Hell Let Loose

Hell Let Loose

Statistiche:
Solo tanking
Why does it induce so much salt? When I solo tank I score 600-900 combat score each game and it allows the team to have 2 extra people on the ground. When I don't solo I have to deal with two clueless potatoes that don't know the map layout and have bad positioning so I have to keep telling them what to do. I also die way more when not solo tanking. So why the ♥♥♥♥ do most servers have it disallowed?
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Just make it impossible to lock a tank without a second crew member.
Messaggio originale di Chef:
Just make it impossible to lock a tank without a second crew member.
Good point. No tank is operable until minimum 2 crew.
Messaggio originale di Kingkat54:
Wonder what would happen IF individual points for KILLS were removed f om the game? Scores for how well the team succeeds? And points are distributed equally among team?


Yeah this would make things really interesting
Anddddd Cosmos got banned lol
But he was totally owning this conversation. Screenshots to come.
Messaggio originale di Kingkat54:
Messaggio originale di Chef:
Just make it impossible to lock a tank without a second crew member.
Good point. No tank is operable until minimum 2 crew.

No, no. Bad idea. I don't like locked solo tankers, but making Tank's impossible to drive without a second crew member will have so many problems.

1. What if someone in your crew disconnects or has to go? Now you stuck in the middle of the map and the tank is wasted?

2. A Solo Tanker is better then no Tank's at all. Some games, people just don't join your squad. I'd rather have a single Tank on the field with someone in it then no Tank at all. As long as they aren't locking the squad.

3. Many people learn how to drive and shoot the main guns and train on the Tank's solo, on empty servers. If you make it so you can't get into a Tank without a second crew member, then a lot of people are going to be completely lost without training.

You fix one problem, and a bunch of other problems will arise from making it impossible to use the Tanks with a minimum of 2.
Messaggio originale di 82ADStryker:
Messaggio originale di Kingkat54:
Good point. No tank is operable until minimum 2 crew.

No, no. Bad idea. I don't like locked solo tankers, but making Tank's impossible to drive without a second crew member will have so many problems.

1. What if someone in your crew disconnects or has to go? Now you stuck in the middle of the map and the tank is wasted?

2. A Solo Tanker is better then no Tank's at all. Some games, people just don't join your squad. I'd rather have a single Tank on the field with someone in it then no Tank at all. As long as they aren't locking the squad.

3. Many people learn how to drive and shoot the main guns and train on the Tank's solo, on empty servers. If you make it so you can't get into a Tank without a second crew member, then a lot of people are going to be completely lost without training.

You fix one problem, and a bunch of other problems will arise from making it impossible to use the Tanks with a minimum of 2.


This!

+Often you have to jump out the tank to engage infantry near by or scout the area with binos from another spot or a higher building - both situationd in which you can get killed quick.
Messaggio originale di 82ADStryker:
Messaggio originale di Kingkat54:
Good point. No tank is operable until minimum 2 crew.

No, no. Bad idea. I don't like locked solo tankers, but making Tank's impossible to drive without a second crew member will have so many problems.

1. What if someone in your crew disconnects or has to go? Now you stuck in the middle of the map and the tank is wasted?

2. A Solo Tanker is better then no Tank's at all. Some games, people just don't join your squad. I'd rather have a single Tank on the field with someone in it then no Tank at all. As long as they aren't locking the squad.

3. Many people learn how to drive and shoot the main guns and train on the Tank's solo, on empty servers. If you make it so you can't get into a Tank without a second crew member, then a lot of people are going to be completely lost without training.

You fix one problem, and a bunch of other problems will arise from making it impossible to use the Tanks with a minimum of 2.

I had considered this but will freely admit I do not have an alternative.
Messaggio originale di 82ADStryker:
Messaggio originale di Kingkat54:
Good point. No tank is operable until minimum 2 crew.

No, no. Bad idea. I don't like locked solo tankers, but making Tank's impossible to drive without a second crew member will have so many problems.

1. What if someone in your crew disconnects or has to go? Now you stuck in the middle of the map and the tank is wasted?

2. A Solo Tanker is better then no Tank's at all. Some games, people just don't join your squad. I'd rather have a single Tank on the field with someone in it then no Tank at all. As long as they aren't locking the squad.

3. Many people learn how to drive and shoot the main guns and train on the Tank's solo, on empty servers. If you make it so you can't get into a Tank without a second crew member, then a lot of people are going to be completely lost without training.

You fix one problem, and a bunch of other problems will arise from making it impossible to use the Tanks with a minimum of 2.
If somebody disconnects the tank should no longer operate, it would be no different than if a solo tanker disconnected. If the crew inside a tank is no longer there, I should expect that it won't operate until it is recrewed.

A solo tank is not better than no tank at all. Sheerly being a solo tank means anybody else who might have created a fully crewed tank cannot do that. These 'no tank at all' arguments always assume nobody else will take the tank, when in reality it's simply that they don't take it before solo tankers grab it immediately so they can afk on a cannon for 30 minutes, never committing a breakthrough like armor was designed for.

