Hell Let Loose

Hell Let Loose

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Digital Merc 2 MAY 2020 a las 8:42 p. m.
bullet drop, lol.
is totally a joke... rifle rounds dropping 3-6 inches over 60m is completely fail, laughably so.

If it were a flintlock pistol, maybe... but seriously devs... GO SHOOT SOME REAL GUNS, PLEASE! (i know, thats like asking you to land on the moon if you're not in 'Murica... but please try!)

you add the 'bullet physics'... and basically make it so that it feels like we're firing black-powder rifles... unless you're using a MG, then its still basically a friggin laser cannon.

Don't get me wrong, I do like there being shot deviation... and I want chances to miss, thats what happens in the real... especially with extenuating circumstances (on the move, rate of fire, impacted by breathing, etc) ...but i just can't believe how "slow and fat" you've made the projectiles... its as if we're all shooting paintball guns now, unless its a mg...then its basically unchanged.

like the changes, but please tweak asap... its way overkill on the rifles... especially considering every single rifle was rated for at least 100m, yet the in-game bullet drop makes even half that distance seem like you're using a literal pea shooter, or spitwads from a straw.

my 9mm can easily do quarter groupings at 50m... and thats a much smaller, slower round than either the 7.92×57[k98] or .30-06 [Garand]... (9mm being nearly half of either rifle round for velocity) ...
Última edición por Digital Merc; 2 MAY 2020 a las 8:54 p. m.
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Mostrando 61-75 de 79 comentarios
Jonno 4 MAY 2020 a las 8:48 a. m. 
Hey all,

We've been reading through the discussion and want to let you know that, as mentioned in the Update 6 Patch Notes, we're watching the ballistics feedback carefully.

What's important for us now is seeing it out in the wild, collating feedback and talking/listening to various elements of the community!

There's a lot of new stuff to get used to in this update and we appreciate that some tweaks might have to be made in the future - what's important here though is we don't rush and muddy the waters before we have a clear picture of how the ballistics additions have been received.

Just remain civil please, even if you don't agree!

Reyvenn 7 MAY 2020 a las 6:03 a. m. 
Publicado originalmente por Digital Merc:
the BAR [.30-06, same round as the m1 garand, and damn near the same round as the m1 carbine]

Just FYI, there is a BIG difference between .30-06 and .30 Carbine.

Source: Own an M1 Carbine and a rifle chambered in .30-06.

That being said, yeah bullet drop should not be that dramatic for either caliber.
angrybetty 8 MAY 2020 a las 2:15 a. m. 
the amount i have to lead moving targets at 20 metres....................was about 1 or 2 metres.

i dont find this fun or anything like what it should be
aoxo 8 MAY 2020 a las 3:21 a. m. 
According to Google the Garand has an effective range of 400m and the 98k is 500m. I just did a couple of random ping tests and most ranges you'll find based on the landscape barely surpass 200m - the largest area I found was about 400m on SME, but it's such an uncommon, wide space. 400 meters is the entire distance of a sector and usually more distance than what can be found between 2 adjacent control points, not even taking into account visual range based on map design.

IMO there's just no reason to have weapons accurate for anything more than 200m in this game, even if it's not "realistic". At 200 meters you want a bit of drop off for the effect to be noticable, so having round drop after about 100m makes sense, with 200m being a tough shot, and anything other that unlikely to happen.
Andy 8 MAY 2020 a las 3:29 a. m. 
Publicado originalmente por angrybetty:
the amount i have to lead moving targets at 20 metres....................was about 1 or 2 metres.

i dont find this fun or anything like what it should be
Well, roughly (keeping the maths simple)

8mm mauser = 820 m/s
Average sprinting speed, 30kmh (8.3 m/s)

Taken from here
https://spotterup.com/the-soldiers-ideal-speed/
When it comes to sprint standards, with or without 16kg of equipment, 60m in 8sec and 100m in 12sec is both reasonable and essential in combat

At, 100M. It takes the bullet 0.122 seconds to to get there.
8.3 m/s running left to right. That's 1.01 meter lead if they're running square to you. (0.97 meters using US M2 ball at 855 m/s)

At 20M, that's about 20cm lead.

Última edición por Andy; 8 MAY 2020 a las 3:30 a. m.
500 Magnum 17 MAY 2020 a las 11:40 a. m. 
Publicado originalmente por Andos:
Publicado originalmente por datCookie:
I've yet to see bullet drop like that in this new update, least of all with rifles and especially not at 60m...
Are you joking, have you tried tge thompson? 50m and i had to aim high as though it was 200m to hit target....50m lol. This mechanics is broken.

Yeah, I aim at heads at 100m and miss every shot. wtf is going on. K98 sights are a lie. The tip means nothing. I guess 100m is max range
Chef 17 MAY 2020 a las 11:45 a. m. 
Publicado originalmente por xxsogramboxx:
Publicado originalmente por Andos:
Are you joking, have you tried tge thompson? 50m and i had to aim high as though it was 200m to hit target....50m lol. This mechanics is broken.

