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+1
It’s like with maps, some fields were)), and now they are redoing them, which is happening with completely different maps.
And when you open the card, what terrible colors)) acidic eyes already flow out)) what they are guided by))
Completely behind this, however it certainly is a great teaching aid when in the field with a squad of noobs.
To me this is completely supporting both sides of the argument. Good comms with the SLs already tells you of enemy concentrations and garrisons. We already have a generation who can't read a clock or compass. Do we need red dot confirmation of what our SLs universally report.
I do agree to change directions to foil the recon but the enemy does it as well.
I knew when they added it that it would be controversial and arcade-like. Department of redundancy department... now with exciting colors!
+1
+1 Whilst they are perhaps a little too cheap and cool down a little too quickly, the recon plane has quite a narrow band of effectiveness and flies in a straight line. It is most effective where the commander already has intel from recon observer and other SL's on likely troop positions and garrison/outpost locations - THEN bringing the recon plane in over a 'most efficient' route accross these points can be incredibly effective. Bringing it in blind straight accross the next objective is rarely useful.
One thing I do find is the frequenty of overflights seems to me a bit to muchl.. I've had matches that the reckon planes kept flying over, on both sides.. over and over, either this is due to the fact that it's doesn't cost much or the timer seems quite short.
yet despite this I think the developers did a nice job balancing things out with it.. i find it's not overpowering, people can still hide from it and it's only limited in the area it covers.