemy is watching and listening to the streamer using his stream as a secondary recon unit then he needs to be removed from the match to prevent the enemy from cheating the round.

Sad to say, Streaming Squad or Post Scriptum has the same issues but they are easier to manage, gameplay wise. In HLL a simple scan of the enemy location on the map can decide the course of a game. Squad you see the enemy locations of FOB's and positions of people on the map, so what? You still have to call the assets in to destroy the FOBs then convince your squad to follow you to what looks like nothing. In HLL, I see a blob on people from a streamers map. I call a bombing run over the blob, get a recon unit or 2 to go to the garrisons behind the point and choke their supply by removing the nodes...
datCookie の投稿を引用:
82ADStryker の投稿を引用:
Well, the good news is, they plan on making a stream friendly version for streamers to use in the future. This was confirmed by Johnno a few months ago.

Now it's not on the chopping block currently, but it is on their radar and something they feel needs to be done to protect the integrity of not only the streamers game, but also the other 49 players on his/her team.

I've spoken to Jambax about this previously and he said there's nothing the developers can do to force certain things upon streamers to prevent something like the map from being shown to others. Something like an overlay can only be done by the streamer themselves.

Nevertheless, it will be interesting to see what they come up with, if anything.

It's simple, play in official servers because in those servers, TK'ing is allowed, griefing eachother is allowed, racial slurs are allowed. Official servers dont have admins for these things so if you wanna show off the game then play there. Don't ruin someone's day by streaming a community server and losing 10 matches in a row. Yes I have lost 10 matches in a row 1 day to a streamer who didn't listen to us and shut his stream down. Enemy used him as a recon plane the entire time.
38. BruceWillii の投稿を引用:
Everyone who hasn't map overlay and minimum 10 minutes delay in his stream gets a 2h Ban to give him the oportunity to change it. If he gets back and he is still streaming without map overlay and delay he is getting a permaban.

10min delay is minimal.. Positions of backup garrisons will sit for more than 30 mins a game. Same for well placed nodes at the start will be shown after 15 mins of this. Team movements can and will be logged over the course of 15-20mins of a stream, it's been done and decided a game I was apart of for the enemy when a guy from our side was openly advertising his stream.

There is no running from it, Official servers are the place to stream.
datCookie の投稿を引用:
82ADStryker の投稿を引用:
Well, the good news is, they plan on making a stream friendly version for streamers to use in the future. This was confirmed by Johnno a few months ago.

Now it's not on the chopping block currently, but it is on their radar and something they feel needs to be done to protect the integrity of not only the streamers game, but also the other 49 players on his/her team.

I've spoken to Jambax about this previously and he said there's nothing the developers can do to force certain things upon streamers to prevent something like the map from being shown to others. Something like an overlay can only be done by the streamer themselves.

Nevertheless, it will be interesting to see what they come up with, if anything.

Maybe when enough people have refunded they will do something about it.
Forcing a delay isn't really optimal since most streamers want that live interaction with chat. I feel like there can be a balance here, whether it be stream friendly servers, map overlays, etc.

Once you start imposing a delay that prevents interaction with viewers, you are really detracting from the streamers' experience and lets be honest--a HUGE number of players discover new games via streams. Streaming is great for growing a game's community so it is important not to alienate streamers.
最近の変更はMiyagiが行いました; 2020年8月6日 5時37分
Hey everyone,

Just want to let you know that we are looking into ways that support both the Server / Integrity of the match and Content Creators that are streaming Hell Let Loose.

Currently that comes in the shape of implementing anti-stream sniping tools. I don't have a date for this kind of stuff just yet, but we're very much aware of the benefits to both Streamer and Player :)
Good point Miyagi....map overlay for the win! Lets streamers interact with their viewers while protecting the server.
You cannot stop stream share players because anyone can stream from discord. If you're suspecting that you have stream share players in enemy team switching server is the simplest solution. I encountered them few times they were wiping out our garrisons and outpost instantly no matter where we placed them on the map for whole match.
最近の変更は꧁꧂🅻🅴🅾꧁꧂が行いました; 2020年8月6日 8時52分
What i think is quite funny: people rather want / tend to ban /punish streamers. Why is there noone actually asking for a permaban on streamsniping *****? Srsly, you cannot stop streamers from streaming and stuff. I agree, this might cause some trubble. But its just an idea. If you have a streamer online in your game, and you suppose someone is streamsniping, it should be detectable (e.g. if hes DIRECTLY running to a garison or perfect knowledge about the enemies moves ALL THE TIME). At least i would rather tell the community: if youre streamsniping YOU will get into trouble. The streamers are just spreading the game, maybe even earning their money by streaming; other people (the streamsniping *****) are ruining your day, NOT the streamers
Indeed, i dont See a cheater issue, but i streamsnipe issue.
That would be some seriously boring crap...how sad can you get where you have to streamsnipe for an enemy teams garrisons.

I did suspect something was going on a few days back when every garrison we had got taken out one after the other as an enemy squad seemingly knew exactly where they all were, even when we built others, they got taken out too.
Mr. Miyagi の投稿を引用:
Forcing a delay isn't really optimal since most streamers want that live interaction with chat. I feel like there can be a balance here, whether it be stream friendly servers, map overlays, etc.

Once you start imposing a delay that prevents interaction with viewers, you are really detracting from the streamers' experience and lets be honest--a HUGE number of players discover new games via streams. Streaming is great for growing a game's community so it is important not to alienate streamers.

what does it matter a streamers slight bump in pop to losing the existing community, who are aware of the issue? overlay w/ a delay, while not optimal to chat interaction, seems like a good middle ground. this is definitely an issue of balance and an all or nothing works for neither side, as most issues w/ balance
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投稿日: 2020年8月6日 3時43分
投稿数: 16