Many people should be able to use the shooting range when properly established, as opposed to actively using live servers as their testing ground. Fixing solo tanking isn't a software issue, there aren't bugs that will magically pop up from forcing players to actually crew a tank. The only 'issue' you could quote is that people will not always synergize or play well together, which means they obviously aren't as good of a tanker as they thought, and should probably go back to practice.
Ultima modifica da TasteDasRainbow; 16 giu 2020, ore 6:32
Messaggio originale di cosmo:
Messaggio originale di Kingkat54:
Tanks should only be able to operate with a full crew.
Why? When solo tanking I'm more effective then entire infantry squad and other full tank crews. I want to hear the logic behind your statement.
with a solid full crew a single tank can do a TON of damage, not to mention the more players in the squad them ore point you do get.

if i have a solid crew I can manage to get alot more than a 900 score, let alone they can lock down and entire front if done right. furthermore they are more effective when supporting infantry. Ive seen tanks lock down a point all game when they have a infantry squad defending them while they support the advance out of the sector.
Ultima modifica da Chariots of the Gods; 16 giu 2020, ore 6:43
How about whenever the driver slot is empty, the engine turns off?

That way solo tankers can still solo tank if they want, but at increased risks and it put them at disadvantage against fully operated tanks.
Messaggio originale di TasteDasRainbow:
If somebody disconnects the tank should no longer operate, it would be no different than if a solo tanker disconnected. If the crew inside a tank is no longer there, I should expect that it won't operate until it is recrewed.

A solo tank is not better than no tank at all. Sheerly being a solo tank means anybody else who might have created a fully crewed tank cannot do that. These 'no tank at all' arguments always assume nobody else will take the tank, when in reality it's simply that they don't take it before solo tankers grab it immediately so they can afk on a cannon for 30 minutes, never committing a breakthrough like armor was designed for.

Many people should be able to use the shooting range when properly established, as opposed to actively using live servers as their testing ground. Fixing solo tanking isn't a software issue, there aren't bugs that will magically pop up from forcing players to actually crew a tank. The only 'issue' you could quote is that people will not always synergize or play well together, which means they obviously aren't as good of a tanker as they thought, and should probably go back to practice.

Why would a Tank not operate just because someone left it? That's silly. There are plenty of stories throughout history of one or two man Tank crews that lost members of their crew, held their own and made it back home alive. Even in WW1, where some Tank's needed two people to drive them. What, the gun just magically doesn't work anymore because someone left the game? Nah. I just don't think that's a good option for the locked Solo tank crew problem.

Honestly, I don't even think Solo Tankers are that big of a problem in the game. Most servers regulate it. It was the OP of this discussion that turned it into this big issue. I very rarely see locked Tank crews on the servers I play on, because the admins take care of it.

I disagree with you. I'd much rather have a solo tanker on the field. I've played plenty of games where I was the only person in a Tank crew. Or there is a full locked Tank crew and I'm the only other Tank crew. Sometimes someone will join me halfway through the game, but still, I shouldn't not be allowed to operate a Tank because noone else wants to play it. Another silly notion imho.

I DO NOT CONDONE Solo Tanking, let this be known. Especially locked squads. With that being said, I'm pretty good as a Solo Tanker when I've been forced to be one. I've taken out multiple Tank's (Up to 4 in a single run) as a Solo Tanker and broken my team out of being slaughtered by overwhelming Tank pressure by the enemy team before. So yes, there is a case for Solo Tanking being better then no Tank's at all. I'd much rather have a full crew. A full crew is always better.

I never said bugs would suddenly arise if you totally curbed Solo Tanker and make it so the Tank's won't operate without a full crew like you are suggesting. I'm saying it will cause more strife between the community. There's just no reason for it. The problem isn't that widespread, the OP just made a huge deal out of it.

Last but not least, some suggestions:

1. Make swapping between driver, gunner and spotter longer then 2 seconds. Make it 10-15 seconds instead. It would make a helluva lot more sense then just stopping the Tank from operating. It would also represent the real time it took to get out of a seat and move to another.

2. Give Tank crews their "own" Tanks. At the start of the game, the Tank commander chooses a spawn and which type of Tank they have. No other crew can take that Tank for the duration of the game once it is spawned, or until the Tank commander resigns from the game or gives up command. The new Tank Commander chooses a new spawn and type of Tank. If the Tank Commander chooses, he can change up the spawn and type of Tank later in the game. If he wanted a 75 Jumbo for the smoke instead of the 76 Jumbo. Or a Panther instead of a Tiger.

3. Ditch the Commander giving out Tank's, and allow the Tank Commanders to drop their own Tank's on the spawns they chose. Now there's a kicker here. 3 man crews can choose any Tank they want. Heavy, Medium or Light/Recon. 2 man crews can only spawn Medium and Lights, and solo tank crews can only spawn Light tanks or recon vehicles.