Yeah, I aim at heads at 100m and miss every shot. wtf is going on. K98 sights are a lie. The tip means nothing. I guess 100m is max range

Dude I'm nailing shots at 250m with regularity.
Maybe it's ping...net speed, latency, lag IDK but next to the BAR the Kar is the next most accurate at distance rifle in the game.
alchemy10023 17 MAY 2020 a las 11:49 a. m. 
OP is correct. He provided evidence to. He deserves an apology for the "learn to shoot" coments
Dark Stierlitz 17 MAY 2020 a las 1:40 p. m. 
Publicado originalmente por Chef:
Publicado originalmente por xxsogramboxx:

Yeah, I aim at heads at 100m and miss every shot. wtf is going on. K98 sights are a lie. The tip means nothing. I guess 100m is max range

Dude I'm nailing shots at 250m with regularity.
Maybe it's ping...net speed, latency, lag IDK but next to the BAR the Kar is the next most accurate at distance rifle in the game.
its a luck. kar is buggy as hell. sometimes after reload it even refuses to shoot for a few seconds. it looks like reloading animation plays faster than it should be.
Tommies and Jerries 18 MAY 2020 a las 2:16 a. m. 
My experience is compeletly different. The rifles (not SMGs) have almost zero drop under 200m. I watch couple of youtubers they don't have problems either. We need a shooting range badly. There shouldn't be changes till it's done.
GrumioGraves 18 MAY 2020 a las 2:40 a. m. 
Only used the sniper rifle once, but it did feel a bit like I was playing paintball with the amount of arc'ing going on
Cptn_Miller 18 MAY 2020 a las 12:41 p. m. 
Publicado originalmente por Digital Merc:
Publicado originalmente por |GUMP| Lt. Dan, MD:
Seriously, some of you for whatever reason are having trouble separating video games from reality in regards to expectations. The game would be stupidly difficult for attackers if weapons were realistically zeroed. Defense already has a distinct advantage just by being "defense."


Try to think of things from a developer's perspective. Do you honestly think that none of them are WW2 buffs, passionate about this sort of stuff, and have never fired a real rifle? Some of them probably have fired weapons before.
considering most of the developers are from the UK or NZ, I sincerely doubt they've handled firearms, but yes they are probably WWII buffs.

the point still remains; no rifle in any video game should have such notable drop over 100m when view distances go well past 500m.

I'm really starting to think this whole problem is more an issue related to the 'combat distance' the devs seem bent on forcing us into, with limited field of vision due to fog and asset distortion at 300+m... because yes, they could have easily set the distance to 200m for drop. (also a limitation of the engine itself; obvious when grass renders in a circle around you at 60m)

+1

"combat distance" bullet drop is a joke atm for some guns, add in all the desync / hit registration / shooting blanks issues and last patch needs a lot of tweaking.

Mg42 is basically totally nerfed atm, can unload on someone 50m away, drop him, and in return get 1 shot.... since last patch this is the norm, shooting blanks is a lot of fun, 1100 rpm full of blanks lol....
Última edición por Cptn_Miller; 18 MAY 2020 a las 2:45 p. m.
Chef 18 MAY 2020 a las 3:11 p. m. 
Publicado originalmente por Cptn_Miller:
Publicado originalmente por Digital Merc:
considering most of the developers are from the UK or NZ, I sincerely doubt they've handled firearms, but yes they are probably WWII buffs.

the point still remains; no rifle in any video game should have such notable drop over 100m when view distances go well past 500m.

I'm really starting to think this whole problem is more an issue related to the 'combat distance' the devs seem bent on forcing us into, with limited field of vision due to fog and asset distortion at 300+m... because yes, they could have easily set the distance to 200m for drop. (also a limitation of the engine itself; obvious when grass renders in a circle around you at 60m)

+1

"combat distance" bullet drop is a joke atm for some guns, add in all the desync / hit registration / shooting blanks issues and last patch needs a lot of tweaking.

Mg42 is basically totally nerfed atm, can unload on someone 50m away, drop him, and in return get 1 shot.... since last patch this is the norm, shooting blanks is a lot of fun, 1100 rpm full of blanks lol....

You are either REALLY bad at this game or trolling because that MG42 is FIRE right now!
Cptn_Miller 18 MAY 2020 a las 3:29 p. m. 
Publicado originalmente por Chef:
Publicado originalmente por Cptn_Miller:

+1

"combat distance" bullet drop is a joke atm for some guns, add in all the desync / hit registration / shooting blanks issues and last patch needs a lot of tweaking.

Mg42 is basically totally nerfed atm, can unload on someone 50m away, drop him, and in return get 1 shot.... since last patch this is the norm, shooting blanks is a lot of fun, 1100 rpm full of blanks lol....

You are either REALLY bad at this game or trolling because that MG42 is FIRE right now!

Doesn't matter wtf u say, its what i experience in the game, don't ever tell me what i am seeing is trolling, what u see is not what i see. I see ger team losing game after game, i play pug, i doubt you do, so lets not compare grp/clan vs pug play.

U are the king of usa trolls, grats, as u completely discredited all my time on mg42 as trolling.. basically lvl 10 mg, 632 hrs in this game and 95% on mg42.
Última edición por Cptn_Miller; 18 MAY 2020 a las 3:37 p. m.
PEEBOY 18 MAY 2020 a las 3:35 p. m. 
Are you using pug and pub interchangeably? Pub is public, like if you just join a random public server and play. Pug is pickup game and is generally more structured than a pub which would be closer to the clan/group play youre talking about, except the people arent usually in the same clan/group. Its implied that you will get more teamwork/cooperation between players in a pug than you would in a pub.
Última edición por PEEBOY; 18 MAY 2020 a las 4:33 p. m.
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Publicado el: 2 MAY 2020 a las 8:42 p. m.
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