Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Now it's not on the chopping block currently, but it is on their radar and something they feel needs to be done to protect the integrity of not only the streamers game, but also the other 49 players on his/her team.
Steam Sniping teams isn't the number one problem though, it's players Ghosting on a team and providing information to their friends over Discord or private streams that is a huge issue. There is absolutely nothing in the technical sense that can be done about this. Except hoping that Admins are actively watching for this type of behavior on their servers.
Lt. Col. Soundboard says that TeamDIXX actively hunts down Ghosting players on their servers, and they've actually caught players doing it rather easily and banned them and their friends. I know 82AD also polices for this kind of bogus stuff too.
Oh of course. It's in the same vain of a lot of these stream utilities that games have, it's always going to be optional. However if it's there, then the streamers can use it. And possibly make it easier then an overlay where a streamer has to always be pressing the hotkey for the overlay whenever they bring up their map.
Streamers streaming the game should simply be random and banned from the current match if suspected of being used by the enemy as a spotter. He may be innocent to that himself but if the enemy is watching and listening to the streamer using his stream as a secondary recon unit then he needs to be removed from the match to prevent the enemy from cheating the round.
Sad to say, Streaming Squad or Post Scriptum has the same issues but they are easier to manage, gameplay wise. In HLL a simple scan of the enemy location on the map can decide the course of a game. Squad you see the enemy locations of FOB's and positions of people on the map, so what? You still have to call the assets in to destroy the FOBs then convince your squad to follow you to what looks like nothing. In HLL, I see a blob on people from a streamers map. I call a bombing run over the blob, get a recon unit or 2 to go to the garrisons behind the point and choke their supply by removing the nodes...
It's simple, play in official servers because in those servers, TK'ing is allowed, griefing eachother is allowed, racial slurs are allowed. Official servers dont have admins for these things so if you wanna show off the game then play there. Don't ruin someone's day by streaming a community server and losing 10 matches in a row. Yes I have lost 10 matches in a row 1 day to a streamer who didn't listen to us and shut his stream down. Enemy used him as a recon plane the entire time.
10min delay is minimal.. Positions of backup garrisons will sit for more than 30 mins a game. Same for well placed nodes at the start will be shown after 15 mins of this. Team movements can and will be logged over the course of 15-20mins of a stream, it's been done and decided a game I was apart of for the enemy when a guy from our side was openly advertising his stream.
There is no running from it, Official servers are the place to stream.
Maybe when enough people have refunded they will do something about it.
Once you start imposing a delay that prevents interaction with viewers, you are really detracting from the streamers' experience and lets be honest--a HUGE number of players discover new games via streams. Streaming is great for growing a game's community so it is important not to alienate streamers.
Just want to let you know that we are looking into ways that support both the Server / Integrity of the match and Content Creators that are streaming Hell Let Loose.
Currently that comes in the shape of implementing anti-stream sniping tools. I don't have a date for this kind of stuff just yet, but we're very much aware of the benefits to both Streamer and Player :)
I did suspect something was going on a few days back when every garrison we had got taken out one after the other as an enemy squad seemingly knew exactly where they all were, even when we built others, they got taken out too.
what does it matter a streamers slight bump in pop to losing the existing community, who are aware of the issue? overlay w/ a delay, while not optimal to chat interaction, seems like a good middle ground. this is definitely an issue of balance and an all or nothing works for neither side, as most issues w/ balance