I think these suggestions would at least allow people to still Solo Tank if it's needed, but also give more control to the Tank Commanders who are actually operating with full crews and give them the pick of the litter so to say, with what Tank's they want.
Ultima modifica da Stryker; 17 giu 2020, ore 4:23
Maybe restricting the type of tank available to a solo player would help. Maybe "kills" as solo tanker are worth less than in a full tank crewed? Always a problems games have. How to encourage team play, without disadvantaging other players.
Messaggio originale di 82ADStryker:

Why would a Tank not operate just because someone left it? That's silly. There are plenty of stories throughout history of one or two man Tank crews that lost members of their crew, held their own and made it back home alive. Even in WW1, where some Tank's needed two people to drive them. What, the gun just magically doesn't work anymore because someone left the game? Nah. I just don't think that's a good option for the locked Solo tank crew problem.

Honestly, I don't even think Solo Tankers are that big of a problem in the game. Most servers regulate it. It was the OP of this discussion that turned it into this big issue. I very rarely see locked Tank crews on the servers I play on, because the admins take care of it.

I disagree with you. I'd much rather have a solo tanker on the field. I've played plenty of games where I was the only person in a Tank crew. Or there is a full locked Tank crew and I'm the only other Tank crew. Sometimes someone will join me halfway through the game, but still, I shouldn't not be allowed to operate a Tank because noone else wants to play it. Another silly notion imho.

I DO NOT CONDONE Solo Tanking, let this be known. Especially locked squads. With that being said, I'm pretty good as a Solo Tanker when I've been forced to be one. I've taken out multiple Tank's (Up to 4 in a single run) as a Solo Tanker and broken my team out of being slaughtered by overwhelming Tank pressure by the enemy team before. So yes, there is a case for Solo Tanking being better then no Tank's at all. I'd much rather have a full crew. A full crew is always better.

I never said bugs would suddenly arise if you totally curbed Solo Tanker and make it so the Tank's won't operate without a full crew like you are suggesting. I'm saying it will cause more strife between the community. There's just no reason for it. The problem isn't that widespread, the OP just made a huge deal out of it.

Last but not least, some suggestions:

1. Make swapping between driver, gunner and spotter longer then 2 seconds. Make it 10-15 seconds instead. It would make a helluva lot more sense then just stopping the Tank from operating. It would also represent the real time it took to get out of a seat and move to another.

2. Give Tank crews their "own" Tanks. At the start of the game, the Tank commander chooses a spawn and which type of Tank they have. No other crew can take that Tank for the duration of the game once it is spawned, or until the Tank commander resigns from the game or gives up command. The new Tank Commander chooses a new spawn and type of Tank. If the Tank Commander chooses, he can change up the spawn and type of Tank later in the game. If he wanted a 75 Jumbo for the smoke instead of the 76 Jumbo. Or a Panther instead of a Tiger.

3. Ditch the Commander giving out Tank's, and allow the Tank Commanders to drop their own Tank's on the spawns they chose. Now there's a kicker here. 3 man crews can choose any Tank they want. Heavy, Medium or Light/Recon. 2 man crews can only spawn Medium and Lights, and solo tank crews can only spawn Light tanks or recon vehicles.

I think these suggestions would at least allow people to still Solo Tank if it's needed, but also give more control to the Tank Commanders who are actually operating with full crews and give them the pick of the litter so to say, with what Tank's they want.
I'm not referring to the tank altogether not working, but moreso that you shouldn't be able to operate at full efficiency, to the point of not running at all as far as efficiency is concerned. Specifically, this means that if your gunner dies/leaves then obviously the gun doesn't work. To emphasize this, it should take time to clear his body from the hull, and the swap time to any seat in the tank should be massively increased. To emphasize what I'm outlining, running a tank by yourself should be so hard you might as well not, hence the reason tanks are crewed.

To build on this, each role should synergize directly with each other with debuffs that detract from solo tanking so that if it's only you on the tank, the debuffs take effect. For instance drive slower without crewed tank for driver, reload slower without crewed tank for gunner, etc. This reflects how important the synergy of a crew is, and how ♥♥♥♥♥♥♥ hard, if not impossible, some tasks inside a tank are by yourself, for instance the fact that a person was usually dedicated strictly to loading the cannon.

Realistically, there just needs to be more mechanics to put real life constraints on tanks, some of which I've already mentioned prior. They should have to refuel at least every 10-15 minutes of use/idle, they should have their optics damaged if hit, etc. And the case really should be that your team is either fielding crewed tanks or none at all, there should be no benefits to running solo crewed tanks, bar none. If there aren't enough players or players won't take the role, then your team gets no tank, otherwise we're just encouraging a culture of solo tanking excuses imo.
Ultima modifica da TasteDasRainbow; 17 giu 2020, ore 7:08
Solo tank means I can't get to play as a tank crew member because some one already has a tank in play and it is gone. Or it is locked, and I can't join in. Why does their want to play alone outweigh my want to play as a tank crew member?
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Data di pubblicazione: 10 giu 2020, ore 8:09
Messaggi: 97