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It's going to be a fist fight and there's no need to rush in and get your nose bloodied.
If there's any particular feedback around this, as well as what you feel tanks should be able to pass through on the map, let us know!
We're keen to see what works and what doesn't for everyone on this map.
I saw quite a few stuck tanks on the narrow roads in the north/centre of the map yesterday, maybe they were trying to do an austin powers u turn
Also saw a lot of people hidden inside rocks when firing downhill
Yeah, the roads need to be opened up a bit more. They are way too narrow for the Tiger Tank, it causes the Tiger to get stuck everywhere. Even the Sherman and Panther have trouble on some of the roads, it's a nightmare to traverse the map.
A lot of stone walls that the Tank get's snagged on, causing a complete stop or just plain getting stuck in between said walls.
It's just not a Tank map. I typically enjoy being in Tanks, but I avoid it on this map completely. I don't think it'll ever be a Tank map to be honest.
I mean, not every map needs to be World of Tanks. Map definitely is a lot more fun playing infantry, while driving bigger tanks with friends was a nightmare.
@Zrage - totally agree, theiir collective skill is going up with each map.
Absolutely love the colour pallet and how one mode is sunny, and the other is foggy...the fog is spectacular.
Not every battle was fought in favorable conditions folks, kind of cool that we have this variation.
Knuckles white on your rifle stock, squinting through the fog, trying to get a glimpse of the enemy, my Lawd it's intense!
@ Bill - that'll die down in a day or so
So it is swings and roundabouts.
The dogs were a nice touch, there's also a cat cry and woodpeckers. The swirling leaves add to the reality as well.
Hill 400 is my favorite map to date.
Utah is amazing now! I always thought the original was great but it has been vastly improved and plays so much better.
The color on Foy is brilliant, I no longer need my Ray bans to play.