Hell Let Loose

Hell Let Loose

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Flare May 29, 2020 @ 8:33am
M1 Garand Reload
Is it hard for the developers to implement this in game? Why can't players reload the Garand? This one issue is making HLL fall behind Post Scriptum. Else its a decent game, aside from the grenade spam.
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Showing 1-10 of 10 comments
Ξ PriestInPeril May 29, 2020 @ 9:13am 
"You cannot reload an M1 Garand when you have a cartridge in the chamber.
When a cartridge is in the chamber, the bolt is closed, and you cannot access the clip (yes, clip is the correct term in this case). There is no way to "top off" the amount of ammunition in this kind of rifle."

https://answers.yahoo.com/question/index?qid=20130123191850AAI0EHB&guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuYmluZy5jb20v&guce_referrer_sig=AQAAAD991s4eggjmb8ip__pG6ctuZB-sSCY8kIL4-P6L7gpHug9ZWT6kz21ZXodo1XR4jMVsL0iJLKMI1wHcKS22m3_2IVH-d8TzO9WRihmhS6CaE6yg54GK46YUuy2gpGA-yQycpUt1030MGjWDYoup-8TOuRdH-v-TkSwpjOc2tjJC
Last edited by Ξ PriestInPeril; May 29, 2020 @ 9:14am
Kurt_Cower May 29, 2020 @ 9:21am 
Correct, reloading a cartidge when 1 bullet is on the chamber - will cause "double feed" (google it if you don't know what it is)
poonis May 29, 2020 @ 9:22am 
dum lol
Flare May 29, 2020 @ 9:24am 
Originally posted by PriestInPeril:
"You cannot reload an M1 Garand when you have a cartridge in the chamber.
When a cartridge is in the chamber, the bolt is closed, and you cannot access the clip (yes, clip is the correct term in this case). There is no way to "top off" the amount of ammunition in this kind of rifle."

https://answers.yahoo.com/question/index?qid=20130123191850AAI0EHB&guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuYmluZy5jb20v&guce_referrer_sig=AQAAAD991s4eggjmb8ip__pG6ctuZB-sSCY8kIL4-P6L7gpHug9ZWT6kz21ZXodo1XR4jMVsL0iJLKMI1wHcKS22m3_2IVH-d8TzO9WRihmhS6CaE6yg54GK46YUuy2gpGA-yQycpUt1030MGjWDYoup-8TOuRdH-v-TkSwpjOc2tjJC
Yahoo answers, not gonna treat you seriously after that one.
https://www.youtube.com/watch?v=kXwHXymfmxY
Originally posted by message:
dum lol
I only asked a simple question, you autist.
Last edited by Flare; May 29, 2020 @ 9:24am
Jonno May 29, 2020 @ 9:24am 
Please be civil to one another!
Flare May 29, 2020 @ 9:28am 
Making a discussion in the HLL community is like trying to discuss with a bunch of Americans on identifying one's gender. Guys, this is just a weapon. The M1 Garand is supposed to be able to reload even with 1 round left in the clip. Aside from reality, many games have this option, why not HLL?
Proxsiey May 29, 2020 @ 10:27am 
Not gonna talk on the whole real life reloading of the m1 garand, considering you can just google it and find the simple answer yourself, but in game (if im recalling it correctly,) this will be made possible when the new animations are introduced into the game.
[fll.fi] dea May 29, 2020 @ 12:11pm 
Devs have said that this is coming in the future. After new animations, no date tho.
Cptn_Miller May 29, 2020 @ 12:37pm 
En Bloc Clip - which holds eight rounds of .30-06 Springfield ammunition

"Contrary to widespread misconception, partially expended or full clips can be easily ejected from the rifle by means of the clip latch button. It is also possible to load single cartridges into a partially loaded clip while the clip is still in the magazine, but this requires both hands and a bit of practice. In REALITY, THIS PROCEDURE WAS RARELY USED IN COMBAT, as the danger of loading dirt along with the cartridges increased the chances of malfunction. Instead, it was much easier and quicker to simply manually eject the clip, and insert a fresh one, which is how the rifle was originally designed to be operated."

So, you either eject clip and lose ammo, or sit there for few mins disasembling bandoliers to manually load single cartrige at a time.

Gun is more than op as is, nothing to see here, this should never be implemented.
Last edited by Cptn_Miller; May 29, 2020 @ 12:42pm
Flare May 29, 2020 @ 1:41pm 
Originally posted by Cptn_Miller:
Gun is more than op as is, nothing to see here, this should never be implemented.
How is it op? Because you get wrecked by it? I find the Kar98k to be more effective even at close range. Same goes with Post Scriptum except both weapons actually handle and sound better there. This doesn't conclude the fact that it needs to be implemented in game.
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Date Posted: May 29, 2020 @ 8:33am
Posts: 10